From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (adding boss images)
mNo edit summary
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Header Nav|game=Astro Warrior|num=1|onepage=1}}
{{Header Bar|game=Astro Warrior}}
{{Infobox
{{Game
|completion=2
|image=AstroWarrior cover.jpg
|title=Astro Warrior
|title=Astro Warrior
|image=AstroWarrior cover.jpg
|developer=[[Sega]]
|developer=[[Sega]]
|publisher=[[Sega]]
|publisher=[[Sega]]
|released={{rd|1986}}
|year=1986
|systems={{syslist|sms}}
|genre=[[Shooter]]
|genre=[[Shooter]]
|systems=[[Sega Master System]]
|modes=[[Single player]]
|modes=[[Single player]]
}}
}}
{{floatingtoc|left}}
'''Astro Warrior''' is a video game developed and manufactured by [[Sega]] for the [[Master System]] in [[1986]].
'''Astro Warrior''' is a video game developed and manufactured by [[Sega]] for the [[Master System]] in [[1986]].


Line 15: Line 17:


In Brazil, [[Tec Toy]] released the game as Sapo Xulé: S.O.S. Lagoa Poluida (translated as "Smeely Feet Frog: S.O.S. Poisoned Lagoon"), where the player's ship was altered to look like a cartoon ship piloted by Sapo Xulé (a Brazilian comic/cartoon frog character), and the background was recolored green so that the levels resembled a swamp. The game was released in [[1995]].
In Brazil, [[Tec Toy]] released the game as Sapo Xulé: S.O.S. Lagoa Poluida (translated as "Smeely Feet Frog: S.O.S. Poisoned Lagoon"), where the player's ship was altered to look like a cartoon ship piloted by Sapo Xulé (a Brazilian comic/cartoon frog character), and the background was recolored green so that the levels resembled a swamp. The game was released in [[1995]].
__TOC__


The game is a basic top down shooter that was common at the time, similar to [[Zanac]] for the [[NES]]. The game plays through three zones with a boss at the end of each. Astro Warrior's three zones each have many different kinds of enemies that attack in various patterns. The stages themselves have no obstacles. Like most shooters, learning the enemies' patterns and how best to deal with them is the key to success.
The game is a basic top down shooter that was common at the time, similar to [[Zanac]] for the [[NES]]. The game plays through three zones with a boss at the end of each. Astro Warrior's three zones each have many different kinds of enemies that attack in various patterns. The stages themselves have no obstacles. Like most shooters, learning the enemies' patterns and how best to deal with them is the key to success.
Line 22: Line 22:
Also as important is collecting power-ups, which can be accomplished by shooting at targets on the ground. These power-ups are vital to the game, as it is almost unplayable without them, especially the speed-ups. Without speed-ups, your ship moves far too slowly to avoid enemy fire. The other power-ups include a stronger laser weapon and two [[Gradius]]-style options.
Also as important is collecting power-ups, which can be accomplished by shooting at targets on the ground. These power-ups are vital to the game, as it is almost unplayable without them, especially the speed-ups. Without speed-ups, your ship moves far too slowly to avoid enemy fire. The other power-ups include a stronger laser weapon and two [[Gradius]]-style options.


==Artwork==
<gallery>
<gallery>
Image:AstroWarrior-HangOn_cover.jpg|The Astro Warrior / Hang-On Combo Cartrdige.
File:AstroWarrior-HangOn cover.jpg|The Astro Warrior / Hang-On Combo Cartrdige.
Image:AstroWarrior-PitPot_cover.jpg|The Astro Warrior / Pit Pot Combo Cartridge.
File:AstroWarrior-PitPot cover.jpg|The Astro Warrior / Pit Pot Combo Cartridge.
Image:AstroWarrior-PitPot_selectscreen.gif|The Astro Warrior / Pit Pot select screen.
File:AstroWarrior-PitPot selectscreen.gif|The Astro Warrior / Pit Pot select screen.
</gallery>
</gallery>


