Super Mario Sunshine/Delfino Plaza: Difference between revisions

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→‎Getting to 120 Shines: explain how to see blue coin counts on the map, fix garbled English
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(→‎Getting to 120 Shines: explain how to see blue coin counts on the map, fix garbled English)
 
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Spray the portal to activate it and you can now enter [[Super Mario Sunshine/Ricco Harbor|Ricco Harbor]]. You can also go inside the boathouse to trade Blue coins for Shines, see [[../Characters#Boathouse|Boathouse]] for details.
Spray the portal to activate it and you can now enter [[Super Mario Sunshine/Ricco Harbor|Ricco Harbor]]. You can also go inside the boathouse to trade Blue coins for Shines, see [[../Characters#Boathouse|Boathouse]] for details.


== Finding Gelato Beach ==
==Finding Gelato Beach==
After getting five Shines, you'll be shown a big puddle of goop where the lighthouse used to be. To find it, head to the market and follow the beach until you get to the goop. As before, spray the center to get the Piranha Plant to appear. As with the boathouse, you need to defeat it twice before it's gone, then lighthouse is restored and a portal to a new area is revealed. Be a good man and clean off poor little toad before spraying the new portal to activate it. This can now be used at any time to enter [[../Gelato Beach|Gelato Beach]].


After getting five Shines, you'll be shown a big puddle of goop where the lighthouse used to be. To find it, head to the market and follow the beach until you get to the goo-covered platform. Spray the goo to reveal yet another Gate Keeper. Defeat him in the usual way to restore the lighthouse, then be a good man and clean off poor little toad before spraying the new portal to activate it. This can now be used at any time to enter [[Super Mario Sunshine/Gelato Beach|Gelato Beach]].
In case you were wondering, this is the last time you have to defeat one of these monsters. The portals to the remaining levels open in different and more interesting ways.  


== Finding Pinna Park ==
When the lighthouse is restored, or at the least soon afterward, the fruit boats start running again. You can ride these to get to certain areas that were unreachable before, see the [[../Shines|Secret Shines]] page for more details.


{{sidebar|width=200px|title=Extra nozzles|contents=After unlocking Pinna Park you will notice 3 mysterious boxes in Delfino Square. They contain new nozzles for the FLUDD, but you can't use them just yet.}}
==Finding Pinna Park==
{{sidebar|width=200px|title=Extra nozzles|contents=After unlocking Pinna Park you will notice 3 mysterious boxes in Delfino Square. These are toolboxes containing new nozzles for FLUDD, but only the Blue one is real for the moment. The other two are holograms and only turn into real nozzles when you complete the events described below.}}


After getting ten Shines, a sub appears at the docks on the west side of Delphino Plaza. Also, Princess Peach has been kidnapped yet again and it appears she was taken to the sub. If you go to the red cannon by the ocean at this point you'll be able to unlock the [[Super Mario Sunshine/Pinna Park|Pinna Park]] area. To find it, from the portal in Bianco Square go ahead and left, past the palm tree and between the two buildings up the little hill. At the top of the hill use the hover nozzle to get over the river the the lower path ahead. Now go forward and through the big archway on your left to find the cannon. After the cut-scene where Shadow Mario takes Peach away in the sub, you can now jump into the red cannon to be launched over the sea to [[Super Mario Sunshine/Pinna Park|Pinna Park]].
After getting ten Shines, D.E.B.S. warns you that Princess Peach has been kidnapped again. The culprit was last seen heading west. Also, a "turtle" was seen in the western docks, so head there to investigate.


For now, these are the only areas you can unlock, until you complete a few more episodes.
A cutscene starts when you get there. Shadow Mario has carried Peach onto his "turtle", actually a sub. He sticks his tongue out at you and takes off in the sub, heading for Pinna Island and taking Peach with him.


== The Return Of The Yoshis ==
When the cutscene is over, you're on top of an "exhaust port" (actually a cannon) and D.E.B.S. tells you that it's just been repaired. The [[../Pinna Park|Pinna Park]] level is now open; just jump into the cannon to be launched over the sea and land on the Pinna Island beach.


