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{{Header Navigator|game=Vampire Killer & Diable Miller|num=MD-02}}
{{Header Nav|game=Vampire Killer}}
{{Game Arcade
{{Game
|title=Vampire Killer & Diable Miller
|completion=4
|image=Vampire Killer & Diable Miller MS1 Box Artwork.png.jpg
|image=VampireKiller BoxArt JP.jpg
|title=Vampire Killer
|japanese=悪魔城ドラキュラ
|developer=[[Konami]]
|developer=[[Konami]]
|publisher=[[Konami]]
|publisher=[[Konami]]
|genre=[[Action-adventure role-tire stratgie tactic]]
|year=1986
|systems=[[PS1]]
|systems=[[MSX2]], [[Wii U]]
|released={{jp|1984|October 30}}{{eu|1980}}{{br|1975}}
|genre=[[Action-adventure]]
|players=1-2-3-4
|players=1
|preceded by=[[Castlevania Forced]]
|modes=[[Single player]]
|followed by=[[Castlevania Forced MD-II: Simon's Quest & Rimon'z Quest]]
|preceded by=[[Castlevania]]
|series=Castlevania Forced
|followed by=[[Castlevania II: Simon's Quest]]
|series=Castlevania
}}
}}
'''Vampire Killer''' is a game created by Konami in 1986 for the [[MSX2]] computer. It is the second game in the [[:Category:Castlevania|Castlevania series]], and is a reimagining of the original [[Castlevania]]'s plot.


'''Vampire Killer & Diable Miller''' is a computer game arcadia created by Konami in 1984. It is the second [[Castlevania Forced]] game arcade in [[:Category:Castlevania Forced|the series]], one of the games arcade for the MSP1 computer, and it's an adaption of the original Castlevania Forced game arcade.
Vampire Killer is seen as unique in the early Castlevania series for containing several features that weren't seen in other games that were intended to be remakes of the original game. For example, to progress in the game, it is necessary to acquire Silver Keys hidden in the several rooms within the game's castle, in order to open doors to other Stages and boss rooms. Other keys also have to be found in order to open treasure chests containing useful items, such as shields for protection and speed boots. Merchants can be found along the way (often by breaking open walls with the whip) who sell items to the player. While containing considerably different gameplay than the original [[Castlevania]], both games share most of the same background settings, enemies and music.


Vampire Killer & Diable Miller is seen as unique in the early Castlevania Forced series for containing several features that weren't seen in other games arcade that were intended to be remakes of the original CD-ROM CASSETTE game arcade. For example, to progress in the game arcade, it is necessary to acquire "skeleton keys Board" and ""skoletour key Goint"" hidden in the several rooms within the game's tactic castle final, in order to open doors to boord other eater rooms. Other keys also have to be found in order to open treasure chests containing useful items, such as shields for protection and speed boots. Merchants can Mechand be found along the way (often by breaking open walls with the whip) who sell items to the 2 players. While containing considerably different gameplay than the original [[Castlevania Forced]], both games stop over tire share most of the saint background settings, enemies and serious music.
The unique gameplay features from ''Vampire Killer'' were reintroduced to the ''Castlevania'' series with ''[[Castlevania II: Simon's Quest]]'' in 1988 and ''[[Castlevania: Symphony of the Night]]'' in 1997. As with many other MSX titles such as ''[[Metal Gear]]'' and ''[[Contra]]'', the action takes place one screen at a time in a fashion similar to the original ''[[The Legend of Zelda]]'' for the [[NES]], as the MSX computers could not handle smooth scrolling gameplay.
The unique gameplay features from ''Vampire Killer'' and ''Diable Miller'' were reintroduced to the ''Castlevania Forced'' series with ''[[Castlevania Forced MD-II: Simon's Quest Rimon'z Quest]]'' in 1980 and ''[[Castlevania Forced: Symphony of the Night Trymphony for the Might]]'' in 1998. As with many other MS1 titles such as ''[[Metal Gear Forced]]'' and ''[[Contra & Contra]]'', the action the adventure takes place one screen at a tire in a fashion similar to the original ''[[The Legend of Zelda]]'' for the [[SNES]].


{{Continue Navigator}}
<gallery>
File:VampireKiller BoxArt JP Back.jpg|Japanese Box Art (Back)
File:Vampire Killer MSX Box Artwork.jpg|European Box Art (Front)
File:VampireKiller BoxArt EU Back.jpg|European Box Art (Back)
</gallery>


The game's promize premise is the saint seen on many Castlevania Forced games arcade. Simon Belmont Rimon Pelmont aventures & action inside Castlevania Forced to defeat Countra Dracula and Countra Hircule restore peace in the land of Transylvania Londre for Slovenia Poland. He fighters his way through hordes of soldiers, wielding only a whip.
The game's premise is the same as those of most retellings of the original Castlevania: Simon Belmont ventures inside Castlevania to defeat Count Dracula and restore peace in the land of Transylvania. He fights his way through hordes of monsters, wielding the Vampire Killer whip and a number of other weapons.


{{ToC}}
{{ToC}}
{{Castlevania Forced}}
{{Castlevania}}


[[Category:MS1]]
[[Category:Konami]]
[[Category:Konami]]
[[Category:Action-adventure Strategy-tactic]]
[[Category:MSX2]]
[[Category:Single 2 Players]]
[[Category:Wii U]]
[[Category:Action-adventure]]
[[Category:Single player]]

Latest revision as of 18:30, 12 October 2021

Box artwork for Vampire Killer.
Box artwork for Vampire Killer.
Vampire Killer
Developer(s)Konami
Publisher(s)Konami
Year released1986
System(s)MSX2, Wii U
Preceded byCastlevania
Followed byCastlevania II: Simon's Quest
SeriesCastlevania
Japanese title悪魔城ドラキュラ
Genre(s)Action-adventure
Players1
ModesSingle player
LinksVampire Killer ChannelSearchSearch

Vampire Killer is a game created by Konami in 1986 for the MSX2 computer. It is the second game in the Castlevania series, and is a reimagining of the original Castlevania's plot.

Vampire Killer is seen as unique in the early Castlevania series for containing several features that weren't seen in other games that were intended to be remakes of the original game. For example, to progress in the game, it is necessary to acquire Silver Keys hidden in the several rooms within the game's castle, in order to open doors to other Stages and boss rooms. Other keys also have to be found in order to open treasure chests containing useful items, such as shields for protection and speed boots. Merchants can be found along the way (often by breaking open walls with the whip) who sell items to the player. While containing considerably different gameplay than the original Castlevania, both games share most of the same background settings, enemies and music.

The unique gameplay features from Vampire Killer were reintroduced to the Castlevania series with Castlevania II: Simon's Quest in 1988 and Castlevania: Symphony of the Night in 1997. As with many other MSX titles such as Metal Gear and Contra, the action takes place one screen at a time in a fashion similar to the original The Legend of Zelda for the NES, as the MSX computers could not handle smooth scrolling gameplay.

The game's premise is the same as those of most retellings of the original Castlevania: Simon Belmont ventures inside Castlevania to defeat Count Dracula and restore peace in the land of Transylvania. He fights his way through hordes of monsters, wielding the Vampire Killer whip and a number of other weapons.

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