Lineage II/Human Fighter: Difference between revisions

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=Current Status: Still Updating=
=Current Status: Still Updating=
=The Human Fighter=
=The Human Fighter=
The Human Fighter class is the starting Fighter class for Humans. All subsequent Human Damage Dealer/ Tank classes would descend from this class.
The Human Fighter class is the starting Fighter class for Humans. All subsequent Human [[Lineage_2/Definitions#D|Damage Dealer]]/ [[Lineage_2/Definitions#T|Tank]] classes will descend from this class.


Given the flexibility of the Human race, the Fighter class is perhaps the hardest to write a guide for, as there are so many possibilities that can come from the Fighter class -- in all 6 2nd Professions are descended from the Fighter class. This accounts for about 20% of all 2nd Professions, the largest percentage descended from a single starting class.
Given the flexibility of the Human race, the Fighter class is perhaps the hardest to write a guide for, as there are so many possibilities that can come from the Fighter class -- in all 6 2nd Professions are descended from the Fighter class. This accounts for about 20% of all 2nd Professions, the largest percentage descended from a single starting class.
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(''Rogues'' don't really have much choice in the matter, as their subsequent levels after the 1st Profession Change have only ''Light Armour Mastery''.)
(''Rogues'' don't really have much choice in the matter, as their subsequent levels after the 1st Profession Change have only ''Light Armour Mastery''.)


For a Human Fighter, most of the initial choices available are Light Armour. In most cases, the differences between the initial armours are negligible; their [[Lineage_2/Definitions#P_to_T|PDef]] are low enough that they make no real difference.  
For a Human Fighter, most of the initial choices available are Light Armour. In most cases, the differences between the initial armours are negligible; their [[Lineage_2/Definitions#P|PDef]] are low enough that they make no real difference.  


However, one armour set stands out at low levels: the '''Wooden set'''. The Wooden Set comprises of '''Wooden Breastplate''', '''Wooden Gaiters''' and '''Wooden Helmet'''. When your PC equips all three items, there will be a 2% gain in [[Lineage_2/Definitions#P_to_T|PDef]], and a 41 point increase in [[Lineage_2/Definitions#F_to_J|HP]]. At low levels, the increase in [[Lineage_2/Definitions#F_to_J|HP]] is quite desirable and as such the Wooden set is quite popular.
However, one armour set stands out at low levels: the '''Wooden set'''. The Wooden Set comprises of '''Wooden Breastplate''', '''Wooden Gaiters''' and '''Wooden Helmet'''. When your PC equips all three items, there will be a 2% gain in [[Lineage_2/Definitions#P|PDef]], and a 41 point increase in [[Lineage_2/Definitions#H|HP]]. At low levels, the increase in [[Lineage_2/Definitions#H|HP]] is quite desirable and as such the Wooden set is quite popular.


Once you have the Wooden Set, the next step up will either be the best '''No Grade''' Light Armour ('''Hard Leather Set'''), or the best '''No Grade''' Heavy Armour ('''Bronze set''').
Once you have the Wooden Set, the next step up will either be the best '''No Grade''' Light Armour ('''Hard Leather Set'''), or the best '''No Grade''' Heavy Armour ('''Bronze set''').


If you are going to become a ''Rogue'', you ''can'' save money by staying with the Wooden set instead of upgrading to top No Grade; the [[Lineage_2/Definitions#P_to_T|PDef]] difference is minor, and the [[Lineage_2/Definitions#F_to_J|HP]] gain by the Wooden set is good at the low 20s. You can skip the top No Grade and directly get a low D-Grade armour instead.
If you are going to become a ''Rogue'', you ''can'' save money by staying with the Wooden set instead of upgrading to top No Grade; the [[Lineage_2/Definitions#P|PDef]] difference is minor, and the [[Lineage_2/Definitions#H|HP]] gain by the Wooden set is good at the low 20s. You can skip the top No Grade and directly get a low D-Grade armour instead.


If you are keen on heavy armour though, you ''must'' upgrade to Bronze set quickly; there is a ''20-point difference'' in [[Lineage_2/Definitions#P_to_T|PDef]] of the breastplates alone, and that is a huge difference. Unfortunately, Bronze sets are not available on '''Talking Island'''; they are readily available on the mainland.
If you are keen on heavy armour though, you ''must'' upgrade to Bronze set quickly; there is a ''20-point difference'' in [[Lineage_2/Definitions#P|PDef]] of the breastplates alone, and that is a huge difference. Unfortunately, Bronze sets are not available on '''Talking Island'''; they are however readily available on the mainland.


