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{{Header Nav|game=Codename: ICEMAN}}
{{Header Nav|game=Codename: ICEMAN}}


==Tahiti==
The walkthrough for Codename: ICEMAN is a straightforward, optimized linear path through the game.
As you are sitting on the beach, READ MAGAZINE and learn about the recent political situation. Stand, and explore the beach (for some fun you can type LOOK GIRL or KISS GIRL when one passes by).  


In the screen on the left there are 3 guys playing beach volley so type PLAY to earn some extra points. When the girl goes to fetch the ball and is heard shouting for help, just go to the south to save her.
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Once you bring her on the beach and lie her down, perform the CPR procedure in the manual. Type the following commands
 
# shake and shout
# call for help
# establish airway
# look listen and feel
# give 2 breath
# look listen and feel
# check pulse
# begin compressions
# check pulse
 
The girl is saved and a doctor comes. The girl thanks you and leaves (!!)
 
Go two screens to the left and go to the hut with the number #6. Go to the right and enter from the back entrance. OPEN DRAWER and GET COINS.
 
Return to the initial screen and WEAR SHIRT. Go north and BUY NEWSPAPER with the coins. You read more about the political situation and the abduction of the ambassador.
==USA==
 
==In the submarine==
As you approach the submarine in your naval uniform, traverse the bridge and perform the military procedure in the manual: SALUTE FLAG, SALUTE OFFICER, GIVE PAPERS (Awarded 3 points). You enter the submarine and meet the Captain.
===Pearl Harbor===
On the control panel you must perform the following actions
;All ahead slow: press {{kbd|+}} once.
;Right full rudder, set course 180: press {{kbd|right}} as far as it goes. When Heading reaches 180, bring the rudder back to its initial position.
;Right full rudder, set course 270: press {{kbd|right}} until Heading is at 270 and then restore the rudder.
;Set throttle 1/3: press {{kbd|+}} once more.
;Prepare dive sequence, acknowledge green board: type CLOSE HATCH, GREEN BOARD
;Dive to 200 ft: press {{kbd|up}} until depth is 200 and then press {{kbd|down}} to bring the valve back. Type DEPTH ATTAINED
;Set course to 360: Turn the rudder with until the Heading turns 0
;Full throttle ahead: press {{kbd|+}} key repeatedly until all lights are on.
;All stop: press {{kbd|-}} until engine stops (all lights off; watch out not to reverse the gear)
===30,170===
The Captain says that it's time to open and read your secret orders, so type EXIT or STAND.
 
You follow him to his cabin and give him the half combination for the briefcase (134). Now it's good to GET COMBINATION from the Captain, who gives you freely the numbers. The safe opens with 23448803 and the briefcase opens with 762-134.
 
Now, GET ENVELOPE, READ ORDERS, READ CHART. Note them down because they will be destroyed right after (if you are using an emulator it's better if you take a screenshot, especially of the chart). You must follow these orders to plot your course next.
 
Go outside (if you tarry in the Captain's cabin too much you will be fired) and approach the table; LOOK MAP, PLOT COURSE. Aided by the map given in the game package, you must plot a course that resembles the image shown in the chart you looked before, and enter the coordinates. An acceptable entry would be:
[[File:Route.png|thumb|Example of an acceptable route (not perfect)]]
*30,170 (you start there)
*70,170 (Bering Straits)
*84,77 (Ice Station)
*84,1 (Greenland Sea)
*62,25 (Past the Denmark Strait)
*36,12 (Outside Gibraltar)
 
The above will give you 250 miles deviation from the "optimal course". The less the deviation the higher your score. If anyone knows the route that matches the "optimal course" please help.
 
Once you finish plotting, you sit once more on the control panel.
 
;Set speed to 2/3: Hit {{kbd|+}} to light 3 lights.
;Dive to 300 ft: Hit {{kbd|up}} and when you reach 300, restore and type DEPTH ATTAINED
(note: You will have messages about sonar and "330 degrees" often mistaken for orders. These are not orders)
;Throttle 1/3: {{kbd|-}} so that only 2 lights are on
;Set periscope depth: Hit {{kbd|down}} to achieve depth about 60, then restore.
;Throttle slow: {{kbd|-}} so that only 1 light is on
 
When you are notified about a new radio, just EXIT, approach the two men and TALK RADIO MAN. He gives you four combinations, two from Washington and two from CIA, which you lookup in the Technical Manual that came with the game and find page-line-word.
 
Go back to the Captain's cabin and OPEN SAFE (23448803) and OPEN BRIEFCASE (762134). Then INSERT ID. The secret compartment contains a microfilm reader.
 
INSERT FILM and you learn the CIA decoding offset: "A" is for Army, "N" for Navy, "AF" for Air Force and "M" for Marine. You are interested in the offset for Navy. When decoding a message from the CIA, add the offset to the number you get from the Decoding Book (the numbers circle from 1 to 0; you don't go above 9 but rather continue with ...0,1,2...)
 
Now with the help of the Code Book in your inventory decode the first two codes and get six numbers. Do the same to the other two codes, adding the Navy offset (3) to each and consult the Technical Manual from the game package to have 4 words.
 
Enter your cabin and USE COMPUTER. Enter the two pairs of words. The Washington message is a hint about signaling the contact in Tunisia. The CIA message is about the presence of USSR patrol ships in the Bering Sea.
 
===70,170===
===84,77===
===84,1===
===62,25===
===36,12===
 
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Latest revision as of 06:17, 24 March 2017

The walkthrough for Codename: ICEMAN is a straightforward, optimized linear path through the game.