User talk:Notmyhandle: Difference between revisions

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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=708443 Archive <sup>#</sup>14] || May 8, 2014
|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=708443 Archive <sup>#</sup>14] || May 8, 2014
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|[http://strategywiki.org/w/index.php?title=User_talk:Notmyhandle&oldid=739077 Archive <sup>#</sup>15] || April 9, 2015
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== Pokemon RS&E - Sprites ==
== Ninja Gaiden walkthrough pages ==
 
Hi NMH. Whilst i was going around adding PRS&E sprites into a category (Category:Pokémon Ruby and Sapphire images), i have found several files with incorrect names. As i am replacing the files currently, please could you delete these files to avoid any confusion?? Thanks, --[[User:Danneal12|Danneal12]] ([[User talk:Danneal12|talk]]) 09:43, 14 April 2014 (UTC)
 
*http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Runner_M.png
*http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Runner_F.png
*http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Biker_M.png
*http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Biker_F.png
*http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Swimmer_M.png
*http://strategywiki.org/wiki/File:PRS%26E_Triathalete_Swimmer_F.png
 
As i tried to upload new files, they identified that they were similar file names and so told me to add <nowiki>{{rename|new name}}</nowiki> to each file instead. Therefore, could you just change the file names instead of deleting them - thanks!! --[[User:Danneal12|Danneal12]] ([[User talk:Danneal12|talk]]) 09:43, 14 April 2014 (UTC)
 
== Concerning Lego ==
 
If that's the way Wikipedia handles it, I will never object.  I defer to Wikipedia whenever I am unsure myself.  Interestingly, there's a discussion about that topic on the talk page for Lego, but their [[wp:Wikipedia:Manual_of_Style/Trademarks]] is consistent in that it recommends Time, Kiss, and Asus over TIME, KISS, and ASUS.  As such, LEGO should be Lego.  I guess if anyone ever objects to it on this site, we'll have to refer them to that page.  Or officially adopt it into our own guide, and site them as the source for the decision.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:25, 15 April 2014 (UTC)
:My view is that is Wikipedia's encyclopedia style and we can be more gamer/corporate specific.  I feel we should match the actual game name as closely as possible (within technical limitations). -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 04:30, 15 April 2014 (UTC)
::Sticking with sentence case/Wikipedia is better IMO since we can justify our position with that rationale. Sticking with corporate typesetting also has its rationale though... both are arbitrary. Bleh. Also, maybe some day someone will code a bot to import all of the intros from Wikipedia and auto-stub all of the thousands of games we are missing. --{{User:Notmyhandle/Sig}} 05:33, 15 April 2014 (UTC)
:::{{user|Prod}}: The only problem with that rationale, is that you always see "Super Mario Bros." written in capital letters on the box, and on the title screen, but we don't name the guide "SUPER MARIO BROS." even though that would match the type setting.  Admittedly, the Lego issue is a bit different, but ultimately if the proper redirects are in place, it should be somewhat arbitrary, as long as it's consistent across the entire site.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 14:04, 15 April 2014 (UTC)
::::My preference would be we go by the trademarked name.  Or the name they use when talking about the game (like in the manual or on the website). -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 14:14, 15 April 2014 (UTC)
:::::{{user|Prod}}, the only downside to that is some games have multiple typeset spellings. Check out [[Picross e]]. I used sentence case here because the game is named "picross e" in the box art, and on its website it is "PICROSS e". Which would you choose? --{{User:Notmyhandle/Sig}} 15:26, 15 April 2014 (UTC)
 
== My Activity ==
 
Sorry I haven't been active as much. I recently became promoted to bureaucrat/admin on Maple Wikia. I'll see if I can be more active.
 
Also, I'm guessing Prod hasn't recovered the quest data for me that was lost in that rollback yet. --[[User:PirateIzzy|PirateIzzy]] ([[User talk:PirateIzzy|talk]]) 05:53, 24 April 2014 (UTC)
 
