Killing Floor/Controls: Difference between revisions

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→‎Weapon/Equipment Selection: Unnecessary word removed
(→‎Weapon/Equipment Selection: Unnecessary word removed)
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* "5" Cycle Equipment: changes between syringe to use (ie, shoot, NOT "E") on [[Other Players]] and your handy welding torch.
* "5" Cycle Equipment: changes between syringe to use (ie, shoot, NOT "E") on [[Other Players]] and your handy welding torch.


----* Pipebombs and [[Remote Charges]] aren't grenades, they are more like proximity or remote mines; So don't use them like grenades. Just place them (a good place is a short way in front of a welded-shut door and along corridors where you cought get surprised from behind by a [[Bloat]]. [[Sirens]] don't affect them as they do [[RPG's]] or grenades so you can shut her gob with 'em. Use them tactically, welding select doors, and you're bound to find it a lot easier to cope on Hell on Earth mode than without ''some'' tactics and co-operation.
----* Pipebombs and [[Remote Charges]] aren't grenades, they are more like proximity or remote mines; So don't use them like grenades. Just place them (a good place is a short way in front of a welded-shut door and along corridors where you get surprised from behind by a [[Bloat]]. [[Sirens]] don't affect them as they do [[RPG's]] or grenades so you can shut her gob with 'em. Use them tactically, welding select doors, and you're bound to find it a lot easier to cope on Hell on Earth mode than without ''some'' tactics and co-operation.
The [[Alternate Fire]] mode may be used on these to remotely set them all off at once.
The [[Alternate Fire]] mode may be used on these to remotely set them all off at once.


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= Useful Multiplayer Keys =
= Useful Multiplayer Keys =
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