Final Fantasy X/Enemies: Difference between revisions

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This page lists the monsters found throughout the game.
This page lists the monsters found throughout the game.


==Table legend==
==Table Legend==
*'''Name''': what the monster is called.
*'''Name''': what the monster is called.
*'''Location''': the area(s) where the monster is found.
*'''Location''': the area(s) where the monster is found.
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*'''MP''': short for "Mana Points" or "Magic Points" (used when the monster casts spells)
*'''MP''': short for "Mana Points" or "Magic Points" (used when the monster casts spells)


;Stat Attributes
;Elemental Affinities
*'''Strength''': how strong the monster is.
{{sidebar
*'''Defense''': how well the monster an withstand physical attacks.
|float=right
|class=
|width=450px
|title=
|contents= Keep in mind that each element has an opposing element. Fire and Ice (Blizzard), Water and Lightning(Thunder).
}}
*'''ABS''': Damage is converted into HP to heal.
*'''IMM''': Immune; No damage is inflicted.
*'''0.5''': Half damage is inflicted.
*'''1''': Normal damage is inflicted.
*'''1.5''': Weakness; at least 1/2 more damage is inflicted.
 
;Status Effects and Resistances
{{sidebar
|float=right
|class=
|width=450px
|title= Stat Attributes
|contents= *'''Strength''': how strong the monster is.
*'''Defense''': how well physical attacks are withstood.
*'''Magic''': how strong the monster's magics are.
*'''Magic''': how strong the monster's magics are.
*'''Magic Defense''': how well the monster can resist magical attacks.
*'''Magic Defense''': how well magical attacks are withstood.  
*'''Agility''': the rate of turns given the monster in the CTB window to attack.
*'''Agility''': the rate of turns given in the CTB window to attack.
*'''Luck''': the rate of which Hits become Critical Hits.
*'''Luck''': the rate of which Hits become Critical Hits.
*'''Evasion''': how well the monster evades attacks.
*'''Evasion''': how well an attack is evaded.
*'''Accuracy''': the rate of which physical attacks hit an opponent.
*'''Accuracy''': the rate of which physical attacks hit.
}}
Status effects and resistances are both effective on the main party and monsters. Many fiends can cause the affects listed below as well as have resistances to them. Some may even be immune. As you progress on the Sphere Grid, your party members may even learn to cast these effects upon monsters. Using scan will show you what each individual monsters strengths and weaknesses are. Here is a short definition and how to cure to help you fight more effectively in battle. If a spell is listed here, some monsters may have a resistance to it.
*'''Berserk''': Increased Strength, attacks impulsively. Esuna or Remedy.
*'''Confusion''': Attacks allies indiscriminately. Esuna, Remedy, or a physical attack.
*'''Curse''': Cannot use Overdrive, Gauge freezes. Dispel or Holy Water.
*'''Darkness''': Lowered accuracy for physical attacks. Esuna, Eye Drops, or Remedy.
*'''Demi''': Causes 1/4 damage to max HP.
*'''Distil''': Attack or equipment quality that increases the chance for Spheres (Can effect boss battles so keep that in mind when going after rarer items).
*'''Doom''': The infected '''KO's''' when counter reaches 0. No cure to remove.
*'''Eject''': Attack that removes a player or monster from battle. No cure.
*'''Haste''': Higher Agility, more frequent turns. Inflict '''Slow''' or '''Dispell''' to remove from an enemy.
*'''KO''': HP has been depleted, cannot participate in battle. Life, Full-Life, or Phoenix Down. '''Death''' is an attack that can instantly KO an enemy or character. However, it isn't always effective.
*'''NUL''': "Nul-..." allows the inflicted to be immune to a certain element for a turn. '''Dispell''' if on an enemy.
*'''Petrification''': Turned to stone, and cannot participate in battle. If physically attacked, infected may shatter and be removed completely from battle. Esuna, Soft, or Remedy.
*'''Poison''': Suffers damage after taking turn. Esuna, Antidote, Remedy, or Regen.
*'''Protect''': Raises Defense. '''Dispell''' if on enemy.
*'''Provoke''': Causes an enemy to focus on a certain character.
*'''Reflect''': Spells bounce back to caster.
*'''Regen''': Small amount of health is restored with each turn.
*'''Scan''': Spell used to exploit weakness and strengths. If '''Sensor''' is equipped, some information is auto-displayed.
*'''Shell''': Raises Magic Defense
*'''Silence''': Cannot cast spells. Esuna, Echo Screen, Remedy.
*'''Sleep''': Cannot participate in battle. Esuna, Remedy, or a physical attack.
*'''Slow''': Lowered Agility, turns come slowly. Esuna, Remedy, or '''Haste'''. '''Delay''' is an attack that has the same effect as '''Slow''' for 1-2 turns.
*'''Threaten''': Delays infected's turn until after caster's next turn.
*'''Zombie''': Takes damage from restorative magic. Holy Water or Remedy.
*'''Armor Break''': Lowers Defense
*'''Power Break''': Lowers Strength
*'''Magic Break''': Lowers Effectiveness of Magic
*'''Mental Break''': Lowers Magic Resistance
*'''Zanmato''': Attack done by Yojimbo's that may cause death depending on resistance.


