MapleStory/Pets: Difference between revisions

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===Pet Skills===
===Pet Skills===
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. A single pet can only have 3 skills at one time. The skills are as follows:
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS and GlobalMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. In some versions a single pet can only have 3 skills at one time. In GlobalMS, most pets come with Item Pick-up Skill, and you can buy all skills to teach to one pet, so you don't need more than one pet, unless for example you want 2 or 3 pets each with their own Auto Buff. The skills are as follows:
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Mesos pick-up, item pick-up skills.||MS Pet Autoloot.png}}
{{MapleStory/Skill desc||Item Pick-up Skill||Adds the item & meso pick-up skill to a pet perminantly. It can not be transferred to another pet. Most pets in GlobalMS come with this skill. There is a checkmark to turn it on or off. For example, you can turn it on to loot while training solo, or off so you don’t steal while in a boss party.  This skill replaces both Item Pouch & Meso Magnet equipment.||MS Pet Item only.png}}
{{MapleStory/Skill desc||Automatic Pick-up Leftover Item and Meso Skill||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up skills as well as item pick-up skills.||MS Pet Item Meso.png}}
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Item Pick-up Skill (Item Pouch or Meso Magnet equipment). This skill replaces Wing Boots equipment.||MS Pet Autoloot.png}}
{{MapleStory/Skill desc||HP Charge Skill||Adds to automatic potion-feeding skill to the pet. Set the potions for your pet to use in the Equipment menu. Available to all pets that do not have this option.||MS Pet Autopot.png}}
{{MapleStory/Skill desc||Expand Range Skill||Use this skill to expand the pet's moving range by 3 times. Available to pets that have Automatic Pick-up Skill. (Can not be used without Automatic Pick-up). This skill replaces Binocular equipment.||MS Pet Range.png}}
{{MapleStory/Skill desc||MP Recharge Skill||Adds to automatic mana potion-feeding skill to the pet. Set the potions for your pet to use in the Equipment menu. Available to all pets that do not have this option.||MS Pet MP Recharge.png}}
{{MapleStory/Skill desc||(+) Pick up Leftover Item & Meso Skills||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Magic Scales equipment.||MS Pet Item Meso.png}}
{{MapleStory/Skill desc||Item Pick-up Skill||Adds the item pick-up skill to a pet. Available to pets that can only pick up Mesos.||MS Pet Item only.png}}
{{MapleStory/Skill desc||Unpickable Item Skill||A skill to restrict pets from collecting selected items. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Item Ignore equipment.||MS Pet Unlootable Item.png}}
{{MapleStory/Skill desc||Expand Range Skill||Use this scroll to expand the pet's moving range by 3 times. Only available to pets that have automatic pick-up skills, cannot be used on top of each other.||MS Pet Range.png}}
{{MapleStory/Skill desc||HP Charge Skill||This skill automatically recharges one’s HP using potions you select, provided you set up an alert in the system options. This skill replaces HP Potion equipment.||MS Pet Autopot.png}}
{{MapleStory/Skill desc||Unlootable Item Skill||Adds the skill to choose which items to loot to a pet. Set the items which you do not want the pet to loot. Available to all pets.||MS Pet Unlootable Item.png}}
{{MapleStory/Skill desc||MP Potion Recharge Skill|| This skill automatically recharges one’s MP using potions you select, provided you set up an alert in the system options. This skill replaces MP Potion equipment.||MS Pet MP Recharge.png}}
{{MapleStory/Skill desc||Pet Buff Auto Skill||Choose the Buff Skill you want from the Skill Window and drag it to the bottom of the Pet Equip tab. Once it's saved, the pet will use this skill automatically. Can not be used on some skills. This skill replaces Auto Buff Gem equipment.||MS Pet Range.png}}
{{MapleStory/Skill desc||Pet Training Skill||Allows your pet better movement across multi-level maps when using Meso Magnet or Item Pouch. Your pet will also learn Auto Feed, allowing it to automatically eat any regular Pet Food you buy from the Pet Food Merchant. This skill replaces Smart Pet Pouch equipment.||MS Pet Unlootable Item.png}}
{{MapleStory/Skill desc||Auto All Cure Potion Skill||This skill is not yet avalible in GlobalMS. This skill replaces Auto All Cure Potion Pouch equipment.||MS Pet Autopot.png}}


===Feeding Pets===
===Feeding Pets===
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Starting with the 2nd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects.
Starting with the 2nd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects.


