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email for bugs: eqtesting@soe.sony.com
name change info: namechange@soe.sony.com
SOE Customer Service email address: eqcs@soe.sony.com.
SOE Customer Service Tel.: 1-858-537-0898 - Monday through Friday, 9am-1:30pm and 3:30pm-6pm PST
Races:
The above racial modifiers were from the original release of EQ. As of a patch in 2007 there are no longer any NEGATIVE racial modifiers.
Classes:
as per:
http://everquest.allakhazam.com/forum.html?forum=1;mid=114135504990473638;num=3;page=1
and
http://everquest.allakhazam.com/forum.html?forum=1&mid=1105205272716402029
In order to calculate the experience gain a four step formula must be followed. -
(1) Calculate group bonus based on the number of PCs in your group
| For N= | 1 | 2 | 3 | 4 | 5 | 6 |
| GB= | 1.0 | 1.2 | 1.4 | 1.6 | 1.8 | 2.16 |
(2) HCB = 1; if ML < 55 or PL < 50 or PL-ML > 5
(3) B = ML*ML*ZEM*GB
(4) XP = B * (PL + 5) / (S + (N*5)) * HCB
Where -
AAXP is indeed calculated in the exact same way as normal experience above; however, whereas for normal experience the amount of EXP needed to gain a level gets higher every level, for AAXP you always need the same amount to get one(1) AA point. The amount of AAXP needed for one AA point is equivalent to leveling from levels 51 to 52.
What is the maximum level a player can group with and still receive EXP?
<math>MAX=\frac{lvl}{2} + 1 + lvl</math>
Note: Division is always rounded up.
For example, a lvl 48 can group with:
<math>\frac{48}{2} - 1 + 48 =23 -1 + 48= 70</math>
Total Range = Bow Range + Arrow Range Total Base Damage = Bow Damage + Arrow Damage
There are basically 4 types of haste. Only the maximum of each type will be added into your total haste.
Necros start with a standard spell caster pet. The combat ability to wake the dead, can raise one pet from one corpse. The level 68 AA Army of the Dead which raises 3 pets at level 1, and has two more levels which add 1 pet each. Army of the dead and wake the dead are on the same reuse timer and can not be used at the same time. Swarm of decay, a level 65 AA, adds one archer per AA level with a maxumum of three levels. The Necromancer's epic clicky pet is a big red skeleton.
So in a battle a necro with all the AAs maxed could have 10 pets up at once as follows;
The army of the dead, swarm of decay and epic pets despawn rather quickly and are "dumb" pets that are unable to be commanded. Suspend minion allows a pre-cast pet to be put aside for later use, the pet is not seen, nor can it be used.
Audio triggers are sound effects that are played when certain patterns appear in the chat window. You can make audio triggers to play any sound you want when something you want to be sure not to miss appears in the chat window. This might be /tells from specific friends, certain buffs fading, or any other event you can think of that has a text message associated with it. The window used to configure your Audio Triggers can be accessed via the EQ button -> Actions -> Audio Triggers.
There are a couple key ideas that make up Audio Triggers.
Audio Triggers are a collection of text patterns associated with a sound effect. The window shows a list of all active audio triggers. They are sorted by priority so that the first pattern that matches text in the chat window will be the one and only sound that is played. This allows patterns to be made, for example, "tells you" and "yourbuddy tells you" that may have different sound effects. The "Move Up" and "Move Down" commands allow you to control which patterns will be tested first.
Creating a new trigger is a simple matter of typing text in the "Pattern" field, selecting a sound in the "Sound" control, and pressing "Create".
The other controls include:
Trigger Sets
Trigger Sets are similar to choosing a UI skin. Each trigger set represents a set of patterns associated with sounds that is stored on a per-character basis. You can switch trigger sets by selecting the drop-down control and selecting among the listed options. Unless you have installed custom Audio Trigger sets, you will only see the "default" entry.
Each trigger set is stored as a folder in the AudioTrigger folder in your EverQuest directory which can contain .wav files unique to that trigger set. The goal here is to provide a way for the player community to create and share their own Audio Trigger sets that people find useful for different classes or play styles, much like they have done for custom UI skins.
An example of a useful trigger set may be a set of patterns There are many possibilities. Due to the differences in play styles, there is no way to predict what settings people might prefer so the default settings are empty. We encourage players to discover and share ways to make this a fun part of their gameplay.
Notes on customizing Audio Triggers:
Here the link to a text to speech website that lets you download the wav file. You also get to choose the type of voice. http://public.research.att.com/~ttsweb/tts/demo.php
Veteran rewards are bonuses given to long time players of Everquest. For every year of paid play time a new reward is unlocked. Some rewards are of dubious value and some are simply whimsical. To check which rewards you are entitled to, type > /played <.
As of the Prophecy of Ro expansion (April 19th, 2006 patch message[1]), all reuse timers have been shortened by four(4)hours.
To use titles, press "Shift T" (default) to bring up the title window. You may select both a prefix and postfix title. It is recommended though, that your complete title be kept as short as possible - so other users can read your name.
ext. links:
To obtain a surname there is a minimum level requirement of 20. To change your surname issue the command /surname <name> which will submit your <name> to the same filter which approves first names. You can change your surname every 7 days.
Note: Petition a game master if your surname has roleplaying potential but is rejected by the name filer it is possible to have either a`, an ´ or other special characters in your surname.
Ally (+4) : 1450 to 2500
Warmly (+3) : 1100 to 1450
Kindly (+2) : 750 to 1100
Amiable (+1) : 150 to 750
Indifferent (0) : 0 to 150
Apprehensive (-1) : 0 to -150
Dubious (-2) : -150 to -750
Threateningly (-3) : -750 to -1100
Ready to Attack (-4) : -1100 to -2500
As an example, say some website gives the in-game location of an NPC named John Doe as +155, -411, +15, then to add a Large Dark Blue Label of his name, you'd put the following line in the appropriate map file: P 411, -155, 15, 0, 0, 128, 3, John_Doe
Note: the first sets of in-game nubmers get swapped, and their signs get reversed in the map file.