==Gameplay==
==Gameplay==
[[File:Astro Warrior Title Screen.png|thumb|Start screen.]]
Astro Warrior is a simple game in that all you do is fly around and shoot. There are enemies to shoot and also power-up blocks in the background. Most enemies shoot at you, so you need to dodge their fire, and if you run into an enemy, it also destroys you. There is no health in the game; one hit destroys your ship and you only get three lives, although you can earn up to four more lives at a rate of one per 50,000 points. The controls are simple:
Astro Warrior is a simple game in that all you do is fly around and shoot. There are enemies to shoot and also power-up blocks in the background. Most enemies shoot at you, so you need to dodge their fire, and if you run into an enemy, it also destroys you. There is no health in the game; one hit destroys your ship and you only get three lives, although you can earn up to four more lives at a rate of one per 50,000 points. The controls are simple:


*{{sms|Neutral|Dpad}}: Moves your ship around in any direction.
* {{sms|Neutral|Dpad}}: Moves your ship around in any direction.
*{{sms|1}} and {{sms|2}}: Both buttons fire your weapon.
* {{sms|1}} and {{sms|2}}: Both buttons fire your weapon.


The game constantly scrolls, which means your ship appears to be moving forward (up the screen) whether you move or not. You can move from side to side and front to back. Gameplay consists of destroying enemies and power-up blocks, dodging enemy fire and reaching the end of the level where a boss fight ensues. There are three zones to beat, after which the game loops and you replay the zones going slightly faster and with more enemies. The zones will loop indefinitely, except on the Astro Warrior / Hang-On Combo Cartridge, which ends after the third iteration.
The game constantly scrolls, which means your ship appears to be moving forward (up the screen) whether you move or not. You can move from side to side and front to back. Gameplay consists of destroying enemies and power-up blocks, dodging enemy fire and reaching the end of the level where a boss fight ensues. There are three zones to beat, after which the game loops and you replay the zones going slightly faster and with more enemies. The zones will loop indefinitely, except on the Astro Warrior / Hang-On Combo Cartridge, which ends after the third iteration.
Line 38: Line 40:
{| width="100%"
{| width="100%"
|-align="center" valign="bottom"
|-align="center" valign="bottom"
|width="33.33%"|[[Image:AstroWarrior_startship.png]]<br /><br />'''Starting ship'''
|width="33%"|[[File:AstroWarrior startship.png]]<br />'''Starting ship'''
|width="33.33%"|[[Image:AstroWarrior_tripleshotship.png]]<br /><br />'''Triple shot ship'''
|width="33%"|[[File:AstroWarrior tripleshotship.png]]<br />'''Triple shot ship'''
|width="33.33%"|[[Image:AstroWarrior_lasership.png]]<br /><br />'''Laser beam ship'''
|width="33%"|[[File:AstroWarrior lasership.png]]<br />'''Laser beam ship'''
|}
|}


Line 48: Line 50:
You start out shooting a single bullet from the front of your ship. Successive weapons power-ups will upgrade your weapons and also change the form of your ship. These power-ups look like the form your ship will take. After the Laser Beam upgrade, you can earn two follower drones, which shoot the same type of ammo your ship uses and follow your movements.
You start out shooting a single bullet from the front of your ship. Successive weapons power-ups will upgrade your weapons and also change the form of your ship. These power-ups look like the form your ship will take. After the Laser Beam upgrade, you can earn two follower drones, which shoot the same type of ammo your ship uses and follow your movements.


{|{{prettytable}}
{| {{prettytable|notwide=1|text center=1}}
! Power-up !! Weapon !! # Blocks !! Description
! Image
! width=190px | [[File:AstroWarrior tripleshot.png]]
! width=190px | [[File:AstroWarrior laserbeams.png]]
! width=190px | [[File:AstroWarrior copydrone.png]]
! width=190px | [[File:AstroWarrior copydrone.png]]
|-
|-
! [[Image:AstroWarrior_tripleshot.png]]
! Name
| Triple Shot || 24 || Your ship fires three bullets in straight parallel lines upwards from your ship.
! Triple Shot || Laser Beams || Drone 1 || Drone 2
|-
|-
! [[Image:AstroWarrior_laserbeams.png]]
! # of Blocks
| Laser Beams || 48 || Your ship fires dual lasers in straight parallel lines upwards from your ship.
! 24 || 48 || 72 || 96
|-
|-
! [[Image:AstroWarrior_copydrone.png]]
! Description
| Drone 1 || 72 || This small block follows your ship and fires whatever ammo you are currently using.
| Fires 3 bullets in straight parallel lines. || Fires dual lasers in straight parallel lines. || A small block fires bullets that match the player's ammo. || Same as Drone 1.
|-
! [[Image:AstroWarrior_copydrone.png]]
| Drone 2 || 96 || Same as Drone 1.
|}
|}


[[File:AstroWarrior speedup.png|left]]
Interspersed with the weapons upgrades are speed-ups, which are necessary to be able to avoid the increased enemy presence and rate of fire.
Interspersed with the weapons upgrades are speed-ups, which are necessary to be able to avoid the increased enemy presence and rate of fire.
 
