Battlestations: Pacific/Dreadnought: Difference between revisions

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==Escort==
==Escort==
{{quote|A US Carrier under kamikaze attacks is trying to make its way to safety. The US must provide air cover until the carrier leaves the battle zone whilst the Japanese must destroy the enemy carrier with their kamikazes before she can escape.|Map Description}}
{{quote|A US Carrier under kamikaze attacks is trying to make its way to safety. The US must provide air cover until the carrier leaves the battle zone whilst the Japanese must destroy the enemy carrier with their kamikazes before she can escape.|Map Description}}
[[Image:BSP EscortDreadnoughtTorpedoLaunch.PNG|right|thumb|American B-25s torpedo the Mogami-class cruiser.]][[Image:BSP EscortDreadnoughtRocketLaunch.PNG|left|thumb|J2M Raidens' rockets are effective only against air units. Keep them light for attacking fighters but use rockets on bombers.]]
[[File:BSP EscortDreadnoughtTorpedoLaunch.PNG|right|thumb|American B-25s torpedo the Mogami-class cruiser.]][[File:BSP EscortDreadnoughtRocketLaunch.PNG|left|thumb|J2M Raidens' rockets are effective only against air units. Keep them light for attacking fighters but use rockets on bombers.]]
This fairly straightforward mission involves a Lexington-class carrier that must be escorted to safety, or eliminated quickly. Even without air superiority, the Japanese will have to fight an uphill battle against the American pilots as well as the carrier's escorts - a quartet of Fletcher-class destroyers.
This fairly straightforward mission involves a Lexington-class carrier that must be escorted to safety, or eliminated quickly. Even without air superiority, the Japanese will have to fight an uphill battle against the American pilots as well as the carrier's escorts - a quartet of Fletcher-class destroyers.


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The Japanese have two bases - one to the southeast of the carrier and another to the northwest. Japanese players should try to use this to their advantage and force the CAP to split up, potentially allowing one of the kamikazes in on the carrier or its destroyer escort.
The Japanese have two bases - one to the southeast of the carrier and another to the northwest. Japanese players should try to use this to their advantage and force the CAP to split up, potentially allowing one of the kamikazes in on the carrier or its destroyer escort.
[[Image:BSP EscortDreadnoughtJapaneseWin.PNG|right|thumb|The American carrier burns once the Allies' reinforcements have been intercepted.]][[Image:BSP EscortDreadnoughtCAPWall.PNG|left|thumb|The Japanese will be fighting an uphill battle for the first part of the mission.]]
[[File:BSP EscortDreadnoughtJapaneseWin.PNG|right|thumb|The American carrier burns once the Allies' reinforcements have been intercepted.]][[File:BSP EscortDreadnoughtCAPWall.PNG|left|thumb|The Japanese will be fighting an uphill battle for the first part of the mission.]]
Both the Japanese and the Allies receive AI reinforcements for the mission - the Lexington-class' inclusion of dive bombers into its air wing proves effective against the Japanese, as Japanese reinforcements arrive from the northeast corner. They come in the form of a Mogami-class cruiser and an Akizuki-class destroyer. These ships are the only seabourne units players "have", so keep them covered. As soon as they show up, half of the carrier's destroyer screen moves to engage them. The Americans must keep their carrier covered, as now is the perfect time for kamikaze strikes to sink the carrier.
Both the Japanese and the Allies receive AI reinforcements for the mission - the Lexington-class' inclusion of dive bombers into its air wing proves effective against the Japanese, as Japanese reinforcements arrive from the northeast corner. They come in the form of a Mogami-class cruiser and an Akizuki-class destroyer. These ships are the only seabourne units players "have", so keep them covered. As soon as they show up, half of the carrier's destroyer screen moves to engage them. The Americans must keep their carrier covered, as now is the perfect time for kamikaze strikes to sink the carrier.


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==Siege==
==Siege==
{{quote|Japanese landing forces are attacking a US island from the south. The US must sink the landing ships and protect the coastal defence lines. The Japanese have to provide air cover for the landing forces and destroy enemy fighters and land forts.|Map Description}}
{{quote|Japanese landing forces are attacking a US island from the south. The US must sink the landing ships and protect the coastal defence lines. The Japanese have to provide air cover for the landing forces and destroy enemy fighters and land forts.|Map Description}}
[[Image:BSP SiegeDreadnoughtRockets.PNG|right|thumb|Rockets work well on the enemy SB Boats.]]
[[File:BSP SiegeDreadnoughtRockets.PNG|right|thumb|Rockets work well on the enemy SB Boats.]]
Here, the Japanese are attempting to land on a heavily fortified American stronghold. The Japanese have a HUGE disadvantage in this map, as the base's defences include several Fortresses, which are immune to standard machine gun fire. The Americans also have a huge firepower advantage with their superior rockets. As a result of this huge unbalance, this map is best played with less experienced players on the American side and elite aces on the Japanese side.
Here, the Japanese are attempting to land on a heavily fortified American stronghold. The Japanese have a HUGE disadvantage in this map, as the base's defences include several Fortresses, which are immune to standard machine gun fire. The Americans also have a huge firepower advantage with their superior rockets. As a result of this huge unbalance, this map is best played with less experienced players on the American side and elite aces on the Japanese side.
[[Image:BSP SiegeDreadnoughtStrafing.PNG|left|thumb|Experts at low altitude flying can cause major damage to the Japanese landing fleet.]]
[[File:BSP SiegeDreadnoughtStrafing.PNG|left|thumb|Experts at low altitude flying can cause major damage to the Japanese landing fleet.]]
Both sides have access to only two planes: the Americans have access to HVAR Corsairs and Helldivers, while the Japanese have rocket-equipped Raidens and D4Y Judies.
Both sides have access to only two planes: the Americans have access to HVAR Corsairs and Helldivers, while the Japanese have rocket-equipped Raidens and D4Y Judies.


