Streets of SimCity

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Streets of SimCity
Box artwork for Streets of SimCity.
Developer(s) Maxis
Publisher(s) Maxis, Electronic Arts
Engine SimCopter engine
Release date(s)
Genre(s) Racing, Action
System(s) Windows
Players 1
Mode(s) Freeplay, Story, Online play
Rating(s)
ELSPA: Ages 11+
ESRB: Everyone
System requirements (help)
CPU clock speed

90MHz

System RAM

64MiB

Streets of SimCity is a 1997 computer game published by Maxis. The novelty of this game stemmed mostly from the fact that the player could race cars around cities that had been created in SimCity 2000. The game is in full 3D, which was a departure from Maxis' normal fare. It was almost universally considered a flop. It is one of the few games in the Maxis series that Will Wright did not work on. Despite features such as being able to load cities from SimCity 2000 and an excellent soundtrack, the game was known more for its bugs, including unexpected crashes, issues with vehicles stuck in buildings, people walking backwards and being able to drive through trees.

The game is known to be the black sheep of the "sim" line, since it in no way actually simulates driving with precision. It instead focuses more on the goals of blowing up other enemy cars, winning races, evading cops, and hitting the occasional cow. The game can be controlled with a keyboard, a joystick, or a gamepad. As a result, the game was mostly only popular with SimCity 2000 users, which like SimCopter, allowed players to explore SimCity 2000 cities, created by themselves or otherwise. There is also a network mode in which players can play deathmatches with up to seven other individuals.

[edit] Table of Contents

Streets of SimCity/Table of Contents

SimCity seriesSim

Maxis Line · SimCity · SimCity 2000 (SimCopter · Streets of SimCity) · SimCity 3000 · SimCity 4 (Rush Hour)

Other Versions · SimCity 64 · SimCity DS · SimCity Societies (Destinations) · SimCity Creator (DS)