== In-line image overkill ==
 
Hey NMH.  I'm getting really concerned about the frequency of the use of in-line images in the LOZ guide.  For example, in [[The Legend of Zelda/Underworld/Quest 1/Dungeon 5]], why does every instance of an item or monster name necessitate an in-line image?  For one thing, the first instance of the word Dodongo doesn't even refer to an actual encounter with them.  The second instance is the actual encounter, so why does the first instance need the image?  Then there's all the Gibdos and Keys.  The page has become so busy, that it's actually harder to read than it used to be.  Images distract the eyes from text.  In-line images should really be used sparingly, as a way to direct readers to point of particular interest.  On that page, the Whistle is really the only absolutely necessary in-line image.  Then maybe the Digdogger, map, compass, heart container, and triforce.  Everything else is kind of surplus, and makes it look more like a "My first book" for little kids who can't fully read yet.  Can we scale it back, even just a little?  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 01:28, 8 May 2014 (UTC)
 
:{{user|Procyon}}: Yeah I was thinking about that threshold while I was making the edits. I think that initial references to the object makes sense, but if a section refers to the object multiple times, then those additional references don't need it. However, on Dungeon 5 there is no repetition. If a section is more clear then it should be revised. For example, I changed the unordered list to ordered. I added a small reference in step 3 that clarifies that the bomb is used to bypass the future dodongos. However, I need an expert to identify which step it bypasses them in. My vision of all completed guides is to have heavily referenced in-line images like these so that it reads like a madlib book. The thresholds to choose, to refine our aesthetics, are: image size (which determines clarity of the image and line spacing), frequency (how many in a given amount of space), and limits (are bosses out of the question?). The main benefit to these in-line image templates are not only visual guides - e.g. they can be read by scanning the images rather than having to read any text at all, but the cross-page linking that allows for quick reference to the appendices. Text-majority writings are only for technical details. --{{User:Notmyhandle/Sig}} 01:47, 8 May 2014 (UTC)
::One interesting way we could organize guides for sections of games that have grid-based maps (where we have a map that can be used to reference specific rooms), is we could have table-based pages with a row for each room, or a header for each room. I'm thinking of columns like: |room (xy coordinates)|details|exits to|items found|enemies found. --{{User:Notmyhandle/Sig}} 01:50, 8 May 2014 (UTC)
 
:::I guess what I'm trying to argue for is "less is more".  I think the way we handled A Link to the Past was really good.  For example, if a player visited [[The Legend of Zelda: A Link to the Past/Skull Woods]] and was only interested in figuring out where the Fire Rod is, they could visually scan the page until they found the Fire Rod, and read the surrounding text.  Images are used sparingly, so when they're used, they really stand out.  You're also right about the size of the images.  The enhanced version of the sprites were enlarged for visual appeal on the items page.  They make poor in-line image substitutes.  To do it correctly, unaltered and original sized (1:1) sprites should be used (like in A Link to the Past) instead of trying to shrink down enlarged images.  They would be 16 pixels high and fit within the text really well.  That would also be a lot less taxing on the server.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:17, 8 May 2014 (UTC)
 
::::{{user|Procyon}}: I can agree with both points. If you would be so kind to upload the originals, I will implement them. Please see my modifications to the in-line image guidelines, [http://strategywiki.org/wiki/StrategyWiki:Guide/Polishing_a_guide#In-line_graphics here]. --{{User:Notmyhandle/Sig}} 05:46, 8 May 2014 (UTC)
::::I constrained the images to 16px height. Take another look at [[The Legend of Zelda/Underworld/Quest 1/Dungeon 5]]. The visual disruption to the text is much less now. Does your opinion still stand? I feel like the general rule of thumb should follow Wikipedia's rules for using links. That is, if the topic is re-mentioned in the same paragraph, don't re-link, but multiple links can occur on the page. I do not know what Wikipedia's guidelines for lists is, though. --{{User:Notmyhandle/Sig}} 05:56, 8 May 2014 (UTC)
:::::IMO, it still feels a bit busy.  In addition to [[A Link to the Past]], I realized that [[Castlevania II]] hit the ratio of in-line images to text really well also.  That's what I wish LOZ was shooting for.  As far as uploading new images, there's two approaches we can take.  One would be to leave the enhanced images, and upload unscaled images just for in-line images.  The other would be to replace the enhanced images, and upscale them just for the items page.  Any preference?  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 00:14, 9 May 2014 (UTC)
:My view is that images overall should be used sparingly.  We use all copyrighted game images under fair use, meaning each copyrighted image is there for a reason.  If we're having in-line copyrighted images, they should be there to highlight something very specific. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 01:04, 9 May 2014 (UTC)
 
