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::Oh, and you forgot [[:Image:Wii-Button-Power.png]] ({{Wii|Power}}). --{{User:Ryan Schmidt/sig}} 10:07, 30 July 2007 (CDT)
::Oh, and you forgot [[:Image:Wii-Button-Power.png]] ({{Wii|Power}}). --{{User:Ryan Schmidt/sig}} 10:07, 30 July 2007 (CDT)
::: Who needs a power button? Does any game actually change it's function from something other than, well, turning off the console? It seems unnecessary to me. --[[User:Blendmaster|blendmaster]] 10:31, 30 July 2007 (CDT)
::: Who needs a power button? Does any game actually change it's function from something other than, well, turning off the console? It seems unnecessary to me. --[[User:Blendmaster|blendmaster]] 10:31, 30 July 2007 (CDT)
:::: No pages currently use it. --[[User:DrBob|DrBob]] ([[User_talk:DrBob|Talk]]) 11:38, 30 July 2007 (CDT)


== Deletion of Section headers ==
== Deletion of Section headers ==


So this brings up a major community issue that we need to propose, and that is the policy for how Walkthrough content should be.  I.e., if it's a linear walkthrough that makes sense maybe we don't need a page.  But otherwise most of the walkthrough pages are there to describe how the walkthrough is split up or what information the pages contain or how they are organized.  It's like a section header with details.  --[[User:Notmyhandle|Notmyhandle]] ([[User talk:Notmyhandle|talk]] <small>•</small> [[Special:Contributions/Notmyhandle|contribs]]) 22:03, 29 July 2007 (CDT)
So this brings up a major community issue that we need to propose, and that is the policy for how Walkthrough content should be.  I.e., if it's a linear walkthrough that makes sense maybe we don't need a page.  But otherwise most of the walkthrough pages are there to describe how the walkthrough is split up or what information the pages contain or how they are organized.  It's like a section header with details.  --[[User:Notmyhandle|Notmyhandle]] ([[User talk:Notmyhandle|talk]] <small>•</small> [[Special:Contributions/Notmyhandle|contribs]]) 22:03, 29 July 2007 (CDT)

Revision as of 16:38, 30 July 2007

Archived conversations here.

Dreamcast buttons

Might I request your expert image prowess on the Template:Tl buttons? Or at least some guidelines so I can stick to whatever "standards" you're using? -- Prod (Talk) 11:00, 3 November 2006 (CST)

I plan on finishing the Shenmue guide, and noticed that it's lacking the Dreamcast dpad directions for the QTE sequences. I've created some generic dc dpad directions (just the direction filled in with a simple blue color, similar to the PS dpad directions), but I was wondering if you were already making them. If so, do you mind uploading them? If not, I can just upload the generic ones as a temporary fill-in. Thanks. --Antaios 13:24, 3 July 2007 (CDT)
I am making them, but due to the time availible for making said buttons ( and my short attention span ), I don't know how fast I can get around to finishing them. I would go ahead and upload your versions. --blendmaster 13:27, 3 July 2007 (CDT)

Potential significant change, could use input and later assistance.

I started a discussion on making a pretty substantial change to Template:Tl and I thought I'd let you know about the discussion in case you were interested or wanted to help with the change if it was supported. link. Oh, and if you know someone who would want to help out/discuss this who's talk page I didn't leave it on, if you could let them know, that'd be useful, thanks. -- Mason11987 (Talk - Contributions) 09:01, 16 February 2007 (CST)

Welcome back!!!

Hi Blend! Good to see you back! Did you get my email about the crappy Arcade-Button-Slash.png slash button that I made? Sucks, doesn't it? Do you think you might be able to come up with something better? Lemme know, thanks!!


