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The Murmillo is a general infantry unit. During the Roman Imperial age, the Murmillo was a strong class of gladiator.
The Katapeltes is an infantry unit only effective against cavalry, with a larger bonus against them than other infantry.
The Turma is a cavalry archer only effective against other archers. It is very much like the Egyptian slinger, though far more mobile.
The Arcus is a cheap archer unit with large range.
Contarius are heavy cavalry units. They are particularly effective against archers and ranged units.
The destroyer is an infantry building with a bonus against buildings; it is also effective against archers.
The Fanatic is an infantry counter-infantry unit, and is quite susceptible to archer fire.
The Chieroballista is a siege unit which can work excellent against buildings and infantry. Similar to the Norse Ballista, it is more of a 'anti-personnel' weapon than a siege engine.
The Fire Siphon is a siege unit which attacks using streams of fire.
The Bireme is an arrow ship, effective against ramming ships.
This ship takes the place of the ram ship in the Atlantean fleet. Like that of its RoR and AoK counterparts, this ship will have to close in on its victim to let loose its stream of fire to destroy it.
The Siege Bireme is the Atlantean's siege ship, also countering arrow ships.
The Oracle is the Atlantean scout. However, it does not work like a normal scout does. While moving, the Oracle has almost no line of sight. However, as it stands still, its line of sight increases until it reaches a stage with a very large radius.
Upon using the Carnivora God Power, the Carnivora plant appears. It can be placed on both land and water, and has the special ability to eat any human or ship - instantly killing them.
The Dryad is a unit created at the Hesperides tree. They are strong against human soldiers, cost no population; however only five may be used at one time.
Tartarian Spawn are a strong, devastating gang of wolves that emerge from the Tartarian Gate god power and re-spawn once killed. Tartarian Spawn are effective against a wide range of mortal units, buildings and myth units. They will cease re-spawning upon the destruction of the Tartarian Gate.
The titan depicted in Age of Mythology for the Atlanteans is Chthonian. It has large gems on its back, and is made out of lava.
The Promethean is a melee myth unit. When killed it splits into two smaller and weaker units.
The Automaton is a fast melee myth unit, strong against both buildings and units. Automatons are able to repair themselves and each other if harmed.
The Caladria is a flying unit that has the ability to heal allied units. Caladria have no attack.
Behemoth are siege myth units. They have the ability to heal themselves if injured.
Satyr are slow ranged myth units that hurl multiple spears in their special attack.
The Stymphalian Bird is a flying unit which has a ranged attack.
Hekagigantes are multi-armed myth units which an advantage against buildings and infantry units. Their special attack is to smash the ground, causing minor earthquakes and causing enemy units to go flying in a large radius.
Argus are melee myth units strong against most units. Their special attack is to spit acid on other units, instantly killing them.
Lampades are ranged myth units. Their special attack mirrors the Chaos god power, causing units to become neutral and attack any nearby unit.
Servants are naval myth units with the ability to heal allied units.
The Nereid is a naval myth unit especially effective against other myth units. Its special attack is to bite the enemy, causing extra damage.
The Man O'War is a naval myth unit with a chain-lightning attack. Its name comes from the Portugese Man of War, and it resembles a jellyfish.