Warzone 2100: Difference between revisions

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'''Warzone 2100''' is a [[real-time strategy]] and [[real-time tactics]] hybrid computer game, developed by [[Pumpkin Studios]] and published by [[Eidos Interactive]]. It was originally released in [[1999]] for [[Microsoft Windows]] and [[PlayStation]]. On [[December 6]], [[2004]] the source code and most of its data was released under the GNU General Public License. On [[June 10]], [[2008]], the license was clarified and loosened to permit distribution of the films and soundtrack.
'''Warzone 2100''' is a [[real-time strategy]] and [[real-time tactics]] hybrid computer game, developed by [[Pumpkin Studios]] and published by [[Eidos Interactive]]. It was originally released in [[1999]] for [[Microsoft Windows]] and [[PlayStation]]. On December 6, [[2004]] the source code and most of its data was released under the GNU General Public License. On June 10, [[2008]], the license was clarified and loosened to permit distribution of the films and soundtrack.


It has since been developed, maintained, and improved by the "Warzone 2100 Project". Proprietary technologies were replaced with open alternatives (ex: OpenGL, OpenAL), and the game now supports Windows, macOS, Linux, and even FreeBSD.
It has since been developed, maintained, and improved by the "Warzone 2100 Project". Proprietary technologies were replaced with open alternatives (ex: OpenGL, OpenAL), and the game now supports Windows, macOS, Linux, and even FreeBSD.