The Legend of Zelda: Twilight Princess/Controls: Difference between revisions

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==General==
==General==
{|{{prettytable}}
{| {{controlstable}}
! Wii U !! Wii !! GameCube !! Action
! GameCube !! Wii !! Wii U !! Action
|-
|-
! {{Wiiu|neutral|lstick}} !! {{Wii|Neutral|Nunchuk}} !! {{gc|Neutral|Control}}
| {{gc|Neutral|Control}} || {{Wii|Neutral|Nunchuk}} || {{Wiiu|neutral|lstick}}  
| Move
| {{desc}} Move
|-
|-
! {{wiiu|press|rstick}} !! {{Wii|C}} !! {{gc|Up|Cstick}}
| {{gc|Up|Cstick}} || {{Wii|C}} || {{wiiu|press|rstick}}  
| Switch to first-person view
| {{desc}} Switch to first-person view
|-
|-
! {{wiiu|neutral|rstick}} !! {{Wii|Neutral|Nunchuk}} !! {{gc|Neutral|Cstick}}
| {{gc|Neutral|Control}} || {{Wii|Neutral|Nunchuk}} || {{wiiu|neutral|rstick}}{{wiiu|neutral|lstick}}
| Move camera in first-person view
| {{desc}} Move camera in first-person view
|-
|-
! {{wiiu|ZL}} !! {{Wii|Z}} !! {{gc|L}}
| {{gc|A}} || {{Wii|A}} || {{wiiu|a}}
| Focus or Lock on
| {{desc}} Perform action
|-
|-
! {{wiiu|l}} !! {{Wii|Up|Dpad}} !! {{gc|Z}}
| {{gc|L}} || {{Wii|Z}} || {{wiiu|ZL}}
| Talk to Midna for a hint
| {{desc}} Focus or Lock on
|-
|-
! {{wiiu|a}} !! {{Wii|A}} !! {{gc|A}}
{{gc|Z}} || {{Wii|Up|Dpad}} || {{wiiu|l}}  
| Perform action
| {{desc}} Talk to Midna, Transform, Warp
|-
|-
! {{wiiu|plus}} !! {{Wii|Minus}} !! {{gc|up|dpad}},{{gc|down|dpad}},{{gc|Start}}
| {{gc|Start}} || {{Wii|plus}} || {{wiiu|down|dpad}}
| Toggle item-selection screen on/off, Wii U Gamepad Pause, skip cut-scene
| {{desc}} Access Collection Screen
|-
|-
! {{wiiu|up|dpad}} !! {{Wii|1}} !! {{gc|Right|Dpad}}
| {{gc|up|dpad}}{{gc|down|dpad}} || {{Wii|Minus}} || {{wiiu|plus}}
| Access overworld map
| {{desc}} Toggle item-selection screen on/off, Wii U Gamepad Pause (TV mode)
|-
|-
! {{wiiu|left|dpad}}{{wiiu|right|dpad}} !! {{Wii|2}} !! {{gc|Left|Dpad}}
| {{gc|left|dpad}}{{gc|right|dpad}} || {{Wii|1}} || {{wiiu|up|dpad}}
| Toggle onscreen map on/off
| {{desc}} Access overworld map
|-
|-
! {{wiiu|down|dpad}} !! {{Wii|plus}} !! {{gc|Start}}
| {{gc|left|dpad}}{{gc|right|dpad}} || {{Wii|2}} || {{wiiu|left|dpad}}{{wiiu|right|dpad}}  
| Access Collection Screen.
| {{desc}} Toggle onscreen map on/off
|-
|-
! {{n/a}} !! {{wii|remote}} !! {{n/a}}
| {{gc|Start}} || {{wiiu|plus}} || {{Wii|Minus}}  
| Move the targeting reticule onscreen.
| {{desc}} Skip cut-scene, Toggle Wii U GamePad mode on/off
|-
|-
! {{wiiu|l}} !! {{wii|Up|Dpad}} !! {{gc|Z}}
| {{n/a}} || {{wii|remote}} || {{n/a}}
| Transform/Warp
| {{desc}} Move the targeting reticule onscreen
|}
|}


==Link==
==Link==
{|{{prettytable}}
{| {{controlstable}}
! Wii U !! Wii !! GameCube !! Action
! GameCube !! Wii !! Wii U !! Action
|-
|-
! {{wiiu|y}} {{wiiu|x}} {{wiiu|r}} !! {{Wii|B}} !! {{gc|X}} {{gc|Y}}
| {{gc|X}} {{gc|Y}} || {{Wii|B}} || {{wiiu|y}} {{wiiu|x}} {{wiiu|r}}
| Use selected item. On the Wii version, you use the {{wii|neutral|dpad}} without the {{wii|up|dpad}} to choose the item. You can have up to four items in this version.
| {{desc}} Use selected item. On the Wii version, you can map three more items to {{wii|left|dpad}}, {{wii|down|dpad}}, and {{wii|right|dpad}} to easily switch the item currently mapped to {{Wii|B}}, effectively giving you four item slots.
|-
|-
! {{wiiu|Down|Dpad }} !! {{Wii|Plus}} !! {{gc|Start}}
| Hold and release {{gc|B}} || Swing {{wii|nunchuk}} || Hold and release {{wiiu|b}}
| Access collection screen
| {{desc}} Spin attack
|-
|-
! Hold and release {{wiiu|b}} !! Shake {{wii|nunchuk}} !! Hold and release {{gc|B}}
| {{gc|NeutralSpin|Control}}{{plus}}{{gc|B}} || {{n/a}} ||  {{Wii|Clockwise|Nunchuk}}/{{Wii|CounterClockwise|Nunchuk}}{{plus}}{{wiiu|b}}  
| Spin attack
| {{desc}} Quick spin attack
|-
|-
! {{wiiu|b}} !! Swing {{wii|remote}} !! {{gc|B}}
| {{gc|B}} || Swing {{wii|remote}} || {{wiiu|b}}
| Swing sword
| {{desc}} Swing sword. The direction of the sword swing depends on which direction the Control Stick is being held and whether Link is targeting or not.
|-
|-
! {{wiiu|ZR}} !! Thrust {{wii|nunchuk}} !! {{gc|R}}
| {{gc|R}} while locking on || Thrust {{wii|nunchuk}} || {{wiiu|ZR}} while locking on
|Shield attack(in the gamecube/Wii u versions you gotta lock on into something or Hold {{gc|L}}/{{wiiu|ZR}}beforehand to perform the Shield attack.
| {{desc}} Shield attack
|}
|}