===Second Job Summons===
====Second Job Summons====
{| {{prettytable|notwide=true|style=background:transparent;}}
{| {{prettytable|notwide=true|style=background:transparent;}}
!colspan="1"|Spearman
!colspan="1"|Spearman
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|In Third Job, Snipers receive the chilly Frostprey. Frostprey has an ice based attack where it fires an icy tornado that can hit up to 4 monsters nearby at a time.
|In Third Job, Snipers receive the chilly Frostprey. Frostprey has an ice based attack where it fires an icy tornado that can hit up to 4 monsters nearby at a time.
|}
|}
{| {{prettytable}}
{| {{prettytable}}
!width="50%"|F/P Mage
!width="50%"|F/P Mage
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|In Third Job, I/L Mages pick up the Thunderstorm, which follows the player slowly and deals 310% on up to 5 enemies, and deals 30% more damage for every 1 less enemy it attacks, for a max of 430%.
|In Third Job, I/L Mages pick up the Thunderstorm, which follows the player slowly and deals 310% on up to 5 enemies, and deals 30% more damage for every 1 less enemy it attacks, for a max of 430%.
|}
|}
{| {{prettytable|notwide=true|style=background:transparent;}}
{| {{prettytable|notwide=true|style=background:transparent;}}
!colspan="2"|Outlaw
!colspan="2"|Outlaw
!colspan="2"|Hermit and Chief Bandit
!style="background:transparent;border-color:transparent;"|
!style="background:transparent;border-color:transparent;"|
|-
|-
!width="33%"|[[File:MS Summon ??.png]]<br>??
!width="33%"|[[File:MS Summon Cutter.png]]<br>Cutter
!width="33%"|[[File:MS Summon Octo-Cannon.png]]<br>Octo-Cannon
!width="33%"|[[File:MS Summon Octo-Cannon.png]]<br>Octo-Cannon
!width="33%" style="background:transparent;border-color:transparent;"|
!width="33%"|[[File:MS Summon Dark Flare.png]]<br>Dark Flare
|-
|-
|style="background:#f9f9f9;"|??
|style="background:#f9f9f9;"|??
|style="background:#f9f9f9;"|This is one of Outlaw's summons. Unlike most other class summons, this one will not follow you, staying in the same spot where it is summoned and attacking monsters that come in a certain range. It fires from the cannon at a very fast speed, but cannot attack when the player is on a rope. Resembles the biological form of a Blocktopus.
|style="background:#f9f9f9;"|This is one of Outlaw's summons. Unlike most other class summons, this one will not follow you, staying in the same spot where it is summoned and attacking monsters that come in a certain range. It fires from the cannon at a very fast speed, but cannot attack when the player is on a rope. Resembles the biological form of a Blocktopus.
|style="border-color:transparent;"|
|style="background:#f9f9f9;"|This is one of the Theif's skills. It creates a square area that attacks any monster that enters it. While the Dark Flare is active, damage dealt to you by monsters is reflected back at the monsters.
|}
|}


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|In Fourth Job, Bishops gain the new Bahamut Dragon, which is Holy elemental. Bahamut can cast holy magic from its mouth, hitting up to three nearby monsters within range. Like most other summons, it follows the summoner attacking the nearest group.
|In Fourth Job, Bishops gain the new Bahamut Dragon, which is Holy elemental. Bahamut can cast holy magic from its mouth, hitting up to three nearby monsters within range. Like most other summons, it follows the summoner attacking the nearest group.
|In Fourth Job, Fire/Poison Arch Mages gain a fire based summon, Ifrit. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Ifrit skill, a F/P Arch Mage also gains additional magic mastery.
|In Fourth Job, Fire/Poison Arch Mages gain a fire based summon, Ifrit. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Ifrit skill, a F/P Arch Mage also gains additional magic mastery.
|In Fourth Job, Ice/Lightning Arch Mages gain an ice based summon, Ifrit. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Elquines skill, an I/L Arch Mage also gains additional magic mastery.
|In Fourth Job, Ice/Lightning Arch Mages gain an ice based summon, Elquines. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Elquines skill, an I/L Arch Mage also gains additional magic mastery.
|}
|}
 
{| {{prettytable|notwide=true|style=background:transparent;}}
===Cygnus Knights===
!colspan="3"|Cannon Master
====First Job====
!style="background:transparent;border-color:transparent;"|
{| {{prettytable|notwide=true}}
!width="50%"|Blaze Wizard (Magician)
!width="50%"|Night Walker (Thief)
|-
|-
![[File:MS Monster Blaze.png]]<br />Spirit of Flames
!width="33%"|[[File:MS Summon Monkey Militia 1.png]][[File:MS Summon Monkey Militia 2.png]]<br>Monkey Militia
![[File:MS Monster Night.png]]<br />Spirit of Darkness
!width="33%"|[[File:MS Summon Anchors Aweigh.png]]<br>Anchors Aweigh
!width="33%"|[[File:MS Summon Rolling Rainbow.png|350px]]<br>Rolling Rainbow
|-
|-
|The "Flame" elemental sprite, which bonds with the magician branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Flame Wizard's powers. All Cygnus Knights are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Fire-weak monsters, reduced on Fire-strong monsters.) The name of the Spirit comes from the Latin word for Fire.
|style="background:#f9f9f9;"|??
|The "Darkness" elemental sprite, which bonds with the thief branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Night Walker's powers. All Cygnus Knights are bonded to a sprite from the start. Since darkness isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The name of this spirit comes from the Latin word for Shadows.
|style="background:#f9f9f9;"|??
|style="background:#f9f9f9;"|??
|}
|}


====Third Job====
===Cygnus Knights===
====Fourth Job====
{| {{prettytable}}
{| {{prettytable}}
!width="33%"|Blaze Wizard
!width="33%"|Blaze Wizard
|-
|-
![[File:MS Monster Ifrit.png]]<br />Ifrit
![[File:MS Summon Fires of Creation 1.png]][[File:MS Summon Fires of Creation 2.png]]<br />Fires of Creation
|-
|-
|It's the same as the Fire/Poison Arch Mage's old Ifrit, but not as strong. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner, attacking the nearest group. This isn't available from level 70, but instead earned from a level 100 quest.
|These cute little creatures aid the Blaze Wizard in 4th job. You can choose one of these to summon when using the skill. While summoned, Ignition's effects are improved to allow the Blaze Wizard to ignore enemy defenses and elemental resistances, with a reduced effect for party members.
|}
|}


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|-
|-
!width="33%"|[[File:MS Summon Amplifier Robot AF-11.png]]<br>Amplifier Robot AF-11
!width="33%"|[[File:MS Summon Amplifier Robot AF-11.png]]<br>Amplifier Robot AF-11
!width="33%"|[[File:MS Summon Bots 'n Tots.png]]<br>Bots 'n Tots
!width="33%"|[[File:MS Summon Bots 'n Tots.png]][[File:MS Summon Bots 'n Tots Tiny Robot.png]]<br>Bots 'n Tots
|-
|-
|
|?
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|?
|}
|}


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