::Enhanced images are not helpful imo. Sprite rippers, artists, and walkthrough people want sprites, not some alternate version. The style is cool, but should not be used to replace the original sprites people are used to seeing. I don't have a way to understand the threshold you guys want to implement. --{{User:Notmyhandle/Sig}} 01:43, 9 May 2014 (UTC)
:::OK, I'll work on replacing the item sprites.  But the threshold should be very straightforward.  Items should only be in-lined whenever/wherever they are actually found.  Important items are definites, items found once in every dungeon are probablies (maps, compass, heart container, triforce), other common items are iffy in my book (keys, bombs, rupees).  Personally, I think a good guideline for Monsters is that they should only have an in-line image once per page.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 03:13, 9 May 2014 (UTC)
 
::::I have modified the help page, and am implementing a more reserved approach. I think that if it is in a different section, that the "count" should be reset so that a new reference can be used. Also, a bit related, it looks like we are missing a Blue Gohma boss sprite, if you can dig one out for us that would be great. --{{User:Notmyhandle/Sig}} 17:45, 9 May 2014 (UTC)
 
== Skin-dependent layouts ==
 
I had been wondering why you were revising the layouts of my Crystalis edits until I realized StrategyWiki has more than out layout skin. The problem is that we are working at cross-purposes because we use different skins. It appears to me you are editing with the Monobook or Vector skin in mind whereas I tend to use Dolphin. My layouts look good in Dolphin and Whale but not in Monobook, whereas your layouts are the other way around. Perhaps we can discuss if there's a layout style that can work well with most of the four skins. —[[User:WhosAsking|WhosAsking]] ([[User talk:WhosAsking|talk]]) 08:01, 14 May 2014 (UTC)


:{{user|WhosAsking}} (putting this here so you get a notification): I edit with Monobook because 1) it will exist if Dolphin is ever replaced (Dolphin is the second, custom default skin we have used), 2) monobook is high-rez/wide-screen friendly, 3) I test my edits to make sure layouts are scalable, so low rez/phones can view them decently. What page would you like to analyze together? --{{User:Notmyhandle/Sig}} 16:47, 14 May 2014 (UTC)
Hey NMH.  In the relatively close future, I will be working on the guide for Ninja Gaiden (unfortunately, I have to get through the NES version of Godzilla first...)  One thing weird that I noticed was that the arcade version of [[Ninja Gaiden]] (which is distinct from the NES version) just has two walkthrough pages for Act V and Act VI, which you put there in February of last year.  However, these walkthrough pages are for the NES version.  You put them there so I just wanted to double check with you about them.  Oddly enough, the NES guide is missing two pages, but their for act 4 and 5, not 5 and 6, which means there will be a collision on 6, and 4 will still be empty, which is fine with me, I just wanted to get some clarification on things before I proceed.  Thanks man.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 23:17, 19 April 2015 (UTC)
:Completely different games.  Like, even more distinct than [[Double Dragon]] and [[Double Dragon (NES)]].  Other than the fact that the main character is a ninja, they have very little in common.  Ninja Gaiden arcade has more resemblance to [[Final Fight]].  [http://www.hardcoregaming101.net/ninjagaiden/ninjagaiden.htm Hardcodegaming101] has an incredible write up on the series. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:00, 20 April 2015 (UTC)


== Crazy Taxi Talk Page ==
== Patrolling edits ==


Thanks, I didn't realize I had put in the Controls discussion. I actually went to the main game discussion page and wondered where it went! =) I went ahead and moved it to main game page. The old talk page is [http://strategywiki.org/wiki/Talk:Crazy_Taxi/Controls here] if you'd like to delete it.
Wow, that is a daunting amount of unpatrolled edits. Is it necessary to patrol them all, or can we give more trusted editors a pass? When there are multiple unpatrolled edits for a single page, do we need to patrol every one of them or just the most recent edit, skimming the page to ensure nothing is wrong?
[[User:TurboButtons|TurboButtons]] ([[User talk:TurboButtons|talk]]) 04:55, 20 May 2014 (UTC)


== Purchasing Chrono  Trigger  ==
Lastly, does quality control concern factual information or just grammar and writing style? I patrolled early when I became a sysop, but noticed that there are a lot of edits I can't really verify the truth of due to having never played the game in question. For instance, if an anon makes a correction on an obscure game, I worry can't tell if it's an actual change or subtle vandalism. [[User:T.testLP|T.testLP]]([[User talk:T.testLP|talk]]) 05:44, 21 April 2015 (UTC)
:Ditto on the daunting, I didn't know it was so bad. I'll try to do what I can. Do talk pages have to be patrolled though? Congrats btw. :) --[[User:E-123Wario54|<span style="color:Purple">'''Wario'''</span>]]<sup>[[User talk:E-123Wario54|<span style="color:Blue">'''Talk'''</span>]]</sup> 21:35, 21 April 2015 (UTC)