Thus, the progression in terms of armour should be as follows:
Thus, the progression in terms of armour should be as follows:
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* In '''Attacks''', each of the three 1st Profession classes linked to the Knight has a specific attack here. '''Knights/ Warriors''' have ''Power Strike'', '''Rogues''' get either ''Mortal Blow'' for daggers or ''Power Shot'' for bows. All these attacks except for Mortal Blow allow for '''Overhits''', which nets you extra [[Lineage_2/Definitions#U_to_Z|XP]] and an increased odds of [[Lineage_2/Definitions#A_to_E|drops]]. As such, it is useful to expand some [[Lineage_2/Definitions#P_to_T|SP]] into these skills. For a future Knight, it is '''critical''' to pick up ''Power Strike'', as there is no skills in the Knight's inventory that allows for overhit -- '''only''' ''Power Strike'' is available!<BR><BR>However, as might be guessed, not all skills are needed; for a a Human Fighter intending to move to a '''Knight/ Paladin/ Dark Avenger''', there is almost no need for dagger skills. Bow skills however, are very useful. Personal experience shows that at low levels, it is useful to have the bow skills as there is no ''Hate'' or ranged spells for the Fighter to pull [[Lineage_2/Definitions#K_to_O|mobs]], or to help kill off [[Lineage_2/Definitions#K_to_O|mobs]] chasing after somebody else. ''Power Shots'' do way too much damage in one shot compared to melee; it's not uncommon to see levels 15~18 [[Lineage_2/Definitions#P_to_T|PCs]] [[Lineage_2/Definitions#K_to_O|one-shotting]] Werewolves on '''Talking Island'''.<BR><BR>This usefulness must be weighed against the uselessness once you undergo your 1st Profession change. '''Knights''' no longer have any avenue for bow skill increases; in return, they get a ranged spell (''Drain Life'') and the much hyped ''Hate'' skill. Coupled with the fact that bows are not as good after 1st Profession change as '''D-Grade''' bows tend to take up too much [[Lineage_2/Definitions#K_to_O|MP]] to use, the ~3500 [[Lineage_2/Definitions#P_to_T|SP]] spent here must be weighed against the usefulness of it at the low levels. Personal experience is that the [[Lineage_2/Definitions#P_to_T|SP]] are well spent, particularly if you solo.
* In '''Attacks''', each of the three 1st Profession classes linked to the Knight has a specific attack here. '''Knights/ Warriors''' have ''Power Strike'', '''Rogues''' get either ''Mortal Blow'' for daggers or ''Power Shot'' for bows. All these attacks except for Mortal Blow allow for '''Overhits''', which nets you extra [[Lineage_2/Definitions#X|XP]] and an increased odds of [[Lineage_2/Definitions#D|drops]]. As such, it is useful to expand some [[Lineage_2/Definitions#S|SP]] into these skills. For a future Knight, it is '''critical''' to pick up ''Power Strike'', as there is no skills in the Knight's inventory that allows for overhit -- '''only''' ''Power Strike'' is available!<BR><BR>However, as might be guessed, not all skills are needed; for a a Human Fighter intending to move to a '''Knight/ Paladin/ Dark Avenger''', there is almost no need for dagger skills. Bow skills however, are very useful. Personal experience shows that at low levels, it is useful to have the bow skills as there is no ''Hate'' or ranged spells for the Fighter to pull [[Lineage_2/Definitions#M|mobs]], or to help kill off [[Lineage_2/Definitions#M|mobs]] chasing after somebody else. ''Power Shots'' do way too much damage in one shot compared to melee; it's not uncommon to see levels 15~18 [[Lineage_2/Definitions#P|PCs]] [[Lineage_2/Definitions#O|one-shotting]] Werewolves on '''Talking Island'''.<BR><BR>This usefulness must be weighed against the uselessness once you undergo your 1st Profession change. '''Knights''' no longer have any avenue for bow skill increases; in return, they get a ranged spell (''Drain Life'') and the much hyped ''Hate'' skill. Coupled with the fact that bows are not as good after 1st Profession change as '''D-Grade''' bows tend to take up too much [[Lineage_2/Definitions#M|MP]] to use, the ~3500 [[Lineage_2/Definitions#S|SP]] spent here must be weighed against the usefulness of it at the low levels. Personal experience is that the [[Lineage_2/Definitions#S|SP]] are well spent, particularly if you solo.




* The last skill to discuss is one that does not fit cleanly into any category: ''Relax''. ''Relax'' is a skill which allows you to recover [[Lineage_2/Definitions#F_to_J|HP]] at around double the normal rate while consuming an amount of [[Lineage_2/Definitions#K_to_O|MP]]. At low levels, the MP consumption is actually of a rather large percentage of your [[Lineage_2/Definitions#K_to_O|MP]] pool, and you may actually be better off resting normally, particularly for archers who need the [[Lineage_2/Definitions#K_to_O|MP]] to power their bows. <BR><BR>However, once your PC hits mid-levels, your [[Lineage_2/Definitions#F_to_J|HP]] and [[Lineage_2/Definitions#K_to_O|MP]] recovery rates increases, and by the low-30s, the [[Lineage_2/Definitions#K_to_O|MP]] consumption is actually negligible. It becomes efficient to ''Relax'' wherever possible, as it would actually reduce downtime.<BR><BR>Thus, ''Relax'' is one of those skills that you don't really ''need'' it at the level it is first offered, but is rather useful once you levelled up further.
* The last skill to discuss is one that does not fit cleanly into any category: ''Relax''. ''Relax'' is a skill which allows you to recover [[Lineage_2/Definitions#H|HP]] at around double the normal rate while consuming an amount of [[Lineage_2/Definitions#M|MP]]. At low levels, the MP consumption is actually of a rather large percentage of your [[Lineage_2/Definitions#M|MP]] pool, and you may actually be better off resting normally, particularly for archers who need the [[Lineage_2/Definitions#M|MP]] to power their bows. <BR><BR>However, once your PC hits mid-levels, your [[Lineage_2/Definitions#H|HP]] and [[Lineage_2/Definitions#M|MP]] recovery rates increases, and by the low-30s, the [[Lineage_2/Definitions#M|MP]] consumption is actually negligible. It becomes efficient to ''Relax'' wherever possible, as it would actually reduce downtime.<BR><BR>Thus, ''Relax'' is one of those skills that you don't really ''need'' it at the level it is first offered, but is rather useful once you levelled up further.
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