;Elemental Affinities
'''Fiend Types'''
*'''ABS''': the monster absorbs that damage and converts it into HP for itself.
*'''IMM''': the monster is immune and no damage is received.
*'''0.5''': the element inflicts half damage compared to normal.
*'''1''': the element inflicts normal damage.
*'''1.5''': the element is a weakness and inflicts more damage than normal.


;Status Effects
*'''Adamantoise''': Strong, turtle-like fiends that have a high defense and high HP. May use Earthquake to delay turns. '''Armor Break''' is effective against this type.
*'''SLC''': Silence resistance.
*'''Armor''': Fiend's that has a large body with short legs and long arms. Armor's have high Defense and an large amount of HP. May lower it's defense to prepare for powerful attacks.
*'''SLP''': Sleep resistance.
*'''Basilisk''': Snake-like fiends that has the ability to cause petrification.
*'''DRK''': Darkness resistance.
*'''Behemoth''': Powerful fiend type. Uses physical attacks as well as magical. Highly resistant to Slow and Power break. No elemental weaknesses, but low Magic Defense. 
*'''PSN''': Poison resistance. The number in brackets indicates the percentage of maximum HP that is deducted each turn.
*'''Bird''': Fiend-type that flies and has a high Evasion rate. Wakka's blitzball is effective against this type.  
*'''PFY''': Petrification resistance.
*'''Blade''': Insectoid-like fiends. High Agility. Uses physical attacks.  
*'''SLW''': Slow resistance.
*'''Bomb''': Fire-elemental in nature. Attacking this fiend-type will cause it to grow, and eventually explode. Blizzard is most effective against this type.
*'''ZMB''': Zombie resistance. IMM means monster cannot be killed by using a Phoenix Down.
*'''Cactuar''': Cactus-like fiends with low HP, but very high Agility and Evasion rate. Resistant to Magic. Most hits, are quick and low in damage, however has the ability to cast "10,000 Needles". Piercing weapons are effective against it.
*'''PWB''': Power Break resistance.
*'''Cephalopod''': Octopus-like, aquatic fiends with a reflectively high Defense. May cause '''Slow'''. '''Armor Break''' can be effective against this type. 
*'''MGB''': Magic Break resistance.
*'''Chimera''': Fiend type composed of several different creatures. Rotates between a series of strong magical attacks and physical attacks. 
*'''ARB''': Armour Break resistance.
*'''Coeurl''': cat-like fiend with high Magic and Magic Defense. Weak against physical attacks. Can drain HP from attackers. '''Silence''' is effective against this type. 
*'''MTB''': Mental Break resistance.
*'''Defender''': Machina-type fiend that only causes physical attacks. Has high Strength and Defense. Resistant to Break attacks. Has the ability to perform '''Haymaker''', a strong physical attack.
*'''THR''': Threaten resistance.
*'''Dinofish''': ancient fish like fiend. May attack using '''Rush''' or '''Maelstrom'''.
*'''DTH''': Death resistance.
*'''Doomstone''': demonic-skeletal like fiends who are entombed inside a stone wall. Loves to inflict status effects. May counter if physically hit. Magic is most effective against this type.
*'''PRV''': Provoke resistance.
*'''Drake''': small dragon-like fiends with an elemental breath attack. Has armor that Piercing or opposing element is effective against. 
*'''DOM''': Doom resistance. The number in brackets indicates turns before death takes them.
*'''Eater''': this type has a small body with very long arms. Has high Defense and Strength. If knocked over, defenses decrease.  
*'''NUL''': "Nul..." Magic resistance.
*'''Elemental''': Fiend type that appears as floating ruins. High Magic and Magic Defenses. Weak against opposing element.  
*'''SHL''': Shell resistance.
*'''Evil Eye''': Fiend type that appears as a large eye with wings. High Evasion rate. Loves to inflict '''Confusion'''. Stats vary across the species, however Wakka's blitzball is effective against them.
*'''PRT''': Protect resistance.
*'''Flan''': Elemental, jello-like fiend with high Defense. Weak against opposing element. '''Armor Break''' is also effective.
*'''RFL''': Reflect resistance.
*'''Fungus''': Mushroom-like fiend that is weak to Fire. Can counter-attack with '''Pollen''' which causes sleep. Attacks only with magic.
*'''HST''': Haste resistance.
*'''Gel''': Rare species that appears as a orb of gel, or water. It changes it's shape depending it's attack. Can attack physically with '''Press'''. Varies it's elemental properties and has a high Defense. These take time and strategy to defeat.  
