Mega Man 3/Walkthrough: Difference between revisions

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Capitalized the 'M' in Marine and fixed a spelling error in the 'Also consider this' section.
(→‎Suggested order: Doc Robot)
(Capitalized the 'M' in Marine and fixed a spelling error in the 'Also consider this' section.)
 
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Also consider this:
Also consider this:
* Top Man and Magnet Man suffer 2 HP Damage from Mega Man's arm cannon, while doing 1 HP Damage to the others. These are often chosen for starting points, though Top Man is easier platform-wise.
* Top Man and Magnet Man suffer 2 HP Damage from Mega Man's arm cannon, while doing 1 HP Damage to the others. These are often chosen for starting points, though Top Man is easier platform-wise.
* Beating Shadown Man gives you Rush marine, which is useful for Gemini Man's underwater areas.
* Beating Shadow Man gives you Rush Marine, which is useful for Gemini Man's underwater areas.
* Beating Needle Man awards Rush Jet, which is very useful for areas that have pits like Spark Man and Magnet Man.
* Beating Needle Man awards Rush Jet, which is very useful for areas that have pits like Spark Man and Magnet Man.


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