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Each nation usually starts with only its [[Dominions 3: The Awakening/Capitol province|capitol]], although this can be changed in game setup. [[Dominions 3: The Awakening/Neutral province|Neutral]] and enemy provinces must be conquered. Conquering a province gives the conquering [[Dominions 3: The Awakening/Nations|nation]] control of all discovered [[Dominions 3: The Awakening/Magic/Magic Sites and Magic Gems|magic sites]] and all [[Dominions 3: The Awakening/Buildings|buildings]] in the province (except [[Dominions 3: The Awakening/Temple|temples]], which are destroyed whenever a province changes hands), in addition to the province's gold income. | Each nation usually starts with only its [[Dominions 3: The Awakening/Capitol province|capitol]], although this can be changed in game setup. [[Dominions 3: The Awakening/Neutral province|Neutral]] and enemy provinces must be conquered. Conquering a province gives the conquering [[Dominions 3: The Awakening/Nations|nation]] control of all discovered [[Dominions 3: The Awakening/Magic/Magic Sites and Magic Gems|magic sites]] and all [[Dominions 3: The Awakening/Buildings|buildings]] in the province (except [[Dominions 3: The Awakening/Temple|temples]], which are destroyed whenever a province changes hands), in addition to the province's gold income. | ||
Most units automatically attack enemy provinces when they attempt to enter them. Units with [[Dominions 3: The Awakening/Stealth|Stealth]] can choose to attack or [[Dominions 3: The Awakening/Hide|hide]]. If the attacking nation wins the resulting battle, it gains control of the province. Some [[Dominions 3: The Awakening/Spells & Rituals|ritual spells]] also cause an attack on a province, which can conquer it. | Most units automatically attack enemy provinces when they attempt to enter them. Units with [[Dominions 3: The Awakening/Stealth|Stealth]] can choose to attack or [[Dominions 3: The Awakening/Hide|hide]]. If the attacking nation wins the resulting battle, it gains control of the province. Some [[Dominions 3: The Awakening/Magic/Spells & Rituals|ritual spells]] also cause an attack on a province, which can conquer it. | ||
If a province contains a [[Dominions 3: The Awakening/Fortress|fortress]], conquering it is a more complex and difficult process: first move into the province and defeat its [[Dominions 3: The Awakening/Province Defense|province defense]] and any [[Dominions 3: The Awakening/Patrol|patrolling]] forces, then [[Dominions 3: The Awakening/Siege|besiege]] the fortress's defenders until the walls are breached, then [[Dominions 3: The Awakening/Storm Castle|storm]] the breached fortress. Until this is complete, the defender retains control of sites and buildings. | If a province contains a [[Dominions 3: The Awakening/Fortress|fortress]], conquering it is a more complex and difficult process: first move into the province and defeat its [[Dominions 3: The Awakening/Province Defense|province defense]] and any [[Dominions 3: The Awakening/Patrol|patrolling]] forces, then [[Dominions 3: The Awakening/Siege|besiege]] the fortress's defenders until the walls are breached, then [[Dominions 3: The Awakening/Storm Castle|storm]] the breached fortress. Until this is complete, the defender retains control of sites and buildings. |