Command & Conquer: Red Alert 3/Empire of the Rising Sun Structures

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Imperial Structures are built differently. All Structures come in nanocores and the nanocore must be deployed to have a structure. Note: The rising sun does not deploy airfields so to use an air force deploy mecha tengus and transform them.

Contents

[edit] Structures

Empire structures are built by deploying Nano Cores, which are defenseless vehicles. Empire structures also project a small build radius around them, save for base defenses, allowing for the construction of walls. Production structures also require to be upgraded to unlock higher tier units individually.

[edit] Construction Yard

Cost 5000
Requirements Deployed MCV
Role Command Center
Build Time Deployed from MCV
Power ?????

The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle

[edit] Instant Dojo

Cost 500
Requirements Nanocore
Abilities Upgrade itself to Breakthrough
Upgrades Upgrade itself to Breakthrough
Role Train Infantry
Build Time ????

Produces Imperial infantry. Can only be built on land.


[edit] Instant Generator

Cost 1000
Requirements Nanocore
Role Provides power
Build Time 0:10

Grants 150 Power. Always protect these structures from enemy Spies and enemy forces.


[edit] Mecha Bay

Cost 2000
Requirements Refinery
Abilities Upgrade itself to tier 2
Upgrades Upgrade itself to tier 2
Role Build Tanks
Build Time 0:20

Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land.


[edit] Imperial Docks

Cost 1000
Requirements Refinery
Abilities Upgrade itself to tier 2
Upgrades Upgrade itself to tier 2
Role Build ships
Build Time 0:25

Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water.

[edit] Ore Refinery

Cost 2500
Requirements Instant Generator
Abilities Build ore collector
Role collects ore
Build Time 0:25

Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors.


[edit] Nanotech Mainframe

Cost 2500
Requirements Refinery
Abilities none
Upgrades none
Role Unlocks Tier 3 units
Build Time 1:00

Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay.


[edit] Support Structures

[edit] Defender-VX

Cost 800
Requirements Instant Generator
Abilities Switch weapon
Upgrades Advanced Rocket Pods
Role Anti Infantry and Anti Air Platform
Build Time 0:20
Damage type Gun, Rockets
Power Type ????
Power ????

Anti-infantry base defense. Can transform into an anti-air platform.

Weaknesses

These structures are not effective against tanks or artillery, so support them when it comes to fighting heavier foes. You must place some wave force towers to support their weakness; more than seems necessary, because they fire very slowly.

[edit] Wave-Force Tower

Cost 1400
Requirements Mainframe Structure
Abilities Discharge weapon ability
Upgrades ????
Role Anti Surface platform
Build Time ???
Damage type Wave force weapon
Power Type ????
Power ????

Anti surface base defense. Can prematurely discharge its Wave Force Cannon, dealing less potential damage but higher rate of fire.

Weaknesses

These things cannot attack aircraft and are expensive and requires too much power. Always attack with Artillery or with swarms.

[edit] Nanoswarm Hive

Cost 3000
Requirements Mainframe Structure
Abilities None
Upgrades None
Role Superweapon
Build Time ????
Damage type None
Power Type ????
Power ?????

The Nanoswarm Hive creates a field of micro drones to surround a large radius. For a duration, the field is impassable by all units including aircraft, and no attacks or special abilities may influence the Nanoswarm, including Ultimate Weapons.

[edit] Psionic Decimator

Cost 5000
Requirements Mainframe Structure
Abilities none
Upgrades none
Role Ultimate weapon
Build Time 1:00
Damage type Destructive Psionic Blast
Power Type none
Power none

The Soviets that defend the Time Machine must perish at all costs. You now have access to build the most destructive weapon in the Empire Arsenal... the Psionic Decimator.

Suki

The Psionic Decimator obliterates anything caught in its large radius. Deals significantly more damage to units closer to the epicenter of the blast.

[edit] Imperial Wall

Cost 10
Requirements Conyard
Abilities none
Upgrades none
Role Stop units
Build Time 0:04
Damage type none
Power Type none
Power none

Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.

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