Sid Meier's Alpha Centauri/Diplomacy: Difference between revisions

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{{Header Nav|game=Sid Meier's Alpha Centauri}}
==Negotiating with factions==
==Negotiating with factions==
Negotiation with other factions is allowed once you have their commlink frequency, which means you must encounter them physically on the map (you units need to be in adjected squares), receive it from a faction you already have contact with, discover it in a Unity pod, or recieve it through the Empath Guild Secret Project. Negotiating with other factions is very important, as it allows you to exchange technologies, maps and commlink frequencies, enter into formal treaties and pacts, declare war on one another, and synchronise your attacks on a third faction.
Negotiation with other factions is allowed once you have their commlink frequency, which means you must encounter them physically on the map (you units need to be in adjected squares), receive it from a faction you already have contact with, discover it in a Unity pod, or recieve it through the Empath Guild Secret Project. Negotiating with other factions is very important, as it allows you to exchange technologies, maps and commlink frequencies, enter into formal treaties and pacts, declare war on one another, and synchronise your attacks on a third faction.


=== Formal Relationships ===
===Formal Relationships===
 
Your relationship with other factions consists of one formal value and an informal one. Your formal status with other factions is one of the following: Vendetta, Truce, Treaty and Pact. Additionally, you may have an "informal truce" with another faction.
Your relationship with other factions consists of one formal value and an informal one. Your formal status with other factions is one of the following: Vendetta, Truce, Treaty and Pact. Additionally, you may have an "informal truce" with another faction.


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When you first meet a faction, you have no formal relationship, or an informal truce. This means that you are not at war with this faction, but no actual agreements have been made. From this point, you may engage in war with the other faction, remain at an unease peace, or commit to a formal relationship. Whether the other faction agrees to a treaty or a pact depends on how they feel towards you, which is the next thing we're going to talk about.
When you first meet a faction, you have no formal relationship, or an informal truce. This means that you are not at war with this faction, but no actual agreements have been made. From this point, you may engage in war with the other faction, remain at an unease peace, or commit to a formal relationship. Whether the other faction agrees to a treaty or a pact depends on how they feel towards you, which is the next thing we're going to talk about.


=== Informal Relationships & Reputation ===
===Informal Relationships & Reputation===
 
The informal relationship with another faction is simply how much the other faction leader likes you. This value ranges from "Magnanimous" (or "Submissive" if threatened) to "Seething", and it hinges on three things: how strong your faction is (the stronger the faction, the more respect other factions have for you, and the more they like you), your actions towards this faction, and your [[Civ:Social Engineering|Social Engineering]] choices. If you have attacked this faction (or worse; are at war with it) the faction leader will like you less, whereas if you have traded or presented gifts to this faction, they will like you more.
The informal relationship with another faction is simply how much the other faction leader likes you. This value ranges from "Magnanimous" (or "Submissive" if threatened) to "Seething", and it hinges on three things: how strong your faction is (the stronger the faction, the more respect other factions have for you, and the more they like you), your actions towards this faction, and your [[Civ:Social Engineering|Social Engineering]] choices. If you have attacked this faction (or worse; are at war with it) the faction leader will like you less, whereas if you have traded or presented gifts to this faction, they will like you more.


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====Melt Polar Caps====
====Melt Polar Caps====
Melts the polar ice caps of Chiron, raising sealevels all around.
Melts the polar ice caps of Chiron, raising sealevels all around.


====Repeal U.N. Charter====
====Repeal U.N. Charter====
Repeals the U.N. Charter, meaning atrocities are counted as normal acts of warfare. The U.N. Charter is in effect when the game starts.
Repeals the U.N. Charter, meaning atrocities are counted as normal acts of warfare. The U.N. Charter is in effect when the game starts.


====Reinstate U.N. Charter====
====Reinstate U.N. Charter====
Self-explanatory: reinstates the U.N. Charter, once again making atrocities subject to harsh penalties.
Self-explanatory: reinstates the U.N. Charter, once again making atrocities subject to harsh penalties.


====Salvage Unity Fusion Core====
====Salvage Unity Fusion Core====
Salvage of the Unity core affords every faction 500 energy credits. Logically, you will not want to do this if you have lots of ECs and your rivals are strapped for cash.
Salvage of the Unity core affords every faction 500 energy credits. Logically, you will not want to do this if you have lots of ECs and your rivals are strapped for cash.


====Unite Behind Me As Supreme Leader====
====Unite Behind Me As Supreme Leader====
All factions unify behind one faction leader, this faction wins and the game is over. When playing with Progenitor in Alien Crossfire, this option is only available after both alien factions are eliminated.
All factions unify behind one faction leader, this faction wins and the game is over. When playing with Progenitor in Alien Crossfire, this option is only available after both alien factions are eliminated.
[[Category:Civ]]