{| {{prettytable|notwide=1}}
{|{{prettytable}}
! # of Blocks
! Speed-up !!colspan="6"| # Blocks
|-
! [[Image:AstroWarrior_speedup.png]]
| 12 || 36 || 60 || 84 || 108 || 120
| 12 || 36 || 60 || 84 || 108 || 120
|}
|}
Line 76: Line 77:


==Galaxy Zone==
==Galaxy Zone==
{|{{prettytable|notwide=1}}
[[File:AstroWarrior blockwall.png|thumb|Galaxy Zone wall.]]
{| {{prettytable|notwide=1}}
|+ Zone Info
|+ Zone Info
|-
|-
Line 83: Line 85:
|}
|}


{{-}}
===Zanoni===
===Zanoni===
<center>[[Image:AstroWarrior_zanoni.png]]</center>
[[File:AstroWarrior zanoni.png|center]]
 
==Asteroid Zone==
==Asteroid Zone==
{|{{prettytable|notwide=1}}
[[File:AstroWarrior blockwall2.png|thumb|Asteroid Zone wall.]]
{| {{prettytable|notwide=1}}
|+ Zone Info
|+ Zone Info
|-
|-
Line 93: Line 98:
|}
|}


{{-}}
===Nebiros===
===Nebiros===
<center>[[Image:AstroWarrior_nebiros.png]]</center>
[[File:AstroWarrior nebiros.png|center]]
 
==Nebula Zone==
==Nebula Zone==
{|{{prettytable|notwide=1}}
[[File:AstroWarrior blockwall3.png|thumb|Nebula Zone wall.]]
{| {{prettytable|notwide=1}}
|+ Zone Info
|+ Zone Info
|-
|-
Line 103: Line 111:
|}
|}


{{-}}
===Belzebul===
===Belzebul===
<center>[[Image:AstroWarrior_belzebul.png]]</center>
[[File:AstroWarrior belzebul.png|center]]
 
==Enemy list==
==Enemy list==
As expected, the enemies get tougher as you go along, requiring more hits from regular weaponry and shooting at a heavier rate of fire and moving faster. In addition to the normal enemy characteristics, they also become more dangerous after beating the three zones. From that point on, you may see differences in the number of enemies and how they attack.
As expected, the enemies get tougher as you go along, requiring more hits from regular weaponry and shooting at a heavier rate of fire and moving faster. In addition to the normal enemy characteristics, they also become more dangerous after beating the three zones. From that point on, you may see differences in the number of enemies and how they attack.