Hey Procyon! School's finally letting up slightly (the calm before the finals storm), so I've got some time to work on the Elite Beat Agents guide (and finish that game on expert mode). You'll have to update me on he status of all the buttons that need to be made or improved. I remember a dash button, a block button, and that slash button. Were there any others? --blendmaster 20:26, 6 May 2007 (CDT)

I give you a lot of props for finishing EBA on expert, nice going! I think Dash, Block, and Slash are pretty much the only ones that I can think of at the moment. I created File:NeoGeo-A.png, File:NeoGeo-B.png, File:NeoGeo-C.png, and File:NeoGeo-D.png NeoGeo buttons, and I think they came out OK (actually shrunk down a real image of an arcade button for those. But as always, if you can replace them with something better, go for it. Catch you around! Procyon (Talk) 20:35, 6 May 2007 (CDT)
Welcome back; I hope school hasn't been too hard on you. :-) --DrBob (Talk) 16:38, 2 July 2007 (CDT)
Sorry about this gap in contributions. I've gotten dragged along on a couple trips to Iowa and other equally boring places. I also had to reinstall both my operating systems on my computer. Windows, and Linux, surprisingly, were beginning to fall apart, and were probably about to go rampant. Luckily, I got them erased before they could take over a beekeeping website and start a viral marketing campaign. But really, its just School's-out lazies. I hope to switch over my Halo-and-watching-anime time to Strategy Wiki time soon, before the credits song from Haruhi is stuck permanently in my head. --blendmaster 16:54, 2 July 2007 (CDT)
Yeah man! Priorities, come on, what were you thinking? ^_^ Just kidding. Glad to see you around again. We protected all of the controller images, so we agreed to promote you to sys-op if you wanna do some heavy duty editing on those. Let DrBob know if you need access to them. Procyon (Talk) 17:07, 2 July 2007 (CDT)

Gentoo

What happened with revdep-rebuild? :-P --DrBob (Talk) 15:31, 3 July 2007 (CDT)

It's a dumb solution to a dumb problem. And whenever I need to use a program ( in this case, inkscape ) the mysterious Missing Library strikes yet again, and as the emerge signal shines in the sky, Revdep Man is still sleeping in the portage-cave, and Python boy is updating the cache on the portage-mobile.
Or something like that.
I'd love to have a long intellectual discussion about the merits of dynamically linked libraries and the intricacies of coding for linux, but first I'll have to recompile Firefox, glib, dbus, and the entirety of gnome. Apparently, libgtkamm.so moved from /usr/lib to /usr/lib64. --blendmaster 13:47, 5 July 2007 (CDT)
Such is the way of life. Alternatively, you could `sudo ln -s /usr/lib64/libgtkmm.so /usr/lib/gtkmm.so`. --DrBob (Talk) 14:24, 5 July 2007 (CDT)
Ah, but that inevitably breaks more programs. In the menagerie of 32 bit emulateds and 64 bit natives, no doubt 64 bit gdm, used to living off the land, in harmony with Mother Kernel, will hunt in his native grounds, /usr/lib, and due to symbolic cross-contamination, brother gdm will find naught but half of his required library sustenance. Without devices or libraries, he cries his dying error message, but the wild, only /dev/null can hear you scream.
Meanwhile, Sir Reginald mplayer-bin, big man from the city of lights, MySpace, and Youtube, travels the wild in search of rare multimedia. However, library rations are running low, so he stops by /usr/lib, to hunt his required food. a heard of gtk*.so rustles through a clearing. mplayer-bin can wait no longer. With a shot, the heard scatters, and libdbus-1.so.2 falls to the ground. The knight walks up to claim his kill, but wait! It is no ordinary library! With 64 bits of rage, the beast leaps on top of mplayer-bin, who quickly succumbs to the sheer power of twice his processing bus.
Two brave heroes, masters of their domains, both defeated by a careless sudo. As the 64 bit plague ravages the pristine /usr/lib, a sudo freighter carries new tidings of sed and awk to the old 32 bit world. But little did the hapless captains know, a terror lurks within the hull.
A 64 bit terror.
* * *
Okay, I'll stop now. --blendmaster 14:57, 6 July 2007 (CDT)
rofl; you should just leave revdep-rebuild running overnight. --DrBob (Talk) 15:36, 6 July 2007 (CDT)
I only understood about half of that text, but i have to say it was funny ^_^. -- Prod (Talk) 20:41, 6 July 2007 (CDT)

Wii controls

On a related note to my post in CI, would you mind taking a look at {{wii}} and working your magic on it? Some of the buttons are a little...dilapidated. :-\ --DrBob (Talk) 15:03, 5 July 2007 (CDT)

