Contents |
The Hatchery is the Zerg's primary building, it produce creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build Lair, Extractor, Evolution chamber, Creep colony and Spawning pool.
The lair is the evolution of the hatchery. It require a hatchery and a spawning pool to be built. And is required to build a hive, a spire and queen's nest.
The hive is the evolution of the lair. It require a lair and Queen's nest to be built. And is required to build nydus canal, defiler's mound and ultralisk cavern as well as to morph a spire into a greater spire.
The extractor allows drones to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the Terran Refinery and the Protoss Assimilator, only one drone can be inside it at any given time. The extractor require a hatchery to be built.
The spawning pool is required to create zerglings. The spawning pool require a hatchery. And is required to build an hydralisk den as well as to mutate a hatchery into a lair and a creep colony into a sunken colony or a spore colony.
The hydralisk den, as its name suggests, allows the production and support of hydralisks. It require a hatchery and a spawning pool to be built.
The Zerg ground units upgrades can be found here. The second levels of each upgrade can only be achieved with a lair, and the third levels can only be researched with a hive.
This building extends the creep as to give more room for buildings. The creep colony can be mutated into a sunken colony or a spore colony for defense purposes. It require an hatchery to built.
Mutated from a creep colony. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearbly enemy ground units. It require a creep colony and a spawning pool to be built.
Mutated from a creep colony. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, make this building not as effective at its job as the sunken colony It require a creep colony and an evolution chamber to be built. The spore colony is a detector.
This building allows for production of queens. It require a lair to be built. And is required to build a hive.
One of the more important Zerg structures, the spire allows production of basic air units at the hatchery. Also, air unit weapons and armor can be upgraded here. It require a lair to be built. This structure can be morphed into a #Greater spire when Hive is available.
The mutation of mutalisks into guardians and devourers and the final levels of air upgrades require this structure. It require a spire and a hive to be built.
This is a high-level structure which allows for the production of defilers. It require a hive to be built.
Another advanced building, the ultralisk cavern lets the player produce the giant ultralisks. It require a hive to be built.
This is basically a tunnel that transports units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy creep for the canal to start working. It require a hive to be built.