Contents |
Kimahri is a large, blue member of the proud Ronso tribe that dwell on Mt. Gagazet. He brought Yuna to Besaid 10 years ago at Auron's request (due to his promise to Braska), where he has stayed with her ever since. Kimahri speaks very little, although when he does his statements are often wise. Kimahri is actually quite small for a Ronso, and is often seen a loggerheads with two larger warriors of the tribe, Yenke and Biran, who broke both Kimahri's horn and his pride when he was younger. Now Kimahri is both a guardian and loyal friend of Yuna, and is often portrayed as being proud and heroic throughout the pilgrimage.
In battle, Kimahri could be called either 'a-jack-of-all-trades' or 'a useless blue bag' depending on how you manipulate his unique sphere grid position. Although no fault of Kimahri's, he starts at a very unfortunate place on the sphere grid, able only to learn lancet, scan and a balance of attributes as Ultima is tantalisingly locked away by a bunch of lvl. 4 key spheres. Kimahri will quickly activate all the available nodes (perhaps around the time of Mi'ihen highroad), and unlike the other characters has no natural path to progress down. However you may notice Kimahri's position is near the start of most of the character's paths, locked out by only a lvl. 1 (or perhaps 2) key sphere. As these are obtained early in the game, Kimahri will be able to follow one other characters route, and essentially become a clone of that character. Of course, Kimahri is unlikely to equally match that character as his levels are first put towards conquering his initial area of the grid, so is often quite a way behind the 'cloned' character's position on the grid.
It is very easy to follow either Tidus, Rikku, Lulu or Wakka around the grid, with Yuna and Auron's routes being quite a bit further out of reach. Therefore you should decide which character to follow:
Potentially, Kimahri's position on the sphere grid would make him a lot easier to follow all the other charcter's paths if you decided to take on the monster arena and/or dark aeons. In reality however, Kimahri's overdrive becomes rather useless at this stage, and his Celestial weapon is probably the most difficult to fully power up.
Kimahri only has two skills in his area of the sphere grid, which are:
Kimahri's overdrives are akin to Blue Magic from other installments of Final Fantasy, in that they are enemy skills that are learnt from the enemies in some way and can then be used against enemies like a normal skill. To learn an overdrive you must use lancet on an appropriate enemy (see table below), which will instantaneously learn the skill if not already learnt, and fill Kimahri's overdrive bar. After this these skills are activated as normal overdrives i.e. only when the overdrive bar is full from enduring enemy attacks (or however your chosen overdrive mode fills the bar). NB Multiple skills can be learnt from Biran and Yenke in your battle with them, just keep using lancet on them until you have learnt all the skills (you will only learn one each time).
| Overdrive | Enemy to lancet | Description |
|---|---|---|
| Jump | Skill available from outset | Damage a single enemy |
| Seed Cannon | Plant enemies (e.g. Grat, Balsam) | Damage an enemy by a percentage of their health |
| Thrust Kick | Robot enemies (e.g. YKT-11), Biran Ronso | Eject an enemy, failing that damage the enemy |
| Aqua Breath | Chimera Enemies, Yenke Ronso | Causes water damage to all enemies |
| White Wind | Dark Flan, Spirit, Yenke Ronso (when critical) | Restores the party's HP by half, and cures some status effects. |
| Mighty Guard | Behemoth Enemies, Biran Ronso (when critical) | Casts shell, protect and NulAll on all active party members. |
| Stone Breath | Basilisk type enemies (e.g. Anacondour), Yenke Ronso | Petrifies all enemies |
| Fire Breath | Horn type enemies (e.g. Dual Horn), Yenke Ronso | Causes fire damage to all enemies |
| Doom | Ghost type enemies (e.g. Wraith, Ghost), Biran Ronso | If successful, enemy is KO'd after 5 turns |
| Self-Destruct | Bomb type enemies (e.g. Bomb, Grenade), Biran Ronso | KO's self to cause a large amount of damage to all enemies |
| Bad Breath | Malboro Enemies | Causes a variety of devastating status effects to all enemies |
| Nova | Omega Weapon, Nemesis | Causes a very large amount of damage to all enemies |
Kimahri's Celestial weapon is the Spirit Lance, and is powered up by the Saturn Crest, then the Saturn Sigil. Obtaining the weapon will require the Celestial Mirror, as will powering it up.
Go to the thunder plains and locate all 3 Qactuar stones, praying at them using the
button. After you have prayed at all 3, follow the Qactuar ghost to the abandoned tower that Maechen talked to you about (in the southern part, on the right hand side), and pray at it again using the
button to obtain the lance.
On Mt. Gagazet, the chest is hidden between some pillars on the left shortly after the second boss battle here ( the one ending in 'Flux') before entering the mountain.
Possibly the most difficult sigil to obtain in the game, you must return to the entrance of Macalania Woods after obtaining the airship and speak to the bird-headed musician to start a mini-game. You must collect all the blue butterflies while avoiding the red ones before the time runs out. Every red butterfly you touch starts an encounter, eating away your time.
When you power up the Celestial Weapon to the very limit the outcome will be: