X-Men: Children of the Atom: Difference between revisions

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{{Header Nav|game=X-Men: Children of the Atom|num=4}}
{{Header Nav|game=X-Men: Children of the Atom|num=4|custom=[[/Moves/]]}}
{{Game
{{Game
|title=X-Men: Children of the Atom
|title=X-Men: Children of the Atom
|image=XMCotA_flyer.jpg
|image=XMCotA flyer.jpg
|developer=[[Capcom]]
|developer=[[Capcom]]
|publisher=[[Capcom]]
|publisher=[[Capcom]]
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Arcade]], [[PlayStation]], [[Sega Saturn]], [[MS-DOS]]
|systems=[[Arcade]], [[PlayStation]], [[Sega Saturn]], [[MS-DOS]]
|released={{rd|1994}}
|year=1994
|players=1-2
|players=1-2
|ratings={{ESRB|T}}
|ratings={{ESRB|T}}
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The game, along with SSFII Turbo, is considered one of the first fighting games to popularize the now often-used ideas of super jumps, super combos, and Tech. Hit, which meant that an attempted grab or throw had been negated by the opponent. However, a player must have at least a Level 2 Gauge (about half the total bar), and while some characters simply land on their feet or recover in mid-air (like Wolverine or Omega Red), other characters escape the throw entirely and a select few can even reverse the grapple (like Iceman). Furthermore, the game was the precursor to the [[Marvel vs. Capcom]] series, with elements and characters from this game having been combined with [[Street Fighter Alpha]] to create [[X-Men vs. Street Fighter]]. Ports of Children of the Atom were later released to [[Sega Saturn]] in 1995, [[PC]] in 1997, and [[PlayStation]] in 1998.
The game, along with SSFII Turbo, is considered one of the first fighting games to popularize the now often-used ideas of super jumps, super combos, and Tech. Hit, which meant that an attempted grab or throw had been negated by the opponent. However, a player must have at least a Level 2 Gauge (about half the total bar), and while some characters simply land on their feet or recover in mid-air (like Wolverine or Omega Red), other characters escape the throw entirely and a select few can even reverse the grapple (like Iceman). Furthermore, the game was the precursor to the [[Marvel vs. Capcom]] series, with elements and characters from this game having been combined with [[Street Fighter Alpha]] to create [[X-Men vs. Street Fighter]]. Ports of Children of the Atom were later released to [[Sega Saturn]] in 1995, [[PC]] in 1997, and [[PlayStation]] in 1998.


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