==Wolf==
==Wolf Link==
{|{{prettytable}}
{| {{controlstable}}
! Wii U !! Wii !! GameCube !! Action
! GameCube !! Wii !! Wii U !! Action
|-
|-
! {{wiiu|a}} !! {{wii|A}} !! {{gc|A}}
| {{gc|A}} || {{wii|A}} || {{wiiu|a}}
| Jump
| {{desc}} Dash
|-
|-
! Hold {{wiiu|b}} !! Hold {{wii|B}} !! Hold {{gc|B}}
| {{gc|B}} || Shake {{wii|Remote}} || {{wiiu|b}}
| Energy field
| {{desc}} Bite
|-
|-
! {{wiiu|x}} !! {{wii|Left|Dpad}}{{wii|Right|Dpad}} !! {{gc|X}}
| Hold {{gc|B}} || Hold {{wii|B}} || Hold {{wiiu|b}}  
| Activate wolf's senses
| {{desc}} Energy field
|-
|-
! {{wiiu|y}} !! {{wii|Down|Dpad}} !! {{gc|Y}}
| Hold and release {{gc|B}} || Swing {{wii|nunchuk}} || Hold and release {{wiiu|b}}  
| Dig
| {{desc}} Spin attack (every fourth attack on GameCube/Wii U is a spin attack)
|-
|-
! {{wiiu|b}} !! Shake {{wii|Remote}} !! {{gc|B}}
| {{gc|NeutralSpin|Control}}{{plus}}{{gc|B}} || {{n/a}} ||  {{Wii|Clockwise|Nunchuk}}/{{Wii|CounterClockwise|Nunchuk}}{{plus}}{{wiiu|b}}  
| Bite
| {{desc}} Quick spin attack
|-
|-
! Hold {{wiiu|b}} !! {{Wii|Nunchuk}} !! Hold {{gc|B}}
| {{gc|X}} || {{wii|Left|Dpad}}{{wii|Right|Dpad}} || {{wiiu|x}}  
| Spin attack (every fourth attack on GameCube is a spin attack)
| {{desc}} Activate wolf's senses
|-
|-
! {{wiiu|l}} !! {{wii|Up|Dpad}} !! {{gc|Z}}
| {{gc|Y}} || {{wii|Down|Dpad}} || {{wiiu|y}}
| Send Midna across gaps
| {{desc}} Dig
|-
| {{gc|Z}} || {{wii|Up|Dpad}} || {{wiiu|l}}  
| {{desc}} Send Midna across gaps
|}
|}


;Switch vs Hold: "SWITCH" causes the target to stay locked onto after the Z-button is released, and pressing the Z-button a second time will change the target, or exit targeting if no other target is present. To remove targeting when others are present, Link must pull away from the enemy. "HOLD" requires the player to hold down the Z-button to target an enemy; releasing the button will disengage the lock. These settings can be reached by going to the option menu on the main menu. L-targeting supports the same settings, and functions the same way. Same with ZL on the Wii U.
;Switch vs Hold: "SWITCH" causes the target to stay locked onto after the lock on button ({{gc|L}} for GameCube, {{wii|Z}} for Wii, {{wiiu|ZL}} for Wii U) is released, and pressing the lock on button a second time will change the target, or exit targeting if no other target is present. To remove targeting when others are present, Link must pull away from the enemy. "HOLD" requires the player to hold down the lock on button to target an enemy; releasing the button will disengage the lock. These settings can be reached by going to the option menu on the main menu.


;Analog vs Motion: Analog controls allow for greater precision, for example, when aiming with a bow and arrow. For this precision, you sacrifice speed. Using motion like the Wii Remote gives you faster movement for your right hand as long as you keep it steady. However, you should ensure that you have sufficient room to swing your arm when using the sword. As with switch and hold, experiment with those methods to see what suits you. On the Wii U, you can move your Gamepad like a gyroscope as an option, as with using either first or third person view when using projectiles. Compare to Gamecube and Wii which is restricted to using the first person view when it comes to using projectiles.
;Analog vs Motion: Analog controls allow for greater precision, for example, when aiming with a bow and arrow. For this precision, you sacrifice speed. Using motion like the Wii Remote gives you faster movement for your right hand as long as you keep it steady. However, you should ensure that you have sufficient room to swing your arm when using the sword. As with switch and hold, experiment with those methods to see what suits you. On the Wii U, you can move your Gamepad like a gyroscope as an option, as with using either first or third person view when using projectiles. Compare to Gamecube and Wii which is restricted to using the first person view when it comes to using projectiles.


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