From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(sub-paged Tahiti, stub description)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Header Nav|game=Codename:ICEMAN}}
{{stub}}
{{Header Nav|game=Codename: ICEMAN}}


==Tahiti==
The walkthrough for Codename: ICEMAN is a straightforward, optimized linear path through the game.
As you are sitting on the beach, READ MAGAZINE and learn about the recent political situation. Stand, and explore the beach (for some fun you can type LOOK GIRL or KISS GIRL when one passes by).  


In the screen on the left there are 3 guys playing beach volley so type PLAY to earn some extra points. When the girl goes to fetch the ball and is heard shouting for help, just go to the south to save her.
{{Footer Nav|game=Codename: ICEMAN|prevpage=Controls|nextpage=Tahiti}}
 
Once you bring her on the beach and lie her down, perform the CPR procedure in the manual. Type the following commands
 
# shake and shout
# call for help
# establish airway
# look listen and feel
# give 2 breath
# look listen and feel
# check pulse
# begin compressions
# check pulse
 
The girl is saved and a doctor comes. The girl thanks you and leaves (!!)
 
Go two screens to the left and go to the hut with the number #6. Go to the right and enter from the back entrance. OPEN DRAWER and GET COINS.
 
Return to the initial screen and WEAR SHIRT. Go north and BUY NEWSPAPER with the coins. You read more about the political situation and the abduction of the ambassador.
==USA==
 
==In the submarine==
As you approach the submarine in your naval uniform, traverse the bridge and perform the military procedure in the manual: SALUTE FLAG, SALUTE OFFICER, GIVE PAPERS (Awarded 3 points). You enter the submarine and meet the Captain.
===Pearl Harbor===
On the control panel you must perform the following actions
;All ahead slow: press {{kbd|+}} once.
;Right full rudder, set course 180: press {{kbd|right}} as far as it goes. When Heading reaches 180, bring the rudder back to its initial position.
;Right full rudder, set course 270: press {{kbd|right}} until Heading is at 270 and then restore the rudder.
;Set throttle 1/3: press {{kbd|+}} once more.
;Prepare dive sequence, acknowledge green board: type CLOSE HATCH, GREEN BOARD
;Dive to 200 ft: press {{kbd|up}} until depth is 200 and then press {{kbd|down}} to bring the valve back. Type DEPTH ATTAINED
;Set course to 360: Turn the rudder with until the Heading turns 0
;Full throttle ahead: press {{kbd|+}} key repeatedly until all lights are on.
;All stop: press {{kbd|-}} until engine stops (all lights off; watch out not to reverse the gear)
===30,170===
The Captain says that it's time to open and read your secret orders, so type EXIT or STAND.
 
You follow him to his cabin and give him the half combination for the briefcase (134). GET ENVELOPE, READ ORDERS, READ CHART. Note them down because they will be destroyed right after (if you are using an emulator it's better if you take a screenshot, especially of the chart). You must follow these orders to plot your course next.
 
Outside, LOOK MAP, PLOT COURSE. Aided by the map given in the game package, you must plot a course that resembles the image shown in the chart you looked before, and enter the coordinates. An acceptable entry would be:
 
*30,170 (you start there)
*70,170 (Bering Straits)
*84,77 (Ice Station)
*84,1 (Greenland Sea)
*62,25 (Past the Denmark Strait)
*36,12 (Outside Gibraltar)
 
The above will give you 250 miles deviation from the "optimal course". The less the deviation the higher your score. If anyone knows the route that matches the "optimal course" please help.
 
Once you finish plotting, you sit once more on the control panel.
 
;Set speed to 2/3: Hit {{kbd|+}} to light 3 lights.
;Dive to 300 ft: Hit {{kbd|up}} and when you reach 300, restore and type DEPTH ATTAINED
(note: You will have messages about sonar and "330 degrees" often mistaken for orders. These are not orders)
;Throttle 1/3: {{kbd|-}} so that only 2 lights are on
;Set periscope depth: Hit {{kbd|down}} to achieve depth about 60, then restore.
;Throttle slow: {{kbd|-}} so that only 1 light is on
 
When you are notified about a new radio, just EXIT, approach the two men and TALK RADIO MAN.
 
===70,170===
===84,77===
===84,1===
===62,25===
===36,12===
 
{{Footer Nav|game=Codename:ICEMAN|prevpage=|nextpage=}}

Latest revision as of 06:17, 24 March 2017

The walkthrough for Codename: ICEMAN is a straightforward, optimized linear path through the game.