Hey NMH, didn't realize CT for Android was a thing.  Would you like us to purchase it for you? We can either try to do that or just reimburse you for it. Let me know. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 04:10, 21 May 2014 (UTC)
== Congratulations ==
:@{{user|Procyon}}: I would really appreciate that! My goal at the moment is to get the Ocarina of Time images renamed and the [[Volgarr the Viking]] guide fleshed out (and I want to 100% the game). After that, or at the same time, I would be down to play CT on my tablet. Is there a gifting method through play store/gmail accounts? Or would you prefer to paypal me the $9.99? Btw, would you prefer to discuss this via email or Facebook? --{{User:Notmyhandle/Sig}} 05:24, 21 May 2014 (UTC)
::Either email or FB is fine with me.  Paypal probably makes the most sense.  And plus, as of last Monday, I work for them so I should probably encourage its use ;) '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 23:06, 21 May 2014 (UTC)


==Dolphin skin==
Hey man, just wanted to congratulate you.  I know going from admin to crat doesn't really offer much in the way of function, it's really just a title, but you've been with SW for so long, and I was really impressed with your requests to the other admins.  You step up in a lot of ways, and you reach out to us outside of the site itself.  Seeing as your last promotion was in 2007 (omg...) this seemed like an overdue reward for all of your hard work.  Thanks so much man.  P.S. We need to recruit more admins :P '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 14:37, 21 April 2015 (UTC)
BTW, I left a comment on WhosAsking's page about the large Crystalis maps.  I realize you and Paco prefer the older skins, but since the majority of our traffic views the site with the default dolphin skin, we should prioritize how the guides look in Dolphin.  Ideally, we should make them look good in all skins ''whenever possible'', but when we're forced to choose between one over the other, we should give preferential treatment to the default skin.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 23:06, 21 May 2014 (UTC)


:@{{user|Procyon}}: congrats on the new job! Just for you, I've switched over to Dolphin. Ugh, I feel like this artificial constraint is really bad for game info. We want high-rez everything! Two ideas I have, which I won't get support for, would be to make Monobook the default skin, but make the main page a hardcoded page themed like Dolphin, so if anyone comes here they're like oh it's pretty, but when they go to a content page where space matters, there's nothing getting in their way. The other would be to revise dolphin so we aren't constrained to 60% of the screen. On my screens I have like 4 inches of total width in blue space (~700 pixels) wasted. I really dislike how we now have to go back through every guide we've ever created and optimize it to fit an artificially worse standard. --{{User:Notmyhandle/Sig}} 23:27, 21 May 2014 (UTC)
:Wow, thank you, Proc! That was a great surprise and reward for logging in today. I know there are some hidden functions around here but I probably won't use them much. It will take me a while to get used to not having someone above me in the wiki! :D Yeah I think a bunch of the guys would like to do more, but in some cases they aren't willing to step up without some encouragement, so the more we can talk to them the more valuable they will be to the project. It's hard to change people from one activity to another so I don't want to try that (e.g. with Namcorules, Onderduiker, or Tedium; they do what they do and they do it well). If they think they could use deletion powers for their projects, then we can consider it, but for the most part we should just work with our active admins at the moment until we see any new ones come up. I was hoping Rod would turn into an admin eventually but... well we know how that went. --{{User:Notmyhandle/Sig}} 18:15, 21 April 2015 (UTC)


::@{{user|Procyon}}: also, since there are no horizontal rules included under H2s, can we manually add them? Or is that CSS we can modify in Dolphin? I hate how Dolphin even changes the appearance of the content. --{{User:Notmyhandle/Sig}} 00:02, 22 May 2014 (UTC)
== 3d classics ==


