Star Wars Jedi Knight: Dark Forces II/Gameplay: Difference between revisions
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Star Wars Jedi Knight: Dark Forces II/Gameplay (edit)
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{{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}} | {{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}} | ||
{{floatingtoc}} | {{floatingtoc}} | ||
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==Basic Gameplay== | |||
When the game is first launched, it requires the player to create a very basic account by entering their name and selecting the desired difficulty level. The difficulty level cannot be modified once the game has begun. Once the player has created their account, they can choose the playing mode. | |||
The game features both single player (campaign) mode and multiplayer mode. As the player progresses through the storyline, cutscenes are unlocked. In order to unlock them all, the player must choose the light side. Choosing the dark side causes the cutscenes not to play between levels, due to the fact that Rahn abandons Kyle and doesn't provide information on the remaining Dark Jedi. However, choosing the dark side unlocks a different end-game cutscene. Please note that the player cannot view cutscenes that they have not yet unlocked. | |||
Multiplayer mode allows up to eight players to play together over a LAN connection. While multiplayer mode doesn't include co-op, it is possible to play Capture the Flag or Jedi Training. Jedi Training is very similar to deathmatch, and features the ability to limit Force powers and to play in teams. | |||
==Setup== | |||
[[File:SWJKDF2_setup_screen.png|right|400px]] | |||
Before the player begins playing, they can open the setup screen and configure different aspects of the game. The game's parameters can be modified at any point. The different parameters that can be modified are gameplay, display, sounds, and controls. "General" allows the player to enable/disable cutscenes, cutscene subtitles, and overlay map rotation. | |||
====Gameplay==== | |||
Gameplay mostly deals with the way weapons are mounted, and can be modified for both single player and multiplayer modes. From this screen, the player can also enable/disable crosshairs, the automatic targeting system, and automatic third person when using the lightsaber. | |||
====Display==== | |||
From the display screen, the player can adjust the resolution and enable/disable 3D acceleration. 3D acceleration is recommended because without it, the game is extremely pixelated. As the screen resolution increases, the size of the HUDs decreases. | |||
====Sounds==== | |||
The sounds screen allows the player to adjust the music:sound effects ratio as well as to select the number of digital sound channels. During game installation, the player will be prompted to choose low-resolution or high-resolution sounds; the Steam version automatically uses high-resolution sounds. | |||
====Controls==== | |||
From this screen, the player can change the keyboard's default keys; it is possible to assign every action to a hotkey if desired. The player can also configure the mouse and joystick. The game will support a mouse with up to four buttons, and the Y axis can be modified as well. | |||
==In-Game Screen and HUDs== | ==In-Game Screen and HUDs== | ||
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''Star Wars Jedi Knight: Dark Forces II'' is a first-person shooter that, like its predecessor, constantly displays the player's status in the bottom corners of the screen. | ''Star Wars Jedi Knight: Dark Forces II'' is a first-person shooter that, like its predecessor, constantly displays the player's status in the bottom corners of the screen. | ||
[[File:SWJKDF2_game screen.png| | [[File:SWJKDF2_game screen.png|right|500px]] | ||
Since Kyle was never affiliated with the Force in ''Dark Forces'', the HUDs in ''Dark Forces II'' are slightly different to allow for the accumulation of force power. There is also the option of maxing out the screen size if the player doesn't want the HUDs displayed on-screen. | Since Kyle was never affiliated with the Force in ''Dark Forces'', the HUDs in ''Dark Forces II'' are slightly different to allow for the accumulation of force power. There is also the option of maxing out the screen size if the player doesn't want the HUDs displayed on-screen. | ||
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[[File:SWJKDF2_objectives_screen.png|frame|400x300px]] | [[File:SWJKDF2_objectives_screen.png|frame|400x300px]] | ||
Mission objectives provide instructions on the goal for a given level; the screen can be accessed from the Options screen. Hit Esc while in game and from there, click on "Objectives." As | Mission objectives provide instructions on the goal for a given level; the screen can be accessed from the Options screen. Hit Esc while in game and from there, click on "Objectives." As the player completes the objectives, they will be checked off. The bottom of this screen also displays the number of secret areas the player has found. | ||
The gameplay is structured such that the objectives essentially complete themselves as | The gameplay is structured such that the objectives essentially complete themselves as the player progresses through the level. It's physically impossible to progress through the game and not complete all of them. Some levels only have one objective, while others have several depending on the overall complexity of the level. | ||
Click on the upside-down green triangle to return to the Options screen. | Click on the upside-down green triangle to return to the Options screen. | ||
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[[File:SWJKDF2_earning_power_stars.png|frame|400x300px]] | [[File:SWJKDF2_earning_power_stars.png|frame|400x300px]] | ||
Every level, with the exception of battle levels, contains secret areas that can be discovered. While simply completing levels will earn the player power stars, finding all the secret areas in a given level will award extra power stars, thus allowing the player to increase the rank of force powers more quickly (see | The purpose of secret areas is to earn the player extra power stars, which are expended on Force powers to increase their rank. Every level, with the exception of battle levels, contains secret areas that can be discovered. While simply completing levels will earn the player power stars, finding all the secret areas in a given level will award extra power stars, thus allowing the player to increase the rank of force powers more quickly (see [[../Powers/]] for more details). The player may also find weapons that would normally be found a bit later in the game, giving them a bit of an edge. | ||
Secret areas can be obvious rooms, ledges, or cubbyholes; they can also be hidden behind destructible walls. The latter can be very easily identified by using the IR Goggles or Force Sight. A good tip for finding secret areas is to note enemy locations. If an enemy is on a ledge far below or is up above a ceiling fan, chances are the player can access that area as well. Explore as much of the level as possible and be observant! | |||
{{Footer Nav|game=Star Wars Jedi Knight: Dark Forces II|nextpage=Storyline}} | {{Footer Nav|game=Star Wars Jedi Knight: Dark Forces II|prevpage=Table of Contents|nextpage=Storyline}} |