Star Fox 2/Enemies: Difference between revisions

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These are launched directly from the Astropolis and make a B-line for your Satellite Defense System (SDS). If they reach your SDS they will turn it against you, charging its laser to fire on Corneria. They are the fasted moving thing in the game, both on the overworld and in a space battle. Only encountered on Hard and Expert difficulty.<br />
These are launched directly from the Astropolis and make a B-line for your Satellite Defense System (SDS). If they reach your SDS they will turn it against you, charging its laser to fire on Corneria. They are the fasted moving thing in the game, both on the overworld and in a space battle. Only encountered on Hard and Expert difficulty.<br />


If not destroyed before reaching your SDS, they will latch on requiring you to engage in an event similar to a battle on a planetary surface but with more vertical space. The Brain Spoilers will be static and are easily shot down. However, your SDS will be rotating making them somewhat difficult to track. *Note: Any time spent charging its laser will be reset upon contact with the Brain Spoilers.
If not destroyed before reaching your SDS, they will latch on requiring you to engage in an event similar to a battle on a planetary surface but with more vertical space. The Brain Spoilers will be static and are easily shot down. However, your SDS will be rotating making them somewhat difficult to track.
*Note: Any time spent charging its laser will be reset upon contact with the Brain Spoilers.


When engaged in space, you only have a few seconds to destroy them before they escape. An efficient strategy with Miyu or Fay is to immediately boost and shoot charged shots, as one hit will destroy them. As long as you can auto-target them you still have a chance to shoot them down, even if the model is not on screen.
When engaged in space, you only have a few seconds to destroy them before they escape. An efficient strategy with Miyu or Fay is to immediately boost and shoot charged shots, as one hit will destroy them. As long as you can auto-target them you still have a chance to shoot them down, even if the model is not on screen.
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===[[Image:SF2 Planet Missile Icon.png]] Planet Missile===
===[[Image:SF2 Planet Missile Icon.png]] Planet Missile===


Easily destroyed by a charged shot or a few laser blasts. It's health increases slightly based on difficulty and how far into a game you are. Can be accompanied by other Planet Missiles and Cluster Missiles.
Easily destroyed by a charged shot or a few laser blasts. It's health increases slightly based on difficulty and how far into a game you are. Can be accompanied by other Planet Missiles and Spread Missiles.


===[[Image:SF2 Spread Missile Icon.png]] Spread Missile===
===[[Image:SF2 Spread Missile Icon.png]] Spread Missile===


A single charged shot can take out the cluster. Beware not to let a stray laser connect before the charged shot as it will separate the group, leaving you with four independent missiles.
A single charged shot can take out the cluster. Beware not to let a stray laser connect before the charged shot as it will separate the group (hence the name "spread"), leaving you with four independent missiles. Can be accompanied by other Spread Missiles and Planet Missiles.


===[[Image:SF2 Turtle Missile Icon.png]] Turtle Missile===
===[[Image:SF2 Turtle Missile Icon.png]] Turtle Missile===
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