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The troop transports and SB Boats will constantly respawn so long as the Japanese have some "strength" left. Keep the pressure on the landing fleet, but also be sure to shoot down as many enemy fighters in your airspace as possible.
The troop transports and SB Boats will constantly respawn so long as the Japanese have some "strength" left. Keep the pressure on the landing fleet, but also be sure to shoot down as many enemy fighters in your airspace as possible.
[[Image:BSP SiegeDreadnoughtGuns.PNG|right|thumb|NOT ineffective! Use Raiden guns against the enemy fortresses.]]
[[File:BSP SiegeDreadnoughtGuns.PNG|right|thumb|NOT ineffective! Use Raiden guns against the enemy fortresses.]]
The <font color=red>'''Japanese'''</font>, meanwhile, must focus on the island itself. It is extremely difficult, but not impossible, for the Japanese to win on this map. The trick the Japanese must employ is to target their secondary objectives - that is, the enemy fortresses and land defences.
The <font color=red>'''Japanese'''</font>, meanwhile, must focus on the island itself. It is extremely difficult, but not impossible, for the Japanese to win on this map. The trick the Japanese must employ is to target their secondary objectives - that is, the enemy fortresses and land defences.
[[Image:BSP SiegeDreadnoughtHitOrMiss.PNG|left|thumb|Hit or miss? The fortress' odd hit box suggests the latter...]]
[[File:BSP SiegeDreadnoughtHitOrMiss.PNG|left|thumb|Hit or miss? The fortress' odd hit box suggests the latter...]]
Most of the island is covered by fortresses and a smattering of Heavy AA and Coastal Gun positions. A flight of Raidens or Judies is enough to neutralize these positions first and make things easier for future waves. Judies can equip bombs with which to bomb the enemy fortresses and take a lot of health of them. The fortresses are the key to the Japanese victory; eliminating a fortress will take a lot out of the American "strength". To make matters somewhat easier, the Raiden's guns are powerful enough to damage these heavy fortifications. Judy guns, however, are not; this is proof that Raidens equip a different kind of gun than other similar aircraft.
Most of the island is covered by fortresses and a smattering of Heavy AA and Coastal Gun positions. A flight of Raidens or Judies is enough to neutralize these positions first and make things easier for future waves. Judies can equip bombs with which to bomb the enemy fortresses and take a lot of health of them. The fortresses are the key to the Japanese victory; eliminating a fortress will take a lot out of the American "strength". To make matters somewhat easier, the Raiden's guns are powerful enough to damage these heavy fortifications. Judy guns, however, are not; this is proof that Raidens equip a different kind of gun than other similar aircraft.


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==Competitive==
==Competitive==
{{quote|How effective are your kamikaze strikes? Can you make them all count? As a Japanese force you must transport the Ohka kamikaze rockets into attack range, then launch and fly them into enemy ships.|Map Description}}
{{quote|How effective are your kamikaze strikes? Can you make them all count? As a Japanese force you must transport the Ohka kamikaze rockets into attack range, then launch and fly them into enemy ships.|Map Description}}
[[Image:BSP CompetitiveDreadnoughtTarget.PNG|left|thumb|As with all Competitive matches, target the gold units.]]
[[File:BSP CompetitiveDreadnoughtTarget.PNG|left|thumb|As with all Competitive matches, target the gold units.]]
Competitive Dreadnought is one of the few instances in the game which players are able to use an unlock unit despite not having unlocked it in the first place. For Competitive Dreadnought, all players are on the <font color=red>'''Japanese'''</font> side.
Competitive Dreadnought is one of the few instances in the game which players are able to use an unlock unit despite not having unlocked it in the first place. For Competitive Dreadnought, all players are on the <font color=red>'''Japanese'''</font> side.
[[Image:BSP CompetitiveDreadnoughtAtlanta.PNG|right|thumb|The Atlanta-class cruisers will make your job difficult. Aim for their fuel/magazines; you will often destroy their turrets as well.]]
[[File:BSP CompetitiveDreadnoughtAtlanta.PNG|right|thumb|The Atlanta-class cruisers will make your job difficult. Aim for their fuel/magazines; you will often destroy their turrets as well.]]
Everyone in the game spawns as a single Ohka Carrier. The mission is a test of your abilities to fly Ohkas into targets, gaining points. To the north are large fleets of Allied warships. These fleets consist of almost every Allied unit in the game sans submarines. To an Ohka, however, they are nothing but targets. Your most notable adversary will be the Atlanta-class cruiser, which can flak a lot of Ohkas out of the sky before a successful attack is landed.
Everyone in the game spawns as a single Ohka Carrier. The mission is a test of your abilities to fly Ohkas into targets, gaining points. To the north are large fleets of Allied warships. These fleets consist of almost every Allied unit in the game sans submarines. To an Ohka, however, they are nothing but targets. Your most notable adversary will be the Atlanta-class cruiser, which can flak a lot of Ohkas out of the sky before a successful attack is landed.


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