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Mega Man 3/Walkthrough: Difference between revisions
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Capitalized the 'M' in Marine and fixed a spelling error in the 'Also consider this' section.
(→Suggested order: Doc Robot) |
(Capitalized the 'M' in Marine and fixed a spelling error in the 'Also consider this' section.) |
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Also consider this: | Also consider this: | ||
* Top Man and Magnet Man suffer 2 HP Damage from Mega Man's arm cannon, while doing 1 HP Damage to the others. These are often chosen for starting points, though Top Man is easier platform-wise. | * Top Man and Magnet Man suffer 2 HP Damage from Mega Man's arm cannon, while doing 1 HP Damage to the others. These are often chosen for starting points, though Top Man is easier platform-wise. | ||
* Beating | * Beating Shadow Man gives you Rush Marine, which is useful for Gemini Man's underwater areas. | ||
* Beating Needle Man awards Rush Jet, which is very useful for areas that have pits like Spark Man and Magnet Man. | * Beating Needle Man awards Rush Jet, which is very useful for areas that have pits like Spark Man and Magnet Man. | ||