Final Fantasy X/Enemies

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This page will show you through all of the monsters in the game. For Attributes, Elementalistics and Status Effects, see bottom of page.

Contents

[edit] Monsters

[edit] A

Name Location HP/MP Attributes Elementalistic Status Effects Lancet Steal Drop Bribe Equipment Rate Weapon Abilities Armour Abilities AP/ Gil
Achelous Gagazet 5100 (7500) / 85 33 / 10 / 52 / 20 / 20 / 15 / 0 / 0 0.5 / 1.5/ IMM / 1 / 1 0 / 20 / 0 / 0(25%) / 0 / IMM / 0 / 0 / 0 / 0 / 0 / IMM / 0 / 0 / 0(1) / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / Lv. 1 N/A Water Gem x2 / Healing Spring x1 Power Sphere x1 127500 Gil - Healing Spring 60/256 Piercing (Auron and Kimahri), Strength +5%, Magic +5%/10% MP +10%, Auto-Med 730(1095) / 420
Adamantoise Sim / Omega Ruins 54400(11036) / 40 38 / 90 / 31 / 90 / 15 / 15 / 0 / 0 ABS / 1 / 1 / 1 / 1 20 / 20 / 20 / 75(5%) / 80 / IMM / IMM / IMM / IMM / 0 / 0 / IMM / IMM / 0 / 0(5) / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / IMM / IMM / 0 / Lv. 3 N/A Healing Water x1 / Stamina Tablet x1 Power Sphere x2 / x4 1360000 Gil - Special Sphere 128/256 Piercing (Auron and Kimahri), Half MP Cost SOS Shell, SOS Protect, HP +20% 12500(18750) / 2200

[edit] Meanings of the Table

[edit] Name

What the monster is called.

[edit] Location

Where the monster is found.

[edit] HP

Stands for Hit Points, which is how much damage the monster can take before it is killed. The number in brackets is the damage that the final blow must inflict to achieve an Overkill.

[edit] MP

Stands for Mana Points or Magic Points, and is used up when the monster casts spells.

[edit] Attributes

Strength
How strong the monster is.
Defense
How well the monster an withstand physical attacks.
Magic
How strong the monster's magics are.
Magic Defense
How well the monster can resist magical attacks.
Agility
The rate of which the monster appears in the CTB window to attack.
Luck
The rate of which Hits become Critical Hits.
Evasion
How well the monster evades attacks.
Accuracy
The rate of which physical attacks hit an opponent.

[edit] Elementalistics

ABS
The monster absorbs the damage and turns it into HP for itself.
IMM
The monster is immune to the element and no damage is received.
0.5
The spell inflicts half damage.
1
The spell inflicts normal damage.
1.5
The spell inflicts half more damage.

[edit] Status Effects

SLC
Silence resistance.
SLP
Sleep resistance.
DRK
Darkness resistance.
PSN
Poison resistance. The number in brackets is the percentage of the maximum HP that is deducted each turn.
PTR
Petrification resistance.
SLW
Slow resistance.
ZMB
Zombie resistance. Healing items/spells have the opposite effect on Zombies. IMM means that they cannot be killed by a Phoenix Down, even if zombified.
PWB
Power Break resistance.
MGB
Magic Break resistance.
ARB
Armour Break resistance.
MNB
Mental Break resistance.
THR
Threaten resistance.
DTH
Death resistance.
PRV
Provoke resistance.
DOM
Doom resistance. The number in brackets indicates how long before death takes them.
NUL
"Nul..." Magic resistance.
SHL
Shell resistance.
PRT
Protect resistance.
RFL
Reflect resistance.
HST
Haste resistance.
RGN
Regen resistance.
DST
Distil resistance.
SNS
Sensor resistance.
SCN
Scan resistance.
DEM
Demi resistance.
DLY
Delay resistance.
EJC
Eject resistance.
ZNM
Zanmato resistance. The higher the figure, the monster will be more resistant to Yojimbo's Zanmato attack.

[edit] Biran and Yenke Ronso

These two, who fight Kimahri on Mt. Gagazet, have very strange atributes. If Kimahri's Magic and Strength are high, their HP is higher, and vice versa. Their agility increases with Kimahri's.