Sid Meier's Alpha Centauri/Diplomacy: Difference between revisions

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The informal relationship with another faction is simply how much the other faction leader likes you. This value ranges from "Magnanimous" (or "Submissive" if threatened) to "Seething", and it hinges on three things: how strong you faction is (the stronger the faction, the more respect other factions have for you, and the more they like you), your actions towards this faction, and your [[Civ:Social Engineering|Social Engineering]] choices. If you have attacked this faction (or worse; are at war with it) the faction leader will like you less, whereas if you have traded or presented gifts to this faction, they will like you more.
The informal relationship with another faction is simply how much the other faction leader likes you. This value ranges from "Magnanimous" (or "Submissive" if threatened) to "Seething", and it hinges on three things: how strong you faction is (the stronger the faction, the more respect other factions have for you, and the more they like you), your actions towards this faction, and your [[Civ:Social Engineering|Social Engineering]] choices. If you have attacked this faction (or worse; are at war with it) the faction leader will like you less, whereas if you have traded or presented gifts to this faction, they will like you more.


As you might have guessed by now, a faction leader's opinion of you decides how likely it is that he or she will attack you. Another factor also plays into this, the faction leader's ''personality''. Some, such as Yang or Santiago, or more likely to attack you than others, like Diedre and Aki-Zeta. This is important to keep in mind, especially in the beginning of the game, so that you can plan the training and construction of military forces accordingly. If you start next to, say, the Usurpers, you can be sure that unless you are far stronger than them, they will declare war soon, especially on higher difficulty levels, and even moreso if you have turned on the "Fierce Rivalry" (?; will edit) option. Faction leader personalities can be randomized under "Game Rules".
As you might have guessed by now, a faction leader's opinion of you decides how likely it is that he or she will attack you. Another factor also plays into this, the faction leader's ''personality''. Some, such as Yang or Santiago, or more likely to attack you than others, such Deidre and Aki-Zeta. This is important to keep in mind, especially in the beginning of the game, so that you can plan the training and construction of military forces accordingly. If you start next to, say, the Usurpers, you can be sure that unless you are far stronger than them, they will declare war soon, especially on higher difficulty levels, and even moreso if you have turned on the "Fierce Rivalry" (?; will edit) option. Faction leader personalities can be randomized under "Game Rules".
   
   
Your Social Engineering choices also play a part in how other faction leaders behave. Each faction has one SE choice on their agenda, and one SE choice aversion (see [[Civ:Understanding_the_Factions|Understanding the Factions]]). If you are currently running the SE choice on the agenda of a given faction, this faction will think higher of you, and if you are employing their aversion, they will critizise you for it, and it may even be a contributing cause for open conflict. Faction leader agendas can also be randomized.  
Your Social Engineering choices also play a part in how other faction leaders behave. Each faction has one SE choice on their agenda, and one SE choice aversion (see [[Civ:Understanding_the_Factions|Understanding the Factions]]). If you are currently running the SE choice on the agenda of a given faction, this faction will think higher of you, and if you are employing their aversion, they will critizise you for it, and it may even be a contributing cause for open conflict. Faction leader agendas can also be randomized.  
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