After completing Episode 4 of Pinna Park (The Wilted Sunflowers) you will have to chase down Shadow Mario in Delfino Plaza. He is waiting for you near the fountain in Bianco Square (where the replacement nozzles are) so go find him and do the usual runny, jumpy chase thing. This time, when you catch him, instead of giving you a Shine he'll drop the Yoshi Egg that he was carrying. You'll notice a thought bubble coming out of the egg, with a picture of a fruit in it. Feed the egg one of these fruit to hatch the Yoshi from within.
==The Return Of The Yoshis==
After completing Episode 4 of Pinna Park (The Wilted Sunflowers) you will have to chase down Shadow Mario in Delfino Plaza. He starts near the fountain in Bianco Square (where the replacement nozzles are) so go find him and do the usual runny, jumpy chase thing. He goes up to the rooftops now so you need to master various jumps to keep up with him. This time, when you catch him, instead of giving you a Shine he'll drop the Yoshi Egg that he was carrying. You'll notice a thought bubble coming out of the egg, with a picture of a fruit in it. Feed the egg one of these fruit to hatch the Yoshi from within.


When Yoshi hatches, jump onto its back and go for a ride. To see how to control Yoshi, have a look at the [[Super Mario Sunshine/Controls#Riding Yoshi|Controls page]]. Riding Yoshi will allow you to discover certain areas of the game that were unreachable before. Anywhere that you see an entrance that is blocked by wobbly yellow jelly, just get Yoshi to spit some juice on to it, to dissolve it.
When Yoshi hatches, jump onto its back and go for a ride. To see how to control Yoshi, have a look at the [[Super Mario Sunshine/Controls#Riding Yoshi|Controls page]]. Riding Yoshi will allow you to discover certain areas of the game that were unreachable before. Anywhere that you see an entrance that is blocked by wobbly yellow jelly, just get Yoshi to spit some juice on to it, to dissolve it.


== Finding Sirena Beach ==
==Finding Sirena Beach==
You may have noticed a pineapple sticking out of a pipe on the roof of one of the hotels. There's nothing you can do with it until you get Yoshi, but Yoshi just happens to like fruit. So just get Yoshi up to the roof and have him eat the pineapple to open the pipe. Now you just have to jump in to get to [[../Sirena Beach|Sirena Beach]].


If you've discovered Yoshi by this point - which you really should have - you can now open up [[Super Mario Sunshine/Sirena Beach|Sirena Beach]]. In Delfino Plaza, use Yoshi to climb on to the rooftops and find the roof that has a red pipe with a huge pineapple stuck in it. Make Yoshi eat the pineapple and you can then jump in the pipe to go to Sirena Beach.
==Finding Noki Bay==
 
When you've collected 20 Shines, you will be shown that a strange ray of light has appeared in Delfino Plaza, near the Shine Gate. If you go there, stand in the ray of light and then look up at the sun (use the {{gc|Y}} button, Mario Cam), then you will be transported to [[Super Mario Sunshine/Noki Bay|Noki Bay]]. (If you've played Mario 64 then you will already know this trick since it was used to enter the Tower of the Wing Cap.)
== Finding Noki Bay ==
 
When you've collected 20 Shines, you will be shown that a strange ray of light has appeared in Delfino Plaza, near the Shine Gate. If you go there, stand in the ray of light and then look up at the sun (use the Y button, Mario Cam), then you will be transported to [[Super Mario Sunshine/Noki Bay|Noki Bay]].


