| Meet Lakitu, the flying menace |
| This troublesome creature from the sky will pop up and try to stop Mario's noble quest. The egg-to-Spiney combination is the most challenging and dangerous enemy on this level. Why are these guys so bad? Because they never quit. |
| Will the real warp zone please stand up |
| World 4-2 gives Mario access to not one, but two warp zones. If you follow the conventional route laid out by World 1-2 and travel along the ceiling, you'll reach the warp zone where a lonely pipe will only advance you to World 5. The warp zone that leads to Worlds 6, 7, and 8 is preceded by a tree top world full of coins. |
| Score high on the balance lifts |
| Stay on the balance lift until the rope breaks, and score a whopping 1000 points! Be prepared to jump at the last moment to save your life. |
| Navigate the maze |
| Some of Bowser's castles have fake pathways that go in circles. If Mario doesn't choose the right paths in these fortresses, he may find himself right where he started. Learn the correct paths and steer Mario to Bowser. |