:::Hey NMH, I really appreciate your honesty about the skin.  I actually share some of your concerns about the visible space, but there were a lot of technical and practical reasons for the choices that were madeWe went around and around about it, and I think you had an opportunity to weigh in on the beta siteIn the end, the pros (technical benefits, mobile compatibility) really outweighed the cons (guide width) and we pulled the triggerI'm not sure what you mean about horizontal rules, could you please clarify?  It is unfortunate that we have to verify multiple skins, but the alternative was to remove the ability to change themWe can call a meeting about it (man, we haven't had one of those in a long time) if you feel strongly about it.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:54, 22 May 2014 (UTC)
Hi NMH.  I think based on the whole VC vs. non-VC discussion we've been having recently, it isn't necessarily correct to classify 3D classics as VC titlesBasically, they strip out the background and reproduce it, typically at a higher resolution, and code it to appear in 3D using the 3DS stereoscopic screenUnlike the VC titles which are virtually unchanged from their original release, these are pretty substantial code changes, even though the gameplay is essentially exactly the sameYou can see the effect [http://www.nintendo.com/games/detail/Jh-8m_ayxVBEk4JRbFVlOY1CThV5Nm1H here]It's pretty impressive actually.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 18:18, 22 April 2015 (UTC)


::::@{{user|Procyon}}: "Horizontal rule" is the full name for the HTML <nowiki><hr></nowiki> tag. It appears that the dolphin CSS no longer shows a HR underneath the div accompanying H2 tags (or, in wikimarkup, <nowiki>==This type of header==</nowiki>). I think we should definitely re-implement it as the horizontal rule really offsets the section beneath it by drawing a visible line. Without it, it makes pages look like they go on forever in one continuous stream. The HR tag breaks up the whitespace very precisely. Also, the reason we do not use HR tags on pages is because the level 1 headers had that built in HR line, so we just told people to reserve the full-width black lines for level 1 headers and to not go crazy with drawing tons of lines across pages. --{{User:Notmyhandle/Sig}} 06:12, 22 May 2014 (UTC)
:Yeah I'm with you on that. I watched a couple of videos to see how the games are loaded and how it looks. I've also identified two sources that talks about feature changes (which I need to add to the page). I made the assertion, in response to Tedium's edit, in an effort to get us to start thinking about this issue (I was not 100% sure about it). It's its own software (when you're on the 3DS menu to select a game, Virtual Console games have a little subtitle on their icon; the same for 3D Classics, but a different subtitle). Technically it would have its own category, like Nintendo 3DS 3D Classics, as a software 'type'. I know that's not really a thing, but as far as we're concerned, it's on the 3DS, it's not in the 3DS VC list of games, and we have a 3D Classics category, so, with it in the 3DS system category that's fine. The distinction I am having a problem with, then, is why the Virtual Console gets its own ''system'' category, but say, 3D Classics does not? Sure the VC is an emulator, but do we really care about the sub-rendering engines of each console? What if a console has two different emulators, or 100 for thought's sake, are we going to have multiple ''system'' categories for this console? I would rather have all games in the console's category (since it can be legitimately played on that console) and have the release groups in a non-system category (the way {{c|3D Classics}} is). I hate to suggest more changes - the whole VC thing makes me tired. --{{User:Notmyhandle/Sig}} 22:51, 22 April 2015 (UTC)


:::::@{{user|Procyon}}: here's an issue. Take a look at [[Crystalis/Leaf]]. Some of the maps are full width. This looks great! However, on a mobile device, the width of the screen will force them to zoom in and out to see it, or click on the image. Is this an issue to you? If not, then great, we can make full-width images a commonly used visual. --{{User:Notmyhandle/Sig}} 23:45, 22 May 2014 (UTC)
::This discussion is continuing [http://strategywiki.org/wiki/StrategyWiki:Staff_lounge#Wii_download_games_on_Wii_U here]. --{{User:Notmyhandle/Sig}} 23:20, 22 April 2015 (UTC)


:::::@{{user|Procyon}}, {{user|Prod}}: I went in and inspected the HTML/CSS for H2's on both Dolphin and Monobook. Monobook's H2 has this property that Dolphin's does not: "border-bottom: 1px solid #aaa;". Can we please add that to Dolphin? It really changes how pages look by visually separating them into blocks of grouped content. I often scan by looking at the lines themselves, not any of the words on the page. --{{User:Notmyhandle/Sig}} 00:29, 24 May 2014 (UTC)
==Neutral POV Response==


