Medieval: Total War/Projectiles: Difference between revisions

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{{Header Nav|game=Medieval: Total War}}
{{Header Nav|game=Medieval: Total War}}
;Key
;Key
*'''Range''': How far the projectile can travel. Range is measured in meters.
*'''Range''': How far the projectile can travel. Range is measured in meters.
*'''Accuracy''': The higher the more accurate, 1 being 100% accurate.
*'''Accuracy''': The higher the value, the more accurate the weapon, with 1 being 100% accurate.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artillery can bounce and hit more men.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artillery can bounce and hit more men.
*'''Power''': How many hitpoints of damage it does to the target on a lethal hit.  Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*'''Power''': How many hit points of damage it does to the target on a lethal hit.  Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*'''Armor piercing:''' Armor protects against missile fire, armor piercing missiles reduce the protection.  An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
*'''Armor Piercing:''' Armor protects against missile fire, armor piercing missiles reduce the protection.  An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second.
*'''Reload Time''': For units it is expressed in frames, 14 frames is about 1 second.


{| {{prettytable}}
{| {{prettytable}}
!Name!!Range!!Accuracy!! Lethality!!Power!!Armor piercing!!Reload Time !!Description
!Name!!Range!!Accuracy!! Lethality!!Power!!Armor Piercing!!Reload Time !!Description
|-
|-
!Short Bow
!Shortbow
|100||0.6||12%||1||0%||4||The most basic and common missile.  Used by archers the world over.
|100||0.6||12%||1||0%||4||The most basic missile weapon.  Used by Archers the world over.
|-
|-
!Long Bow
!Longbow
|120||0.6||12%||1||50%||4||An improved shortbow.  Longer range and armor piercing.  Used by Longbowmen and some elite ambush units like sherwood foresters.
|120||0.6||12%||1||50%||4||An improved Shortbow.  Longer range and armor piercing.  Used by Longbowmen and some elite ambush units like Sherwood Foresters.
|-
|-
!Mounted Bow
!Mounted Bow
|100||0.55||12%||1||0%||4||The bow most mounted archers use.  The same as a shortbow except slightly less accurate.  It has, however, the same range contrary to popular opinion.
|100||0.55||12%||1||0%||4||The bow most mounted archers use.  The same as a Shortbow except slightly less accurate.  It has, however, the same range contrary to popular opinion.
|-
|-
!Crossbow
!Crossbow
|100||0.7||18%||2||60%||15**||Crossbows provide a more powerful shot than regular bows.  More accurate, does more damage and pierces armor.  It does take longer to reload, however.
|100||0.7||18%||2||60%||15<ref name="reload">Can reload and fire later.</ref>||Crossbows provide a more powerful shot than regular bows.  More accurate, does more damage and pierces armor.  It does take longer to reload, however.
|-
|-
!Arbalest
!Arbalest
|120||0.75||23%||3||70%||15**||Arbalests are better in every way than normal crossbows.  Longer range, more accurate, deadlier and pierces armor better.
|120||0.75||23%||3||70%||15<ref name="reload" />||Arbalests are better in every way than normal Crossbows.  Longer range, more accurate, deadlier and pierces armor better.
|-
|-
!Javelin
!Javelin
|30||0.15||36%||2||70%||3||Javelins are used by skirmishers.  Their poor accuracy is not much of a problem since they have to fire from such a short range.  Very damaging to highly armored units.
|30||0.15||36%||2||70%||3||Javelins are used by some skirmisher units.  Their poor Accuracy is offset by their high Lethality and Armor Piercing.  Very damaging to highly armored units.
|-
|-
!Grenade
!Grenade
|26||0.03||100%||6||100%||6||The grenade of a Naptha thrower is very deadly and short ranged.
|26||0.03||100%||6||100%||6||The Grenade of a Naptha Thrower is very deadly and short ranged.
|-
|-
!Hand Gun
!Handgun
|40||0.05||72%||4||98.5%||30**||Handguns can be very deadly but have a long reload time, short range and are not very accurate.  However, as an added bonus, they cause fear.
|40||0.05||72%||4||98.5%||30<ref name="reload" />||Handguns can be very deadly but have a long reload time, short range and are not very accurate.  However, as an added bonus, they cause fear.
|-
|-
!Arquebus
!Arquebus
|80||0.07||72%||4||98.5%||30**||An improved Handgun.  Has almost the same range as a shortbow, but good luck hitting anything at that range.