{|{{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
!class="unsortable"| Enemy !! Order Seen !! Points !!class="unsortable"| First Attack !!class="unsortable"| Second Attack
!class="unsortable"| Enemy !! Order Seen !! Points !!class="unsortable"| First Attack !!class="unsortable"| Second Attack
|-
|-
! [[Image:AstroWarrior_batship.png]]
! [[File:AstroWarrior batship.png]]
| 1 || 100 || None. Flight of six in a row. Hit the first one to explode all. || Shoots intermittent fireballs.
| 1 || 100 || None. Flight of six in a row. Hit the first one to explode all. || Shoots intermittent fireballs.
|-
|-
! [[Image:AstroWarrior_plasmaball.png]]
! [[File:AstroWarrior plasmaball.png]]
| 2 || 100 || None. Sets of four or eight travel lazily down the screen. || Each shoots a fireball until killed.
| 2 || 100 || None. Sets of four or eight travel lazily down the screen. || Each shoots a fireball until killed.
|-
|-
! [[Image:AstroWarrior_greencross.png]]
! [[File:AstroWarrior greencross.png]]
| 3 || 100 || None. Moved back and forth in place. || Shoots intermittent fireballs.
| 3 || 100 || None. Moved back and forth in place. || Shoots intermittent fireballs.
|-
|-
! [[Image:AstroWarrior_purpleorb.png]]
! [[File:AstroWarrior purpleorb.png]]
| 4 || 100 || None. Four in a horizontal line come halfway down the screen, circle around then break up. || Shoots intermittent fireballs.
| 4 || 100 || None. Four in a horizontal line come halfway down the screen, circle around then break up. || Shoots intermittent fireballs.
|-
|-
! [[Image:AstroWarrior_greenjumper.png]]
! [[File:AstroWarrior greenjumper.png]]
| 5 || 200 || Comes down in vertical rows, then jumps from bottom of screen to your ship. || {{n/a}}
| 5 || 200 || Comes down in vertical rows, then jumps from bottom of screen to your ship. || {{n/a}}
|-
|-
! [[Image:AstroWarrior_firewheel.png]]
! [[File:AstroWarrior firewheel.png]]
| 6 || 200 || Comes in from top and sides of screen, stays in fixed position and shoot a fireball. || Shoots more fireballs.
| 6 || 200 || Comes in from top and sides of screen, stays in fixed position and shoot a fireball. || Shoots more fireballs.
|-
|-
! [[Image:AstroWarrior_fireballs.png]]
! [[File:AstroWarrior fireballs.png]]
| 7 || 100 || Waves of 12+ come down toward your ship. || {{n/a}}
| 7 || 100 || Waves of 12+ come down toward your ship. || {{n/a}}
|-
|-
! [[Image:AstroWarrior_icicles.png]]
! [[File:AstroWarrior icicles.png]]
| 8 || 100 || Slowly falls straight down the screen. Shoot one side and the other quickly drops down. || Shoots fireballs in toward the center of the screen.
| 8 || 100 || Slowly falls straight down the screen. Shoot one side and the other quickly drops down. || Shoots fireballs in toward the center of the screen.
|-
|-
! [[Image:AstroWarrior_greensaucer.png]]
! [[File:AstroWarrior greensaucer.png]]
| 9 || 200 || Comes down the side of the screen farthest from your ship then releases a vertical wave of fireballs. || Releases more waves.
| 9 || 200 || Comes down the side of the screen farthest from your ship then releases a vertical wave of fireballs. || Releases more waves.
|-
|-
! [[Image:AstroWarrior_bluebomber.png]]
! [[File:AstroWarrior bluebomber.png]]
| 10 || 100 || Comes down in patterns of four to six, makes a sudden maneuver left or right when it reaches the bottom. || Shoots a fireball while manuevering.
| 10 || 100 || Comes down in patterns of four to six, makes a sudden maneuver left or right when it reaches the bottom. || Shoots a fireball while maneuvering.
|-
|-
! [[Image:AstroWarrior_spacespider.png]]
! [[File:AstroWarrior spacespider.png]]
| 11 || 200 || Spread out in a line across the screen, falls down slowly. If it reaches the bottom, attempts to ram your ship. || {{n/a}}
| 11 || 200 || Spread out in a line across the screen, falls down slowly. If it reaches the bottom, attempts to ram your ship. || {{n/a}}
|-
|-
! [[Image:AstroWarrior_browndropper.png]]
! [[File:AstroWarrior browndropper.png]]
| 12 || 100 || A horizontal row of eight, moves quickly down the screen. || Faster rate of movement.
| 12 || 100 || A horizontal row of eight, moves quickly down the screen. || Faster rate of movement.
|-
|-
! [[Image:AstroWarrior_wallslider.png]]
! [[File:AstroWarrior wallslider.png]]
| 13 || 100 || Slides up and down the sides of the screen shooting fireballs at you. || Faster rate of fire.
| 13 || 100 || Slides up and down the sides of the screen shooting fireballs at you. || Faster rate of fire.
|-
|-
! [[Image:AstroWarrior_yellowjack.png]]
! [[File:AstroWarrior yellowjack.png]]
| 14 || 200 || Groups of six to eight follow each other down in a zig-zag patter shooting fireballs. || Faster movement and faster rate of fire.
| 14 || 200 || Groups of six to eight follow each other down in a zig-zag patter shooting fireballs. || Faster movement and faster rate of fire.
|-
|-
! [[Image:AstroWarrior_invincibleorb.png]]
! [[File:AstroWarrior invincibleorb.png]]
| 15 || {{n/a}} || Bloom all across the screen and move slowly down. These are impenetrable. || Faster downward movement.
| 15 || {{n/a}} || Bloom all across the screen and move slowly down. These are impenetrable. || Faster downward movement.
|-
|-
! [[Image:AstroWarrior_multipletriangle.png]]
! [[File:AstroWarrior multipletriangle.png]]
| 16 || 200 || Groups of three or four quickly begin to multiply in random directions across the screen. || Faster rate of multiplication.
| 16 || 200 || Groups of three or four quickly begin to multiply in random directions across the screen. || Faster rate of multiplication.
|-
|-
! [[Image:AstroWarrior_steelball.png]]
! [[File:AstroWarrior steelball.png]]
| 17 || 200 || Horizontal rows of two followed by three come down and shoot two fireballs diagonally downward. || Shoot a second volley of fireballs.
| 17 || 200 || Horizontal rows of two followed by three come down and shoot two fireballs diagonally downward. || Shoot a second volley of fireballs.
|-
|-
! [[Image:AstroWarrior_Greenspinner.png]]
! [[File:AstroWarrior Greenspinner.png]]
| 18 || 200 || These come down a couple at a time and release small glider that circle them, which take an additional shot to kill. || Shoots fireballs as well.
| 18 || 200 || These come down a couple at a time and release small glider that circle them, which take an additional shot to kill. || Shoots fireballs as well.
|}
|}
Line 168: Line 178:
[[Category:Sega]]
[[Category:Sega]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Sega Master System]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 18:23, 1 May 2022