::::::@{{user|Procyon}}, {{user|Prod}}: I made a change to [[MediaWiki:Dolphin.css]] so you can see the difference on pages now. Let me know if you approve. --{{User:Notmyhandle/Sig}} 23:40, 24 May 2014 (UTC)
Hello Notmyhandle. No problem, glad to help. I didn't know about that article, so I had to read through it. I was just going by what it says in the guide here about using a neutral point of view. I don't remember the specifics of all my edits, but hopefully they all adhere to the standards. I'll definitely try to make helpful edits in the future. [[User:Ramza66|Ramza66]] ([[User talk:Ramza66|talk]]) 08:00, 28 April 2015 (UTC)


== [[Aigina no Yogen]] ==
==Youkai watch to Yo-Kai Watch==
Hello Notmyhandle, I was wondering if you can teach me something, how to move pages to there rightfully name like Youkai Watch is actually called Yo-Kai Watch I just need help to move the page without removing the walkthrough section. If you can't help out I can ask someone else. -- [[User:RodKimble|RodKimble]] ([[User talk:RodKimble|talk]]) 17:43, 13 November 2015 (UTC)


Hey NMH, sorry to do this to you, but I already wrote a guide for [[Aigina no Yogen]].  Just didn't link it properly to the name of the game in the NES completion list. I apologize for that. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 01:41, 2 June 2014 (UTC)
: The real game name is Youkai Watch. I have translated Youkai properly before (see my user page under romanizations). Here it is again: 妖怪 -> ようかい -> Youkai (yo, u, ka, i) --{{User:Notmyhandle/Sig}} 08:15, 10 December 2015 (UTC)


P.S. We had to sort out a problem with Google Wallet, but we're through it now, so I should be able to reimburse you shortly.
== Administration nomination ==


== TMNT arcade vs TMNT II guides ==
Hi Notmyhandle. How do you do? I was recently nominated for administrator. Can I ask you to give your opinion? It is [[StrategyWiki:Requests_for_permissions/Abacos|here]]. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 10:06, 9 February 2016 (UTC)


Hi NMH.  I know you put a ton of effort into the TMNT II guide for the NES.  I didn't realize that and a new user started working on the arcade guide.  After realizing that you had already done the guide for the NES version, I figured I'd get in touch with you and see how strongly you felt for or against merging the content.  To me, what it comes down to is the arcade version is the original, and the NES version is a port with two additional stages.  Seems like a good case for combination, but if it seems like it would be more trouble than it's worth, I guess we can keep them separate.  What are your thoughts?  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 00:54, 3 June 2014 (UTC)
== Redirects ==


:OK, I did a little research, and I found a case for the argument of leaving them separateThe arcade game as ported to several systems (Atari, Commodore, DOS, etc.), but the NES is the only port which contains the extra and extended levels, which makes it sort of a one-offSo not only is that information invalid for the arcade version, it's also invalid for every other port based on the arcade version.  In my mind, that's enough justification to keep the NES version distinct from the original guide.  Let me know how you feel about it.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 01:18, 3 June 2014 (UTC)
Hey NMH, I apologize, but I deleted some of the weirder permutations of MS-DOSPart of it was I couldn't understand when someone might capitalize the O or the S, but not anything else. But the other part of it has to do with what people see when they start typing in the search bar and what they see as an auto-complete suggestionI typed "MS" and got flooded with variations on the same thing, and I wanted that to be a nicer experience.  Let me know your thoughts on how to handle this better. Thanks! '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 18:16, 24 April 2019 (UTC)
::That sounds to me like the games are 80% the same, so we'd end up duplicating a lot of content. How different are the common portions, apart from naming? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 01:22, 3 June 2014 (UTC)
:::Of the content that is shared between both versions, there are fewer enemies present per section of each scene, but some stages were extended to have more sections than the arcade. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]'''


::::The reason I separated them to begin with is that I had thought that the maps and sprites were too different. The hitboxes and art, and the strategies tend to be all different. But, comparing [https://www.youtube.com/watch?v=pjZ0OHIcJpc this video (Arcade)] to [https://www.youtube.com/watch?v=K9nJ-9kZhJQ this one (NES)], they are similar enough to combine guides like SMB2/SMA/Doki Doki. --{{User:Notmyhandle/Sig}} 01:50, 3 June 2014 (UTC)
:I wasn't aware that redirects populate the auto-suggestion table. Perhaps we can prevent redirects from appearing there? Anyways, no worries. Just doing my redirect creation duty where I can see possible. I believe the previous consensus was to create all permutations of misspellings, though common sense dictates we only create redirects for pages that editors actually mistype. Categories like MS-DOS are less important compared to permutations of game names and their many abbreviations and acronyms. --{{User:Notmyhandle/Sig}} 18:42, 24 April 2019 (UTC)
::I hadn't thought about the search suggestions issue, and that's probably the best option. I should put in a feature request so that if multiple results all redirect to the same page, only one is shown.  I wouldn't want alternate name redirects not to show up. Hiding redirects is a past feature request. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 18:46, 24 April 2019 (UTC)
:::Great feature request, Prod! --{{User:Notmyhandle/Sig}} 21:56, 24 April 2019 (UTC)