I'll unprotect all of those images for now, let me (or another sysop) know when you're done with them.--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 15:12, 5 July 2007 (CDT)
Actually Rocky, we agreed to promote blendmaster to sysop if he wants to do some editing, so could you re-protect them, and blendmaster could you let me know if/when you need to be promoted? :-) --DrBob (Talk) 16:04, 5 July 2007 (CDT)
Great idea DB, he sure could use the extra buttons :P--Rocky http://media.strategywiki.org/images/thumb/7/78/Rally-X_Rock.png/25px-Rally-X_Rock.png (Talk - Contributions) 02:07, 6 July 2007 (CDT)
I shall use my position of power wisely. Already, I am amassing an army, ten thousand buttons strong. With the towers united, nothing shall stand in our way. The age of plaintext is over, my lord. GameFAQs shall fall.
Seriously though, I'd like to be promoted to sysop. However, I'm traveling to the land of Texas in the following days, so I don't really have an army of ten thousand buttons ready to storm Helms Deep. When I get back and the buttons are in a uploadable state, I'll post back here and we can get the promotion ceremonies, office moves, and new business cards ready. I think "Assistant to the Regional Sysop" sounds good. Or perhaps "Assisant Regional Sysop". Yeah. That one has a nice ring to it. :-D --blendmaster 15:24, 6 July 2007 (CDT)
Sounds like a plan. When do you get back? (And can you get on IRC anytime?) --DrBob (Talk) 16:58, 6 July 2007 (CDT)
How about we just stick to sysop ;). Of course, if you really want it, I guess we can let you have Batgirl as well. -- Prod (Talk) 20:43, 6 July 2007 (CDT)
Batgirl reporting for duty, sir! DrBob: I can get on IRC anytime. Just tell me when and where ( server and channel ) and I should be able to come. --blendmaster 17:48, 19 July 2007 (CDT)
It's irc://irc.abxy.org/StrategyWiki if you have a client, otherwise use http://irc.abxy.org/ and type /join #StrategyWiki once you start up (and don't forget to register your nick ;-) ). --Skizzerz Scissors.pngSafety Skizzerz Talk · Contribs · Spel Chek™ · VFG · RTFM 08:25, 20 July 2007 (CDT)
Oh, and there's a staff meeting Saturday at 2 pm EST, so be there, since you'll be a sysop by then (or if you aren't, you will be shortly). Be There! --Skizzerz Scissors.pngSafety Skizzerz Talk · Contribs · Spel Chek™ · VFG · RTFM 08:26, 20 July 2007 (CDT)
Sorry. I didn't notice you'd made the controls, but they look brilliant! I'm promoting you to sysop, and your first task is to upload your shiny new images over the old Wii controls. Thanks! :-D --DrBob (Talk) 08:52, 30 July 2007 (CDT)
Oooh, shiny! If at all possible, could you upload buttons for the Wii classic controller as well? I have ideas for the Remote (movement-wise). Oh, and congrats on your new super powers! :) --Skizzerz Scissors.pngSafety Skizzerz Talk · Contribs · Spel Chek™ · VFG · RTFM 09:49, 30 July 2007 (CDT)
I can do that. But should they be under the Wii template? There would be redundancies. I like {{vc}} (virtual console) myself. --blendmaster 10:31, 30 July 2007 (CDT)
Oh, and you forgot Image:Wii-Button-Power.png (Power button). --Skizzerz Scissors.pngSafety Skizzerz Talk · Contribs · Spel Chek™ · VFG · RTFM 10:07, 30 July 2007 (CDT)
Who needs a power button? Does any game actually change it's function from something other than, well, turning off the console? It seems unnecessary to me. --blendmaster 10:31, 30 July 2007 (CDT)
No pages currently use it. --DrBob (Talk) 11:38, 30 July 2007 (CDT)

Deletion of Section headers

So this brings up a major community issue that we need to propose, and that is the policy for how Walkthrough content should be. I.e., if it's a linear walkthrough that makes sense maybe we don't need a page. But otherwise most of the walkthrough pages are there to describe how the walkthrough is split up or what information the pages contain or how they are organized. It's like a section header with details. --Notmyhandle (talk contribs) 22:03, 29 July 2007 (CDT)