== Unlocking The Turbo Nozzle ==
== Unlocking The Turbo Nozzle ==
At 25 Shines, and after getting Yoshi, Shadow Mario will turn up in Delfino Plaza again, this time holding a FLUDD nozzle. Chase him around like normal, spraying him when you can, and when he falls over he'll hand over the Turbo Nozzle! Unlocking this item does not open any new levels, but it does allow you get to hidden Shine (shown you in the little intro before the chase) and a Blue coin, and enter one of the minilevels in Delfino Plaza. The grey box near the Pianta statue becomes solid and you can switch to the Turbo Nozzle by breaking it open. Switch beck to the Hover Nozzle by breaking the blue box.
At 25 Shines, and after getting Yoshi, Shadow Mario will turn up in Delfino Plaza again, this time holding a FLUDD nozzle. Find him near the boathouse and chase him around like normal, spraying him when you can, and when he falls over he'll hand over the Turbo Nozzle! Unlocking this item does not open any new levels, but it does allow you get to hidden Shine (shown you in the little intro before the chase) and a Blue coin, and enter one of the minilevels in Delfino Plaza. The grey box near the Pianta statue becomes solid and you can switch to the Turbo Nozzle by breaking it open. Switch beck to the Hover Nozzle by breaking the blue box.


== Unlocking The Rocket Nozzle ==
== Unlocking The Rocket Nozzle ==
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== Entering Corona Mountain ==
== Entering Corona Mountain ==
Once you have beaten all of the Shadow Mario chases (which is always chapter seven) in every level, the plaza will be flooded. The natives are all on rooftops to stay dry and the only level that's open is Sirena Beach. (Pianta Village is open in theory but without a Rocket Nozzle you can reach it.) The intro scene showed Shadow Mario heading behind the Shine gate. Follow him there and he leads you into a cave, which is the entrance to [[../Corona Mountain|Corona Mountain]]. Note, you don't actually have to complete the level to restore the plaza to normal. Just exit the level to come back later when you're ready. When the plaza is back to normal, look for the ferry to the airstrip docked south of the boathouse. The cost is 10 Gold coins.
Once you have beaten all of the Shadow Mario chases (which is always chapter seven) in every level, the plaza will be flooded. The natives are all on rooftops to stay dry and the only level that's open is Sirena Beach. (Pianta Village is open in theory but without a Rocket Nozzle you can't reach it.) The intro scene showed Shadow Mario heading behind the Shine gate. Follow him there and he leads you into a cave, which is the entrance to [[../Corona Mountain|Corona Mountain]]. Note, you don't actually have to complete the level to restore the plaza to normal. Just exit the level to come back later when you're ready.  
 
==Getting to 120 Shines==
You can get into Corona Mountain with only 50 Shines, seven for each of the seven levels and one for the airstrip. With the Shine you get for the final boss that means you can complete the game with only 51 Shines, which is a long way from the 120 possible. Here are some tips on getting all 120.
 
*The game helps you keep track of the Shines you've gotten. But the Delfino Plaza Shines are a different story so keep notes on which ones you've done. There are a total of 40, but 24 of them are for turning in Blue coins and one is for defeating the final boss, so the actual number is 15.
*The same goes double for the Blue coins. You can tell how many Blue coins you've gotten in each area by hovering over its dot on the map, but you can get stuck trying to figure out which one of the 30 in a level you missed, especially since some only appear in one episode. Hunting for a missing Blue coin can mean repeating most of the episodes of a level. It may be better to hold off on turning in the coins until the end so know how many you've collected and to help track the number of Delfino Plaza Shines you've gotten.
*The most difficult Shines are the secret level replays, especially the ones where you only get one minute to collect the coins. Try to get these sooner rather than later since if you get stuck then it will be on one of these.
*One or two of the Secret Shines are in very obscure places, so do try to find them on your own, but there's no shame in looking some of them up in a guide like this one.
*When you first get into Corona Mountain, there's no point in fighting the final boss because you won't have the 119 other Shines yet. So just collect the Blue coins there, exit, get to 119, then return and fight the boss.
 
Here are some tallies to help you keep track of your progress. There are 240 Blue coins total, 30 each in the seven normal levels, 20 in Delfino Plaza, and 10 in Corona Mountain. (One of the Delfino Plaza coins is actually in the Airstrip and you can't get it until after Corona Mountain.)
 
As mentioned above, there are 40 Shines for Delfino Plaza, but the 100 coin Shine is counted separately so the total is 41. The airstrip has 2 Shines. Each of the normal levels has a Shine for each episode, plus two secret Shines and a 100 coin Shine, making 11 each or 77. So the total is 41+2+77=120.


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