Dynamite Bowl: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
22 bytes added ,  24 May 2022
migrate
(cleaned up, added bullet description to give two ways to look at it. The columns and row descriptions do not work logically (there is no "Score for frame 1 Second Throw"))
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{{Header Nav|game=Dynamite Bowl|num=4|onepage=1}}
{{Header Bar|game=Dynamite Bowl}}
{{Infobox
{{Game
|completion=4
|image=DynamiteBowl cover.jpg
|title=Dynamite Bowl
|title=Dynamite Bowl
|image=DynamiteBowl cover.jpg
|developer=[[Toshiba EMI]]
|developer=[[Toshiba EMI]]
|publisher=Soft Vision
|publisher=[[Soft Vision]]
|released={{jp|1987|May 24}}
|year=1987
|genre={{c|Bowling}}
|systems={{syslist|nes|msx}}
|systems=[[NES]], [[MSX]]
|genre=[[Bowling]]
|modes=[[Single player]], [[Multiplayer]]
}}
}}
[[File:DynamiteBowl startscreen.png|thumb|left|Start screen for Dynamite Bowl.]]
'''Dynamite Bowl''' is a {{c|bowling}} game for the [[NES]] where you can choose between five different players and 30 different lanes. The game is played and scored just like real bowling.


'''Dynamite Bowl''' is a {{c|bowling}} game for the [[NES]] where you can choose between five different players and 30 different lanes. The game is played and scored just like real bowling.
<gallery>
{{-}}
File:DynamiteBowl startscreen.png|Start screen for Dynamite Bowl.
</gallery>


==How to play==
==Gameplay==
{|{{prettytable}}
{| {{prettytable}}
! Control !! Action
! Control !! Action
|-
|-
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If you knock all pins down in one go (strike), the score will be totaled based on the score in the next frame. For example, if you hit a strike on the first frame and a four and two on the second frame, it would be a score of 22:
If you knock all pins down in one go (strike), the score will be totaled based on the score in the next frame. For example, if you hit a strike on the first frame and a four and two on the second frame, it would be a score of 22:


*Frame 1 throw 1: Strike (10 pins)
* Frame 1 throw 1: Strike (10 pins)
*Frame 1 throw 2: N/A
* Frame 1 throw 2: N/A
*Frame 2 throw 1: 4 pins
* Frame 2 throw 1: 4 pins
*Frame 2 throw 2: 2 pins
* Frame 2 throw 2: 2 pins
**Frame 2 total: 4 + 2 = 6
** Frame 2 total: 4 + 2 = 6
**Frame 1 total: Frame 1 + Frame 2.
** Frame 1 total: Frame 1 + Frame 2.
***10 + 4 + 2 = 16 points
*** 10 + 4 + 2 = 16 points
*If Frame 2 was a strike, then it would end up as:
* If Frame 2 was a strike, then it would end up as:
**Frame 1 total: Frame 1 + (Frame 2 + Frame 3).
** Frame 1 total: Frame 1 + (Frame 2 + Frame 3).
***10 + 10 + Frame 3 = maximum 30 points if Frame 3 is also a strike.
*** 10 + 10 + Frame 3 = maximum 30 points if Frame 3 is also a strike.
 
{{-}}
{{-}}


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[[Category:Toshiba EMI]]
[[Category:Toshiba EMI]]
[[Category:Soft Vision]]
[[Category:Bowling]]
[[Category:Bowling]]
[[Category:NES]]
[[Category:MSX]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]