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- For more details on advanced combat, see the Hidden Moves page.
- Switch vs Hold
- "SWITCH" causes the target to stay locked onto after the lock on button ( for GameCube, for Wii, for Wii U) is released, and pressing the lock on button a second time will change the target, or exit targeting if no other target is present. To remove targeting when others are present, Link must pull away from the enemy. "HOLD" requires the player to hold down the lock on button to target an enemy; releasing the button will disengage the lock. These settings can be reached by going to the option menu on the main menu.
- Analog vs Motion
- Analog controls allow for greater precision, for example, when aiming with a bow and arrow. For this precision, you sacrifice speed. Using motion like the Wii Remote gives you faster movement for your right hand as long as you keep it steady. However, you should ensure that you have sufficient room to swing your arm when using the sword. As with switch and hold, experiment with those methods to see what suits you. On the Wii U, you can move your Gamepad like a gyroscope as an option, as with using either first or third person view when using projectiles. Compare to Gamecube and Wii which is restricted to using the first person view when it comes to using projectiles.