(→Gameplay: well of course switching the machine off will end the game! (8-bit computers aren't "consoles" though)) |
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{{Header | {{Header Bar|game=Weetabix Versus The Titchies}} | ||
{{Game | |||
|completion=2 | |||
|image=Weetabix Versus The Titchies cover.jpg | |||
|title=Weetabix Versus The Titchies | |title=Weetabix Versus The Titchies | ||
|developer=[[Romik Software]] | |developer=[[Romik Software]] | ||
|publisher=[[Romik Software]] | |publisher=[[Romik Software]] | ||
| | |year=1984 | ||
| | |systems={{syslist|zx|cpc|dragon|c64|bbc}} | ||
| | |designer=David Byrden (ZX, CPC, D32/64),<br>Steve Clark (BBC) | ||
|genre=[[Shooter]] | |||
|players=1 | |players=1 | ||
|modes=[[Single player]] | |modes=[[Single player]] | ||
Line 17: | Line 18: | ||
''This is from the back of the cassette's inlay card, the front of which is shown in the image to the right:'' | ''This is from the back of the cassette's inlay card, the front of which is shown in the image to the right:'' | ||
<center>''The Weetabix are being attacked by the Titchies. Your job is to help them beat''< | <center>''The Weetabix are being attacked by the Titchies. Your job is to help them beat''<br> | ||
''off these attacks.''<br> | |||
''Fortunately the rest of the Weetabix have found a supply of Weetarockets below''<br> | |||
''the screen, so with your help Dunk can throw these up the screen to defeat the''<br> | |||
''evil Titchy threat.''<br> | |||
© Weetabix 1984</center> | |||
==Gameplay== | ==Gameplay== | ||
The player must use the {{kbd|Z}} and {{kbd|X}} keys, to direct "Dunk" (a member of "The Weetabix" gang, from the television commercials of the time) left and right, with {{kbd|M}} to make him throw his missile up at the Titchies, and {{kbd|Space}} to activate his shield; however, if Dunk gets hit by a bullet fired down at him by a Titchy his shield will activate automatically and drain some of his "Neet Weet" energy (displayed on the left side of the screen). Dunk is also not automatically equipped with missiles, as they are passed up to him from the bottom of the screen by "Bixy", "Crunch", "Brains" and "Brian", the other members of "The Weetabix" gang, so you will have to direct him towards them - and the Titchies will also move in a [[Galaxian]]-like formation (in that they ascend slowly up the screen, before flying down towards the ground). Once Dunk has killed all fourteen Titchies on the current level, his "Neet Weet" energy shall get replenished for the next level; the scoring system is also one of the simplest ever seen in a video game (10x the current level's number for each Titchy). The game will continue until Dunk runs out of "Neet Weet" energy despite it being replenished after every level. | The player must use the {{kbd|Z}} and {{kbd|X}} keys, to direct "Dunk" (a member of "The Weetabix" gang, from the television commercials of the time) left and right, with {{kbd|M}} to make him throw his missile up at the Titchies, and {{kbd|Space}} to activate his shield; however, if Dunk gets hit by a bullet fired down at him by a Titchy his shield will activate automatically and drain some of his "Neet Weet" energy (displayed on the left side of the screen). Dunk is also not automatically equipped with missiles, as they are passed up to him from the bottom of the screen by "Bixy", "Crunch", "Brains" and "Brian", the other members of "The Weetabix" gang, so you will have to direct him towards them - and the Titchies will also move in a [[Galaxian]]-like formation (in that they ascend slowly up the screen, before flying down towards the ground). Once Dunk has killed all fourteen Titchies on the current level, his "Neet Weet" energy shall get replenished for the next level; the scoring system is also one of the simplest ever seen in a video game (10x the current level's number for each Titchy). The game will continue until Dunk runs out of "Neet Weet" energy despite it being replenished after every level - and the maximum possible score that the player can get in the game is 99990 while the maximum possible level they can reach is 99. | ||
<gallery> | <gallery> | ||
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File:Weetabix Versus The Titchies title screen (Amstrad CPC).png|Amstrad CPC title screen | File:Weetabix Versus The Titchies title screen (Amstrad CPC).png|Amstrad CPC title screen | ||
File:Weetabix Versus The Titchies title screen (Commodore 64).png|C64 version's title screen | File:Weetabix Versus The Titchies title screen (Commodore 64).png|C64 version's title screen | ||
</gallery> | File:Weetabix Versus The Titchies title screen (Dragon 32).png|D32 version's title screen | ||
File:Weetabix Versus The Titchies title screen (BBC Micro).png|BBC version's title screen | |||
File:Weetabix Versus The Titchies instruction screen (BBC Micro).png|BBC version instructions. | |||
</gallery> | |||
[[Category:Romik Software]] | [[Category:Romik Software]] | ||
[[Category:Shooter]] | [[Category:Shooter]] | ||
[[Category:Single player]] | [[Category:Single player]] |
Latest revision as of 05:45, 5 August 2022
![Box artwork for Weetabix Versus The Titchies.](http://cdn.wikimg.net/en/strategywiki/images/thumb/b/b4/Weetabix_Versus_The_Titchies_cover.jpg/250px-Weetabix_Versus_The_Titchies_cover.jpg)
Weetabix Versus The Titchies | |
---|---|
Developer(s) | Romik Software |
Publisher(s) | Romik Software |
Year released | 1984 |
System(s) | Sinclair ZX Spectrum, Amstrad CPC, Dragon 32/64, Commodore 64/128, BBC Micro |
Designer(s) | David Byrden (ZX, CPC, D32/64), Steve Clark (BBC) |
---|---|
Genre(s) | Shooter |
Players | 1 |
Modes | Single player |
Weetabix Versus The Titchies is a Space Invaders-style fixed shooter game which was released by Romik Software for the Sinclair ZX Spectrum, Amstrad CPC, Dragon 32 & 64, and Commodore 64 in 1984; as the name suggests, it is a promotional game for the Weetabix breakfast cereal, and it could only get acquired by collecting tokens from boxes (and sending them away) at the time of its release.
Story[edit]
This is from the back of the cassette's inlay card, the front of which is shown in the image to the right:
off these attacks.
Fortunately the rest of the Weetabix have found a supply of Weetarockets below
the screen, so with your help Dunk can throw these up the screen to defeat the
evil Titchy threat.
Gameplay[edit]
The player must use the Z and X keys, to direct "Dunk" (a member of "The Weetabix" gang, from the television commercials of the time) left and right, with M to make him throw his missile up at the Titchies, and Space to activate his shield; however, if Dunk gets hit by a bullet fired down at him by a Titchy his shield will activate automatically and drain some of his "Neet Weet" energy (displayed on the left side of the screen). Dunk is also not automatically equipped with missiles, as they are passed up to him from the bottom of the screen by "Bixy", "Crunch", "Brains" and "Brian", the other members of "The Weetabix" gang, so you will have to direct him towards them - and the Titchies will also move in a Galaxian-like formation (in that they ascend slowly up the screen, before flying down towards the ground). Once Dunk has killed all fourteen Titchies on the current level, his "Neet Weet" energy shall get replenished for the next level; the scoring system is also one of the simplest ever seen in a video game (10x the current level's number for each Titchy). The game will continue until Dunk runs out of "Neet Weet" energy despite it being replenished after every level - and the maximum possible score that the player can get in the game is 99990 while the maximum possible level they can reach is 99.
-
ZX Spectrum title screen.
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Amstrad CPC title screen
-
C64 version's title screen
-
D32 version's title screen
-
BBC version's title screen
-
BBC version instructions.