|80||0.07||72%||4||98.5%||30<ref name="reload" />||An improved Handgun.  Has almost the same range as a Shortbow, but good luck hitting anything at that range.
|-
|-
!Ballista
!Ballista
|200||0.9||100%||40||100%||11 seconds**||Ballistae have double the range of archers and are highly accurate.  Can only kill one man at a time, however, and does only slight damage to buildings.
|200||0.9||100%||40||100%||11 seconds<ref name="reload" />||Ballistae have double the range of Archers and are highly accurate.  Can only kill one man at a time, however (no splash damage) and does only slight damage to buildings.
|-
|-
!Catapult
!Catapult
|240||0.6||100%*||80||100%||16 seconds**||Catapults have a slightly higher range but are much less accurate.  They fire rocks which bounce and can kill several men at a time.  Does double the damage to buildings as a Ballista, if it can hit it. Has a 2 meter blast radius.
|240||0.6||100%<ref name="bounce">Bounces on impact.</ref>||80||100%||16 seconds<ref name="reload" />||Catapults have a slightly higher range but are much less accurate.  They fire rocks which bounce and can kill several men at a time.  Does double the damage to buildings as a Ballista, if it can hit it. Has a 2 meter blast radius.
|-
|-
!Trebuchet
!Trebuchet
|240||0.6||100%*||150||100%||20 seconds**||An improved catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius.
|240||0.6||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||An improved Catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius.
|-
|-
!Mangonel
!Mangonel
|240||0.6||100%*||250||100%||20 seconds**||The same as a Trebuchet, just does more damage. Has a 2.5 meter blast radius.
|240||0.6||100%<ref name="bounce" />||250||100%||20 seconds<ref name="reload" />||The same as a Trebuchet, just does more damage. Has a 2.5 meter blast radius.
|-
|-
!Mortar
!Mortar
|240||0.6||100%||100||100%||14 seconds**||A primitive gunpowder weapon.  Not much better than a catapult. Has a 2.5 meter blast radius.
|240||0.6||100%||100||100%||14 seconds<ref name="reload" />||A primitive gunpowder weapon.  Not much better than a Catapult. Has a 2.5 meter blast radius.
|-
|-
!Bombard
!Bombard
|320||0.8||100%*||150||100%||20 seconds**||A long range gunpowder weapon.  Much better accuracy than siege weapons. Has a 2.5 meter blast radius.
|320||0.8||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||A long range gunpowder weapon.  Much better accuracy than other siege weapons. Has a 2.5 meter blast radius.
|-
|-
!Demi Culvern
!Demi Culverin
|320||0.9||100%*||100||100%||16 seconds**||Long range, highly accurate but not much power. Has a 2 meter blast radius.
|320||0.9||100%<ref name="bounce" />||100||100%||16 seconds<ref name="reload" />||Long range, highly accurate but not much power. Has a 2 meter blast radius.
|-
|-
!Demi Cannon
!Demi Cannon
|320||0.9||100%*||150||100%||20 seconds**||Slightly more powerful than the Demi-Culvern Has a 2.5 meter blast radius.
|320||0.9||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||Slightly more powerful than the Demi-Culverin. Has a 2.5 meter blast radius.
|-
|-
!Culvern
!Culverin
|480||0.9||100%*||250||100%||16 seconds**||Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius.
|480||0.9||100%<ref name="bounce" />||250||100%||16 seconds<ref name="reload" />||Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius.
|-
|-
!Siege Cannon
!Siege Cannon
|540||0.8||100%*||450||100%||20 seconds**||The most powerful and longest range attack available.  Fairly accurate as well. Has a 2.5 meter blast radius.
|540||0.8||100%<ref name="bounce" />||450||100%||20 seconds<ref name="reload" />||The most powerful and longest range attack available.  Fairly accurate as well. Has a 2.5 meter blast radius.
|-
|-
!Serpentine
!Serpentine
|320||0.9||100%*||40||100%||11 seconds**||A long range weapon.  Not much power against buildings but good to attack units with. Has a 2 meter blast radius.
|320||0.9||100%<ref name="bounce" />||40||100%||11 seconds<ref name="reload" />||A long range weapon.  Not much power against buildings but good to attack units with. Has a 2 meter blast radius.
|-
|-
!Organ Gun
!Organ Gun
|60||0.9||100%*||100||100%||36 seconds**||Extremely short range buy can kill many men per shot. Has a 12 meter blast radius.
|60||0.9||100%<ref name="bounce" />||100||100%||36 seconds<ref name="reload" />||Extremely short range but can kill many men per shot. Has a 12 meter blast radius.
|}
|}
* Bounces on impact.
** Can reload and fire later.


{{reflist}}
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