Box artwork for Astro Warrior.
Box artwork for Astro Warrior.
Astro Warrior
Developer(s)Sega
Publisher(s)Sega
Year released1986
System(s)Sega Master System
Genre(s)Shooter
ModesSingle player
Neoseeker Related Pages
LinksAstro Warrior ChannelSearchSearch

Astro Warrior is a video game developed and manufactured by Sega for the Master System in 1986.

The game was released as a stand-alone game, as a Combo Cartridge with Hang-On and a Combo Cartridge with Pit Pot. There are no differences in gameplay between them, except the game ends after you beat Belzebul the third time on the Hang-On/Astro Warrior double cart. The other versions cycle infinitely.

In Brazil, Tec Toy released the game as Sapo Xulé: S.O.S. Lagoa Poluida (translated as "Smeely Feet Frog: S.O.S. Poisoned Lagoon"), where the player's ship was altered to look like a cartoon ship piloted by Sapo Xulé (a Brazilian comic/cartoon frog character), and the background was recolored green so that the levels resembled a swamp. The game was released in 1995.

The game is a basic top down shooter that was common at the time, similar to Zanac for the NES. The game plays through three zones with a boss at the end of each. Astro Warrior's three zones each have many different kinds of enemies that attack in various patterns. The stages themselves have no obstacles. Like most shooters, learning the enemies' patterns and how best to deal with them is the key to success.

Also as important is collecting power-ups, which can be accomplished by shooting at targets on the ground. These power-ups are vital to the game, as it is almost unplayable without them, especially the speed-ups. Without speed-ups, your ship moves far too slowly to avoid enemy fire. The other power-ups include a stronger laser weapon and two Gradius-style options.

Artwork[edit]

Gameplay[edit]

Start screen.

Astro Warrior is a simple game in that all you do is fly around and shoot. There are enemies to shoot and also power-up blocks in the background. Most enemies shoot at you, so you need to dodge their fire, and if you run into an enemy, it also destroys you. There is no health in the game; one hit destroys your ship and you only get three lives, although you can earn up to four more lives at a rate of one per 50,000 points. The controls are simple:

  • Neutral dpad: Moves your ship around in any direction.
  • 1 button and 2 button: Both buttons fire your weapon.

The game constantly scrolls, which means your ship appears to be moving forward (up the screen) whether you move or not. You can move from side to side and front to back. Gameplay consists of destroying enemies and power-up blocks, dodging enemy fire and reaching the end of the level where a boss fight ensues. There are three zones to beat, after which the game loops and you replay the zones going slightly faster and with more enemies. The zones will loop indefinitely, except on the Astro Warrior / Hang-On Combo Cartridge, which ends after the third iteration.


