| Extra life and a coin room |
| In World 1-1, you'll find that the 1-up mushroom and the pipe leading to the coin room are quite close. Go for both! |
| Ready for the Warp Zone? |
| Here's the ultimate speedway to success. Hitch a lift to the top of the screen and walk to the right. You'll then fall into a Warp Zone! Skip ahead to World 2, 3, or 4. |
| Leap and jump--The tree top worlds |
| No other challenges during the course of Mario's noble quest require as much athletic prowess as the tree top worlds. Technique and timing are everything! Standing room is limited. The slightest wrong step will lead to a fall. The lifts are especially challenging. There are many different kinds of lifts and together, they present formidable obstacles. |
| On this level, you won't be able to spot your enemy until the last second, so be sure to use the map. |
| Defeat Bowser |
| There are two ways to defeat the horrible king of the Koopas with Fire Mario. The easiest way is to shoot him with fireballs. The other way is to pass him, get the axe and cut the bridge down. |
| When you're not Fire Mario, you must opt for Plan "B". There are two tactics. One you can jump over him, or two, duck underneath when he jumps. You'll probably find that jumping over him is the better strategy. |