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Although hero units cannot be produced like others, build costs are included to show repair costs.
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Build Cost: 50/0
Supply: 1
HP: 200
Shield: N/A
Starting Armor: 3
Unit types: Ground, biological, small
Ground/Air Attack: Gauss Rifle
Sight Range: 7
Special Ability: StimPack
This is an excellent infantry unit, having four times more HP than a normal Marine. He is playable in one campaign mission and of course available for Campaign Editor.
Build cost: 150/0
Supply: 2
HP: 300
Shield: N/A
Starting Armor: 3
Unit types: Ground, mechanical, medium
Ground Attack: Fragmentation grenades
Air Attack: None
Sight Range: 8
Special Ability: Spider Mines
Still a great unit, but its weakness is that it's a Vulture: it can't attack air units! Very good at hit-and-run missions and disrupting enemy resource gathering. He is playable in five Terran missions and one Protoss mission.
Build Cost: 100/50
Supply: 1
HP: 160
Shield: N/A
Starting Armor: 3
Type: ground, biological, small
Ground Attack: Flamethrower
Air Attack: None
Sight Range: 7
Special Abilities: Stim Pack
Simply an enhanced Firebat. This unit is good for using Stimpacks with because of its high HP, and deals a lot of damage. Available for Campaign Editor only.
Build cost: 50/150
Supply: 1
HP: 250
Shield: N/A
Starting Armor: 3
Type: ground, biological, small
Ground Attack: C-10 Canister Rifle
Air Attack: C-10 Canister Rifle
Sight Range: 11
Special Abilities: Cloak, Lockdown
She is one of the main characters of the game, and her playable Terran version is a Ghost. While she does not have one of the abilities of normal Ghosts (Nuclear Strike), she is still a great unit with the abilities to Cloak and Lockdown enemy units, and enough energy to do them many times over.