Age of Empires: Difference between revisions

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{{Header Nav|game=Age of Empires}}
{{All Game Nav|game=Age of Empires|num=0}}
{{Game
{{infobox
|completion=2
|image=Age of Empires Box Art.jpg
|title=Age of Empires
|title=Age of Empires
|boxart=[[Image:AoE1_BoxArt.png]]
|developer=[[Ensemble Studios]]
|developer=[[Ensemble Studios]]
|publisher=[[Microsoft Game Studios]]
|publisher=[[Microsoft Game Studios]]
|releasedates=[[October 26]], [[1996]]
|year=1997
|systems={{syslist|win|mac}}
|version=1.0c
|ratings={{ESRB|T}}{{OFLC old|G8}}
|genre=[[RTS]]
|genre=[[RTS]]
|platform=[[Windows 9x]]
|modes=[[Single player]], [[Multiplayer]]
|ESRB=T
|expansion=[[Age of Empires: The Rise of Rome]]
|followed by=[[Age of Empires II: The Age of Kings]]
|series=Age of Empires
|pcgamingwiki=Age of Empires
}}
}}
{{Series disambig|Age of Empires}}
'''Age of Empires''' (often abbreviated to '''AoE''' or '''AofE'''), is a history-based [[real-time strategy]] computer game released in [[1997]]. Developed by [[Ensemble Studios]] and published by [[Microsoft]], the game uses the Genie, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, (Stone Age, Tool Age, Bronze Age, and Iron Age) gaining access to new and improved units with each advance.


'''Age of Empires''', abbreviated to AoE or AOE, is a history-based real-time strategy computer game released in [[1997]]. Developed by [[Ensemble Studios]] and published by [[Microsoft]], the game uses the Genie engine, the same 2D sprite based game engine used by [[Age of Empires II: The Age of Kings|Age of Kings]] and [[Star Wars: Galactic Battlegrounds]]. The game allows the user to play as the leader of a historical tribe or civilization from the Stone Age up until the Iron Age.
Originally touted as [[Civilization]] meets [[Warcraft]], some reviewers felt that the game failed to live up to these expectations when it was released. Despite this, it received generally good reviews, and an expansion pack, [[Age of Empires: The Rise of Rome]] was released in [[1998]]. A compilation of the original Age of Empires and its expansion was later released as [[Age of Empires: Gold Edition]].


== Table of Contents ==
Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses, meaning, if you cut a tree down, the tree will not come back.
{{:Age of Empires/Table of Contents}}


Twelve civilizations are available, each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game. The civilizations are sorted into four distinct architectural styles, based on East Asian, Mesopotamian, Egyptian and Greek architecture, which determine their in-game appearance.
A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age and the Iron Age. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.
{{ToC}}
{{Age of Empires}}
[[Category:Ensemble Studios]]
[[Category:Microsoft Game Studios]]
[[Category:Microsoft Game Studios]]
[[Category:RTS]]
[[Category:RTS]]
[[Category:Ensemble Studios]]
[[Category:Windows 9x]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:1996]]
[[Category:October 26]]
[[Category:Age of Empires]]