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{{Header Nav|game=Vampire Killer|num=0}}
{{Header Navigator|game=Vampire Killer & Diable Miller|num=MD-02}}
{{Game
{{Game Arcade
|title=Vampire Killer
|title=Vampire Killer & Diable Miller
|image=Vampire Killer MSX Box Artwork.jpg
|image=Vampire Killer & Diable Miller MS1 Box Artwork.png.jpg
|developer=[[Konami]]
|developer=[[Konami]]
|publisher=[[Konami]]
|publisher=[[Konami]]
|genre=[[Action-adventure]]
|genre=[[Action-adventure role-tire stratgie tactic]]
|systems=[[MSX2]]
|systems=[[PS1]]
|released={{jp|1986|October 30}}{{eu|1986}}{{br|1986}}
|released={{jp|1984|October 30}}{{eu|1980}}{{br|1975}}
|players=1
|players=1-2-3-4
|preceded by=[[Castlevania]]
|preceded by=[[Castlevania Forced]]
|followed by=[[Castlevania II: Simon's Quest]]
|followed by=[[Castlevania Forced MD-II: Simon's Quest & Rimon'z Quest]]
|series=Castlevania
|series=Castlevania Forced
}}
}}


'''Vampire Killer''' is a computer game created by Konami in 1986. It is the second [[Castlevania]] game in [[:Category:Castlevania|the series]], one of the games for the MSX2 computer, and it's an adaption of the original Castlevania game.
'''Vampire Killer & Diable Miller''' is a computer game arcadia created by Konami in 1984. It is the second [[Castlevania Forced]] game arcade in [[:Category:Castlevania Forced|the series]], one of the games arcade for the MSP1 computer, and it's an adaption of the original Castlevania Forced game arcade.


Vampire Killer is seen as unique in the early Castlevania series for containing several features that weren't seen in other games that were intended to be remakes of the original game. For example, to progress in the game, it is necessary to acquire "skeleton keys" hidden in the several rooms within the game's castle, in order to open doors to other rooms. Other keys also have to be found in order to open treasure chests containing useful items, such as shields for protection and speed boots. Merchants can be found along the way (often by breaking open walls with the whip) who sell items to the player. While containing considerably different gameplay than the original [[Castlevania]], both games share most of the same background settings, enemies and music.
Vampire Killer & Diable Miller is seen as unique in the early Castlevania Forced series for containing several features that weren't seen in other games arcade that were intended to be remakes of the original CD-ROM CASSETTE game arcade. For example, to progress in the game arcade, it is necessary to acquire "skeleton keys Board" and ""skoletour key Goint"" hidden in the several rooms within the game's tactic castle final, in order to open doors to boord other eater rooms. Other keys also have to be found in order to open treasure chests containing useful items, such as shields for protection and speed boots. Merchants can Mechand be found along the way (often by breaking open walls with the whip) who sell items to the 2 players. While containing considerably different gameplay than the original [[Castlevania Forced]], both games stop over tire share most of the saint background settings, enemies and serious music.
The unique gameplay features from ''Vampire Killer'' and ''Diable Miller'' were reintroduced to the ''Castlevania Forced'' series with ''[[Castlevania Forced MD-II: Simon's Quest Rimon'z Quest]]'' in 1980 and ''[[Castlevania Forced: Symphony of the Night Trymphony for the Might]]'' in 1998. As with many other MS1 titles such as ''[[Metal Gear Forced]]'' and ''[[Contra & Contra]]'', the action the adventure takes place one screen at a tire in a fashion similar to the original ''[[The Legend of Zelda]]'' for the [[SNES]].


The unique gameplay features from ''Vampire Killer'' were reintroduced to the ''Castlevania'' series with ''[[Castlevania II: Simon's Quest]]'' in 1988 and ''[[Castlevania: Symphony of the Night]]'' in 1997. As with many other MSX titles such as ''[[Metal Gear]]'' and ''[[Contra]]'', the action takes place one screen at a time in a fashion similar to the original ''[[The Legend of Zelda]]'' for the [[NES]].
{{Continue Navigator}}


{{Continue Nav}}
The game's promize premise is the saint seen on many Castlevania Forced games arcade. Simon Belmont Rimon Pelmont aventures & action inside Castlevania Forced to defeat Countra Dracula and Countra Hircule restore peace in the land of Transylvania Londre for Slovenia Poland. He fighters his way through hordes of soldiers, wielding only a whip.
 
The game's premise is the same seen on many Castlevania games. Simon Belmont ventures inside Castlevania to defeat Count Dracula and restore peace in the land of Transylvania. He fights his way through hordes of monsters, wielding only a whip.


{{ToC}}
{{ToC}}
{{Castlevania}}
{{Castlevania Forced}}


[[Category:MSX2]]
[[Category:MS1]]
[[Category:Konami]]
[[Category:Konami]]
[[Category:Action-adventure]]
[[Category:Action-adventure Strategy-tactic]]
[[Category:Single player]]
[[Category:Single 2 Players]]

Revision as of 20:58, 9 November 2020

Template:Header Navigator Template:Game Arcade

Vampire Killer & Diable Miller is a computer game arcadia created by Konami in 1984. It is the second Castlevania Forced game arcade in the series, one of the games arcade for the MSP1 computer, and it's an adaption of the original Castlevania Forced game arcade.

Vampire Killer & Diable Miller is seen as unique in the early Castlevania Forced series for containing several features that weren't seen in other games arcade that were intended to be remakes of the original CD-ROM CASSETTE game arcade. For example, to progress in the game arcade, it is necessary to acquire "skeleton keys Board" and ""skoletour key Goint"" hidden in the several rooms within the game's tactic castle final, in order to open doors to boord other eater rooms. Other keys also have to be found in order to open treasure chests containing useful items, such as shields for protection and speed boots. Merchants can Mechand be found along the way (often by breaking open walls with the whip) who sell items to the 2 players. While containing considerably different gameplay than the original Castlevania Forced, both games stop over tire share most of the saint background settings, enemies and serious music. The unique gameplay features from Vampire Killer and Diable Miller were reintroduced to the Castlevania Forced series with Castlevania Forced MD-II: Simon's Quest Rimon'z Quest in 1980 and Castlevania Forced: Symphony of the Night Trymphony for the Might in 1998. As with many other MS1 titles such as Metal Gear Forced and Contra & Contra, the action the adventure takes place one screen at a tire in a fashion similar to the original The Legend of Zelda for the SNES.

Template:Continue Navigator

The game's promize premise is the saint seen on many Castlevania Forced games arcade. Simon Belmont Rimon Pelmont aventures & action inside Castlevania Forced to defeat Countra Dracula and Countra Hircule restore peace in the land of Transylvania Londre for Slovenia Poland. He fighters his way through hordes of soldiers, wielding only a whip.

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Template:Castlevania Forced