From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Weapons[edit]

Image Name Location Description
Alundra Dagger.jpg Dagger Have at start. A basic sword weapon, deals weak damage and has no charge ability.
Alundra Sword.jpg Sword Ancient Shrine A stronger version of the dagger, deals more damage and has a charge attack which deals damage in a straight line ahead of Alundra.
Alundra Fiend Blade.jpg Fiend Blade Fairy Pond A stronger version of the sword, has an improved version of the charge and deals more damage with both the normal and charged attack.
Alundra Holy Sword.jpg Holy Sword Sanctuary A further sword upgrade, it is the second strongest sword in the game, charge attack has added lightning.
Legend Sword King Snow The strongest sword in the game, it is received after Alundra dies a certain amount of times, it does not have a charge attack but its basic attack hits harder than anything else in the game.
Alundra Iron Flail.jpg Iron Flail Jess' House A stronger weapon than the sword, has the range of a charge attack with the sword and is able to destroy certain blocks and pillars.
Steel Flail Gustav's House An upgrade to the Iron Flail, does increased damage and has a charge attack which deals damage in an area around Alundra.
Hunter's Bow Jess' House A basic bow, deals extremely weak damage but has excellent range, allowing Alundra to hit targets that are otherwise unreachable.
Willow Bow Murgg Woods An upgrade to the Hunter's Bow, has a charge attack that allows the arrow to pass through multiple targets.
Fire Wand Fire Manor A wand that shoots balls of fire, these are able to light torches and certain enemies of fire, as well as burning down thorn bushes that are otherwise impassable. It also has a charge attack that deals increased damage
Ice Wand Ice Manor A wand that shoots shards of ice, these can freeze fireballs, allowing them to be used as platforms, freeze flaming pillars, allowing them to be pushed and put out torches, as well as freeze enemies. It has a charge attack that deals increased damage.
Spirit Wand Captain Merrick This Wand has no attack or charge attack, however, when it is equipped, any magic spells used do not reduce Alundra's magic points.

Armour[edit]

Image Name Location Description
Cloth Armour Have at start A basic vest of cloth armour, offers simple protection for Alundra.
Leather Armour Lurvy's Smith Shack, bought for 120 Gilder A leather vest for Alundra, slightly reduces damage taken.
Ancient Armour Found at Fairy Pond in a broken form, must be repaired at Lurvy's Smith Shack An ancient, heavy vest of copper, offers much more protection.
Silver Armour Naomi's Store, can only be bought after Nestus' Dream The strongest vest of armour, a holy vest of silver, offers the best protection for Alundra.

Boots[edit]

Image Name Location Description
Short Boots Have at start Basic boots made for walking, have no special features.
Long Boots Ancient Shrine Longer boots, allows Alundra to walk in sand and shallow water with no penalty.
Merman Boots Coastal Cave These boots allow Alundra to swim in deep water, though the deepest water in the game is still unswimmable.
Charm Boots Torla Mountain These boots allow Alundra to walk on lava without sustaining any damage.