Unreal Tournament 3/Hellfire: Difference between revisions

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==Deployed==
==Deployed==
===Primary Fire===
===Primary Fire===
When first deployed there is no sky camera set up.  In this condition, both primary and secondary fire do the same thing, which is launch the sky camera shell.  The sky camera shell is a camera-equipped module that is fired out of the artillery barrel in a high parabolic arc whereever the pilot is aiming.  Once fired, the pilot's view shifts to show the shell during its flight.
When first deployed there is no sky camera set up.  In this condition, both primary and secondary fire do the same thing, which is launch the sky camera shell.  The sky camera shell is a camera-equipped module that is fired out of the artillery barrel in a high parabolic arc wherever the pilot is aiming.  Once fired, the pilot's view shifts to show the shell during its flight.


The pilot's goal is to press the primary fire button again when the camera is at the desired height and position from which the pilot can see their target.  This stops the shell right where it is.  The shell now is hovering in the air, and ready to be used as a target spotter for the artillery.
The pilot's goal is to press the primary fire button again when the camera is at the desired height and position from which the pilot can see their target.  This stops the shell right where it is.  The shell now is hovering in the air, and ready to be used as a target spotter for the artillery.


At this point the pilot's targeting cursor appears and can be moved around the nearby area wherever the camera shell can see to target.  The pilot should pick a target and press the primary fire button again to launch an artillery burst.  After a short delay, the artillery shell will approach the target, detonate in the air above it and shower it with many explosive bomblets.  The higher the camera shell is, the more spread out the shrapnel will be. note that there will be an arc tracer from the SPMA to the target location. a solid line means the shot will hit at full force, a dashed line means some of the bomblets will hit walls and will not make it to the target, and no line means the shot will hit a wall and not reach the target at all.
At this point the pilot's targeting cursor appears and can be moved around the nearby area wherever the camera shell can see to target.  The pilot should pick a target and press the primary fire button again to launch an artillery burst.  After a short delay, the artillery shell will approach the target, detonate in the air above it and shower it with many explosive pieces of shrapnel.  The higher the camera shell is, the more spread out the shrapnel will be.


Enemies can destroy the camera shell while it is hovering in the air by shooting it, in which case the pilot will need to fire another camera shell.
Enemies can destroy the camera shell while it is hovering in the air by shooting it, in which case the pilot will need to fire another camera shell.
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