From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Bonaire's House indicated by the Red X on a map of Inoa.

Upon entering Bonaire's Dream, watch the short sequence with Bonaire and Sara, once they disappear, run straight forward until reaching the statue of the dragon holding the glowing orb. Hit the orb and head back to the start, walking through the (now) incorporeal blue block. Jump down two levels and take the save tile in order to save. In order to get back up, push the rock on the right in any direction and a ladder will appear, climb it and take the warp tile below the blue block.

Head down the stairs and past the rotating spiked balls, going through the blue cube and onto the warp tile. Kill the two Pukuses in this room, and then push the bottom of three rocks upwards, revealing a ladder. Run to the right along the wooden walkways and hit the orb, before heading back, jumping off the bridge to reach a chest, containing a key. Jump to the left and then down to the single rock on the platform, pushing it to reveal another ladder. Finally, jump on the warp tile previously blocked by the red cube.

Follow the path, passing through the first red cube and then heading Northeast, going through a second in the process. Walk into the room and kill the four Pukuses that appear, another chest containing a key will fall down.

Warning!
Bonaire's Dream, like all dreams is a one time only area, so it is suggested that you save before entering, since if you miss the Gilded Falcon and Life Vessel in there, you will be unable to get them again, not that this should be a problem since they are both impossible to miss. The point of no return for the Life Vessel is after taking the warp plate behind it, and for the Gilded Falcon, it is upon the encounter with Sara.

Head back out, hit the orb and take the warp tile to the North. Climb the ladder to the right and hit the lever, keeping in mind where the warp tile appears, before jumping down and climbing the ladder to the left. The first spiked ball can easily be dodged if it is not in motion. The second ladder should be climbed while the top spiked ball is on the left, and the third ladder should be climbed after the spiked ball passes the lower left, Alundra will take no damage from it if he's not actually climbing the ladder. Go through the locked door.

Watch another scene with Bonaire and Sara, and then step on the switch and head out. Stand where the large stone block was and jump to the right. Throw a bomb down to the lever and stand where the warp tile appears, once the bomb explodes, Alundra will teleport.

In this room, go north and use the key to get through the door, walk through the blue cube, go up the stairs and hit the flashing orbs. Go down the stairs, jump on the blue cube and go the chest, opening it to receive another key. Head up, hitting the flashing orb and unlocking the door, open the chest to receive a Life Vessel. Then go through the warp tile and open another chest, getting a Gilded Falcon. Go out of the room.

Head down the stairs and watch another sequence with Bonaire and Sara, after Bonaire leaves, Sara reappears, spawning three zombies and a jumping spiked ball before vanishing. They don't have to be killed in order to progress to the next room, though it might be more convenient to. In the next room, Alundra faces Sara and after her defeat and talking to Bonaire, leaves the dream. After another exchange, Septimus enters and informs them that Nadia has died. Alundra will return to Jess' house to sleep after this.