:::::Although I would love for each version of the game to have its own guide, because technical differences make for very specific timing or hit-box related strategies, we rarely ever get that technical. It would be better to combine and get the majority of readers to use our guide. --{{User:Notmyhandle/Sig}} 02:01, 3 June 2014 (UTC)
== [[StrategyWiki:Featured_guides/Current_requests#Ultima IV: Quest of the Avatar|Nomination]]: Ultima IV: Quest of the Avatar for featured ==


:::P.S. [https://www.youtube.com/watch?v=tnjUn0E_k4k This is a good video source as well].  Funny story, I'm FB friends with the guy who makes those, and he's a fan of SW.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:13, 3 June 2014 (UTC)
[[User_talk:Abacos/Archive:_2012-2017#Guide_completion|Long, long ago...]] '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' asked me if I wanted to propose for "featured guide" one of my Ultima guides. I recently completed the guide for ''[[Ultima IV: Quest of the Avatar]]''. If there is an ''Ultima'' that deserves to be put under the limelight, this is the one. The player can learn actual '''''philosophy''''' from it! All the game invites the player to improve him/herself in real life. It is an absolutely unique game in history of role-playing video games. --[[User:Abacos|Abacos]] ([[User talk:Abacos|talk]]) 14:01, 11 June 2019 (UTC)
::::Anyway, if we ''do'' combine them, I recommend the strategy that I mentioned on the talk page of the arcade guide: name the pages of the walkthrough after their environments, and simply map the stage numbers to the environment according to which version of the game you're talking about in the ToC or the Walkthrough. Then you don't deal with the headache of "this is Stage 5 on the NES, although it's really Stage 4" or "this is Stage 3 on the NES which is different from Stage 3 on the arcade," etc. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:28, 3 June 2014 (UTC)
:::::I did something similar for [[Gradius]] which has an extra stage only contained in the PC-Engine version if you want to take a look at an example.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:30, 3 June 2014 (UTC)
::::::I put a "NES exclusive" note for stage 4. The guides have been merged. --{{User:Notmyhandle/Sig}} 17:32, 3 June 2014 (UTC)
:OK, I took a crack at organizing the [[Teenage Mutant Ninja Turtles (arcade)/Table of Contents|ToC]].  Have a look at it, maybe you can come up with something less messy than I did, but honestly, that's the way the stages break down. You can see part of the problem is that Scene 2 of the arcade encompasses all of Scene 2 of the NES, as well as the second half of Scene 3, but not the first.  Scene 3 of the arcade maps to scenes 4 and 5 of the NES.  It's not pretty.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 00:13, 4 June 2014 (UTC)
::Yeah, that's fine. [[User:Procyon|Procyon]]. I made it look nicer. --{{User:Notmyhandle/Sig}} 00:35, 4 June 2014 (UTC)
:::This doesn't work with the AutoToC.  I would suggest you put the levels as the first game names them, and then use the Walthrough page for the re-release as a lookup table so people can figure out where they should go. Maybe even on the main page. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 14:59, 4 June 2014 (UTC)
::::Crap, I completely forgot about the AutoToC.  Prod, the levels don't really have names beyond the Scene labels that I listed in the table.  The names of the stages are merely descriptive titles to explain the environment.  I suppose we'll have to yank the table out of the ToC, put it in the Walkthrough, and then carefully label the links on the Footer Nav.  I'll try to clean all of this up.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 16:26, 4 June 2014 (UTC)
:::::Then I'd suggest sticking to the scene labels as the titles, since that's the most "official" description they have. Since the games do have a notable amount of difference, I'd suggest also splitting up the main page into two (like [[SM64]] vs [[SM64DS]]). -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 20:31, 4 June 2014 (UTC)