Super Smash Bros. Brawl/Classic: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
No edit summary
Line 3: Line 3:
In Classic Mode, you select your character, number of lives, and difficulty level, and battle your way through a series of 12 battles. Your opponents, allies, and the stage will be randomly chosen; however, each match is based on a different game series, so the characters and stage will be chosen from that series.
In Classic Mode, you select your character, number of lives, and difficulty level, and battle your way through a series of 12 battles. Your opponents, allies, and the stage will be randomly chosen; however, each match is based on a different game series, so the characters and stage will be chosen from that series.


==Level Order/Appearances==
==Stage Order/Appearances==
* Level 1: The Legend of Zelda universe (traditional universe)
 
* Level 2: Donkey Kong or Yoshi universe (Mario sub universe characters)
* Stage 1: The Legend of Zelda universe (traditional universe)
* Level 3: Pokémon universe (traditional universe)
* Stage 2: Donkey Kong or Yoshi universe (Mario sub universe characters)
* Level 4: Mother or Fire Emblem universe (Japan only RPG's)
* Stage 3: Pokémon universe (traditional universe)
* Target Smash!! (same Target Smash!! level as the difficulty chosen)
* Stage 4: Mother or Fire Emblem universe (Japan only RPG's)
* Level 5: Kirby universe (traditional universe)
* Bonus Stage 1: Target Smash!! (same Target Smash!! level as the difficulty chosen)
* Level 6: Metroid or Pikmin universe (planet explorers)
* Stage 5: Kirby universe (traditional universe)
* Level 7: Star Fox or F-Zero universe (spaceship flyers)
* Stage 6: Metroid or Pikmin universe (planet explorers)
* Level 8: Mario universe (traditional universe)
* Stage 7: Star Fox or F-Zero universe (spaceship flyers)
* Level 9: Game and Watch, Kid Icarus, Ice Climber, or R.O.B universe (obscure retro characters)
* Stage 8: Mario universe (traditional universe)
* Level 10: WarioWare, Metal Gear, or Sonic universe (third party characters or portrayed that way in universe)
* Stage 9: Game and Watch, Kid Icarus, Ice Climber, or R.O.B universe (obscure retro characters)
* Target Smash!! (one Target Smash!! level higher; or Level 5 again if done on Intense)
* Stage 10: WarioWare, Metal Gear, or Sonic universe (third party characters or portrayed that way in universe)
* Bonus Stage 2: Target Smash!! (one Target Smash!! level higher; or Level 5 again if done on Intense)
* Stage 11: Free for All Battle (three random characters)
* Stage 11: Free for All Battle (three random characters)
* Stage 12: Final Battle (Master Hand and depending with the situation Crazy Hand)
* Stage 12: Final Battle (Master Hand and depending with the situation Crazy Hand)
Line 28: Line 29:
* Metal matches: Your opponent is metallic, as if they'd picked up a metal box. Metal opponents are resistant to launching and flinching, but are pretty much doomed if you can trap them under the stage. For best results, have a light character as metal. Pit is better to have as metal, since he can go down faster than any other light character and the fact that he won't have the chance to use his Up-Special in time.
* Metal matches: Your opponent is metallic, as if they'd picked up a metal box. Metal opponents are resistant to launching and flinching, but are pretty much doomed if you can trap them under the stage. For best results, have a light character as metal. Pit is better to have as metal, since he can go down faster than any other light character and the fact that he won't have the chance to use his Up-Special in time.
* Multi-Man matches: You fight 10 duplicates of the same character. Each duplicate only takes a few hits to knock offscreen, though. On the other hand, if you are playing on Very Hard or higher, they would have to take about as much as they would if there was one. Best to have any light character on the harder levels, excluding Pit.
* Multi-Man matches: You fight 10 duplicates of the same character. Each duplicate only takes a few hits to knock offscreen, though. On the other hand, if you are playing on Very Hard or higher, they would have to take about as much as they would if there was one. Best to have any light character on the harder levels, excluding Pit.
For the first 10 stages, no two battles are going to appear consecutively.


===Target Smash!!===
===Target Smash!!===
There are two rounds of [[Super Smash Bros. Brawl/Target Smash|Target Smash]] between matches. The first corresponds to the chosen difficulty level. The second corresponds to the next highest difficulty level.
There are two bonus stages of [[Super Smash Bros. Brawl/Target Smash|Target Smash]] between matches. Board the Platforms (from [[Super Smash Bros.]]) and Race to the Finish (from both the original game and [[Super Smash Bros. Melee]]) were both removed in [[Brawl]] to make room for the second Target Smash bonus stage. The first corresponds to the chosen difficulty level. The second corresponds to the next highest difficulty level.
*Easy:Level 1, Level 2
*Easy: Level 1, Level 2
*Normal:Level 2, Level 3
*Normal: Level 2, Level 3
*Hard:Level 3, Level 4
*Hard: Level 3, Level 4
*Very Hard:Level 4, Level 5
*Very Hard:Level 4, Level 5
*Intense:Level 5, Level 5
*Intense: Level 5, Level 5


===Final 2===
===Final 2===
Anonymous user