*'''RGN''': Regen resistance.
*'''Geo''': Rare species that can suck in it's prey, however when it does so, it absorb prey's statuses. Specializes in strong attacks including '''KO Punch''' and '''Stone Punch'''. High Defense and Strength.
*'''DST''': Distil resistance.
*'''Haizhe''': Elemental, floating, wispy, almost bird-like fiend. Can "charge" to perform a more powerful attack upon next turn. Weak against opposing element, not a very high physical defense.  
*'''SNS''': Sensor resistance.
*'''Helm''': Armored, shelled fiends. High Defense. Pierce is effective against it.  
*'''SCN''': Scan resistance.
*'''Hermit''': Over-sized Snail with high Defenses that can regenerate health. Loves using '''Slime''' to inflict status effects. 
*'''DEM''': Demi resistance.
*'''Imp''': Flying fiend with several faces. Usually lightning based. High Evasion rate, and resistant to Magic. Wakka's blizball is effective against it.  
*'''DLY''': Delay resistance.
*'''Iron Giant''': Large fiends covered in an iron-like armor. High Strength and Defense. Low Magic Defense. Uses physical attacks. Weak against pierce and magic. '''Armor Break''' is also effective.  
*'''EJC''': Eject resistance.
*'''Larva''': Stone-shaped fiends featuring a face and surrounded by mists. Elemental in nature. Weak against opposing element.  
*'''ZAM''': Zanmato resistance. The higher the figure, the more resistant the monster is to Yojimbo's Zanmato attack.
*'''Lupine''': Wolf-like fiend with high Agility. Low Defenses. Only attacks physically. Some of the species may cause status effects.  
*'''Malboro''': Slimy creatures with many eyes and tentacles. This fiend type is notorious for ambushing battle with it's '''Bad Breath''' move, causing multiple status effects on the party. Uses physical attacks otherwise. '''Delay''' is effective against this type.  
*'''Ochu''': large plant-based type fiends. Features long tendril's that can cause poison. Dances to cause other status effects. Weak against Fire.  
*'''Ogre''': Hard hitting enemies with high Defense and Strength. May also raise it's fists to counter attack. Usually weak against Fire.  
*'''Plant''': Plant-like fiend that uses '''Seed Cannon''' or '''Seed Burst'''. Weak against Fire.  
*'''Reptile''': Lizard-like fiends with high Evasion and Speed. Can inflict status effects. However, has low HP. Tidus, Wakka, or Kimahri are best against this type.  
*'''Revenant''': Ghost fiends. Love to use '''Doom'''. Elemental weaknesses change. '''Delay'''is effective against this type.  
*'''Roc''': Large bird-like fiends that have higher HP and Strength. Usually weak to Darkness.
*'''Ruminant''': Bull-like fiend with many horns that uses strong attacks such as '''Gore'''. High Strength, Defense, and HP. Darkness is effective against this type.
*'''Sacred Beast''': Large ancient dragons. Very high HP, Strength, and Defense. Can cause status effects.  
*'''Sahagin''': Fish-like fiend that may have webbed feet. Usually found in water, but can be found on land. Most stats are low. Weak against Lightning.  
*'''Sinspawn''': creatures born of Sin. These vary in stats and in appearance.
*'''Spellspinner''': Demon-like fiends that favor magical attacks. '''Emblem of Chaos''' is this type's special move. It causes heavy non-elemental damage to the party. High Magic and Magic Defense.
*'''Spirit Beast''': Large praying mantis-like fiends. Can cause '''Berserk''' or '''Death'''. Large amount of HP. Immune to many status effects. High Defense and Magic Defense. Mainly uses physical attacks. '''Mental Break''' is effective against this type.
*'''Tonberry''': Small, almost turtle-like fiends that wears a robe and carries a lamp. '''Karma''', '''Chef's Knife''', '''Voodoo''' are attacks unique to this type. Counters with '''Karma''' when attacked. Medium-high stats. '''Sleep''' is effective against this type.
*'''Wasp''': Flying insectoid-type with a stinger. High Evasion. Can inflict poison.
*'''Weapon''': Very powerful fiends based off of Ultima Weapon. '''Nova''' is unique to this type. High stats overall.
*'''Worm''': Worm-like fiends with large mouth. Swallows party members to make them inactive just to '''Regurgitate''' to delay turns. Can also use '''Earthquake'''. High HP. Low Agility and Defenses.


==Common fiends==
==Common fiends==
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