Starting ship

Triple shot ship

Laser beam ship

Power-ups[edit]

As you go through the game, the enemies get harder and faster, so it is important to collect the power-ups and speed-ups as you get them. The come directly down the center of the screen, and are somewhat hard to see amidst a lot of exploding enemies and enemy fire. To gain power-ups, you must shoot out the power-up blocks in the background. After a certain amount of blocks have been destroyed, a power-up will be sent out for you.

You start out shooting a single bullet from the front of your ship. Successive weapons power-ups will upgrade your weapons and also change the form of your ship. These power-ups look like the form your ship will take. After the Laser Beam upgrade, you can earn two follower drones, which shoot the same type of ammo your ship uses and follow your movements.

Image
Name Triple Shot Laser Beams Drone 1 Drone 2
# of Blocks 24 48 72 96
Description Fires 3 bullets in straight parallel lines. Fires dual lasers in straight parallel lines. A small block fires bullets that match the player's ammo. Same as Drone 1.

Interspersed with the weapons upgrades are speed-ups, which are necessary to be able to avoid the increased enemy presence and rate of fire.

# of Blocks 12 36 60 84 108 120

After the 120th block, if you don't already have it, you'll get the Laser Beam upgrade every 12 power-up blocks. Once you have the Laser Beam upgrade and are over 120 blocks, no more upgrades will appear. Every time you die, your block counter is set back to zero and you begin collecting weapons upgrades and speed-ups again from the beginning.

Galaxy Zone[edit]

Galaxy Zone wall.
Zone Info
Power-up blocks 159

Zanoni[edit]

Asteroid Zone[edit]

Asteroid Zone wall.
Zone Info
Power-up blocks 131

Nebiros[edit]

Nebula Zone[edit]

Nebula Zone wall.
Zone Info
Power-up blocks 116

Belzebul[edit]

Enemy list[edit]

As expected, the enemies get tougher as you go along, requiring more hits from regular weaponry and shooting at a heavier rate of fire and moving faster. In addition to the normal enemy characteristics, they also become more dangerous after beating the three zones. From that point on, you may see differences in the number of enemies and how they attack.

Enemy Order Seen Points First Attack Second Attack
1 100 None. Flight of six in a row. Hit the first one to explode all. Shoots intermittent fireballs.
2 100 None. Sets of four or eight travel lazily down the screen. Each shoots a fireball until killed.
3 100 None. Moved back and forth in place. Shoots intermittent fireballs.
4 100 None. Four in a horizontal line come halfway down the screen, circle around then break up. Shoots intermittent fireballs.
5 200 Comes down in vertical rows, then jumps from bottom of screen to your ship. N/A
6 200 Comes in from top and sides of screen, stays in fixed position and shoot a fireball. Shoots more fireballs.
7 100 Waves of 12+ come down toward your ship. N/A
8 100 Slowly falls straight down the screen. Shoot one side and the other quickly drops down. Shoots fireballs in toward the center of the screen.
9 200 Comes down the side of the screen farthest from your ship then releases a vertical wave of fireballs. Releases more waves.
10 100 Comes down in patterns of four to six, makes a sudden maneuver left or right when it reaches the bottom. Shoots a fireball while maneuvering.
11 200 Spread out in a line across the screen, falls down slowly. If it reaches the bottom, attempts to ram your ship. N/A
12 100 A horizontal row of eight, moves quickly down the screen. Faster rate of movement.
13 100 Slides up and down the sides of the screen shooting fireballs at you. Faster rate of fire.
14 200 Groups of six to eight follow each other down in a zig-zag patter shooting fireballs. Faster movement and faster rate of fire.
15 N/A Bloom all across the screen and move slowly down. These are impenetrable. Faster downward movement.
16 200 Groups of three or four quickly begin to multiply in random directions across the screen. Faster rate of multiplication.
17 200 Horizontal rows of two followed by three come down and shoot two fireballs diagonally downward. Shoot a second volley of fireballs.
18 200 These come down a couple at a time and release small glider that circle them, which take an additional shot to kill. Shoots fireballs as well.