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Θ = Super Effective (x2)
O = Normal effectiveness (x1)
∆ = Poor (x0.5)
X = No effect (x0)

Pokémon Type PkmnType Normal.gif PkmnType Fire.gif PkmnType Water.gif PkmnType Electric.gif PkmnType Grass.gif PkmnType Ice.gif PkmnType Fighting.gif PkmnType Poison.gif PkmnType Ground.gif PkmnType Flying.gif PkmnType Psychic.gif PkmnType Bug.gif PkmnType Rock.gif PkmnType Ghost.gif PkmnType Dragon.gif PkmnType Dark.gif PkmnType Steel.gif
Pokémon Move
PkmnType Normal.gifNo X
PkmnType Fire.gifFir Θ Θ Θ Θ
PkmnType Water.gifWa Θ Θ Θ
PkmnType Electric.gifEl Θ X Θ
PkmnType Grass.gifGra Θ Θ Θ
PkmnType Ice.gifIc Θ Θ Θ Θ
PkmnType Fighting.gifFig Θ Θ Θ X Θ Θ
PkmnType Poison.gifPo Θ Θ X
PkmnType Ground.gifGro Θ Θ Θ X Θ Θ
PkmnType Flying.gifFl Θ Θ Θ
PkmnType Psychic.gifPs Θ Θ X
PkmnType Bug.gifBu Θ Θ Θ
PkmnType Rock.gifRo Θ Θ Θ Θ
PkmnType Ghost.gifGh X Θ Θ
PkmnType Dragon.gifDr Θ
PkmnType Dark.gifDa Θ Θ
PkmnType Steel.gifSt Θ Θ

Note that for Pokémon with duplicated types, multiply the two levels of effectiveness by each other. This is explained in detail on the Dual type attack chart.

Also note that in the First Generation games, Red, Blue, Green, and Yellow, some weaknesses/resistances are different:

  • PkmnType Ice.gif moves are 1x effectiveness vs PkmnType Fire.gif, not 0.5x
  • PkmnType Bug.gif moves are 2x effectiveness vs PkmnType Poison.gif, not 0.5x
  • PkmnType Ghost.gif moves are 0x effectiveness vs PkmnType Psychic.gif, not 2x
  • PkmnType Dark.gif and PkmnType Steel.gif types do not exist.