Warcraft: Orcs & Humans/Strategies: Difference between revisions

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Warlocks spiders are similar to raise skeleton just a lot weaker and don't last as long not creating the same buffer that you get with skeletons. Spiders are useful for scouting, and with enough of them, just overwhelming a particular target, such as a catapult or conjurer. Cloud of Poison is ok, for chokepoints. You see them coming, and then spam the choke point. Unfortunately, when you get this, you have to fill the chokepoints with your troops to prevent invisibility attacks on your base. So the cloud may get too close to your base. Then in the end you have Daemons that are better than either option anyway. You produce warlocks till you have at least 8 and you have a nonstop army of daemons to beat any human resistance. Against the computer you're pretty much set once you have 4 warlocks because you have your defense. Get 4 more to create your offense, and you're unstoppable.
Warlocks spiders are similar to raise skeleton just a lot weaker and don't last as long not creating the same buffer that you get with skeletons. Spiders are useful for scouting, and with enough of them, just overwhelming a particular target, such as a catapult or conjurer. Cloud of Poison is ok, for chokepoints. You see them coming, and then spam the choke point. Unfortunately, when you get this, you have to fill the chokepoints with your troops to prevent invisibility attacks on your base. So the cloud may get too close to your base. Then in the end you have Daemons that are better than either option anyway. You produce warlocks till you have at least 8 and you have a nonstop army of daemons to beat any human resistance. Against the computer you're pretty much set once you have 4 warlocks because you have your defense. Get 4 more to create your offense, and you're unstoppable.


A further note, some might say just get spearmen and ignore all the casters until missions 11 and 12, but I think the casters add more to the game so I always use them. It probably is more efficient though to just use spearmen. Once you are on 11 and 12, you're trying to get your warlocks as fast as possible.
A further note, some might say just get spearmen and ignore all the casters until missions 11 and 12, but some feel that casters add more to the game so they choose to use them. It probably is more efficient though to just use spearmen. Once you are on 11 and 12, you're trying to get your warlocks as fast as possible.


You don't need multiple production buildings, but 2 barracks can be helpful on some of the later levels, but again not essential.  
You don't need multiple production buildings, but 2 barracks can be helpful on some of the later levels, but again not essential.  
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