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{{Header Nav|game=Entropia Universe}} | |||
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An avatar in Entropia Universe is rated for his or her skill levels. Skill levels increase with experience | Skills are important in Entropia Universe. There are many theories about how they work, and here you will find some facts that have been gathered from the community. An avatar in Entropia Universe is rated for his or her skill levels. Skill levels increase with experience. | ||
There | Experience is gained when the skills are used and it is expressed in different [[/Skillranks/]]. There exist various categories for skills within Entropia Universe. Each skill has its own importance and counts in any action you do. In the beginning, some skills are hidden. They are unlocked with more experience in the basic skills.{{-}} | ||
Each skill has its own importance and | |||
== Attributes == | ==Attributes== | ||
=== Agility === | ===Agility=== | ||
[[Image:PE Agility.png|Agility|left]] | |||
Agility is a basic attribute available to all Avatars. It influences almost every action where coordination, finesse and grace are involved. | Agility is a basic attribute available to all Avatars. It influences almost every action where coordination, finesse and grace are involved. | ||
=== | ===Intelligence=== | ||
[[Image:PE Intelligence.png|Intelligence|left]] | |||
Intelligence is a basic attribute available to all Avatars. It influences almost every action where the mind, memory and reasoning are involved. | |||
== | ===Psyche=== | ||
[[Image:PE Psyche.png|Psyche|left]] | |||
Psyche is a basic attribute available to all Avatars. It influences almost every action dealing with willpower, mental strength and mindforce. | |||
=== | ===Stamina=== | ||
[[Image:PE Stamina.png|Stamina|left]] | |||
Stamina is a basic attribute available to all Avatars. It influences almost every action where bodily hardiness, constitution and physical toughness are involved. | |||
== | ===Strength=== | ||
[[Image:PE Strength.png|Strength|left]] | |||
Strength is a basic attribute available to all Avatars. It influences almost every action where raw muscle power, lifting capacity and brute force are involved. | |||
=== | ===Health=== | ||
[[Image:PE Health.png|Health|left]] | |||
Health is the amount of punishment an Avatar can sustain until he or she dies. | |||
== | ==General== | ||
===Alertness=== | |||
[[Image:PE Alertness.png|Alertness|left]] | |||
A measure of the ability to react to situations. | |||
=== | |||
== | ===Athletics=== | ||
[[Image:PE Athletics.png|Athletics|left]] | |||
Athletics is the ability to use one's body to the fullest degree in different physically challenging situations. | |||
=== | ===Bravado=== | ||
[[Image:PE Bravado.png|Bravado|left]] | |||
Bravado is the ability to keep one's head cool in dangerous situations. | |||
== | ===Coolness=== | ||
[[Image:PE Coolness.png|Coolness|left]] | |||
Coolness is a measure of how well one performs while under duress. | |||
''This is a hidden skill.'' | |||
== | ===Courage=== | ||
[[Image:PE Courage.png|Courage|left]] | |||
Courage is the ability to challenge danger and perform under pressure. | |||
=== | ===Dexterity=== | ||
[[Image:PE Dexterity.png|Dexterity|left]] | |||
Dexterity is a measure of the skill and grace of physical movements, especially those that are hand related. | |||
=== | ===Intuition=== | ||
[[Image:PE Intuition.png|Intuition|left]] | |||
A measure of successfully making a correct choice with little information. | |||
''This is a hidden skill.'' | |||
== | ===Perception=== | ||
[[Image:PE Perception.png|Perception|left]] | |||
Perception is the ability to stay observant and aware of the surroundings. | |||
== | ===Quickness=== | ||
[[Image:PE Quickness.png|Quickness|left]] | |||
Quickness is the measure of reaction and movement speed. | |||
''This is a hidden skill.'' | |||
== | ===Serendipity=== | ||
[[Image:PE Serendipity.png|Serendipity|left]] | |||
A measure of how fortunate an Avatar is. | |||
== | ''This is a hidden skill.'' | ||
=== Body | |||
=== Face | ==Combat== | ||
=== Hair Stylist === | ===Aim=== | ||
=== Plastic Surgery === | [[Image:PE Aim.png|Aim|left]] | ||
Aim is the ability to accurately hit a target with direct-fire ranged weapons. | |||
===Clubs=== | |||
[[Image:PE Clubs.png|Clubs|left]] | |||
Clubs is the ability to use blunt weapons like a mace in combat. | |||
===Combat Reflexes=== | |||
[[Image:PE Combat Reflexes.png|Combat Reflexes|left]] | |||
Combat Reflexes is the ability to efficiently function during intense combat situations. | |||
===Combat Sense=== | |||
[[Image:PE Combat Sense.png|Combat Sense|left]] | |||
Combat Sense is a familiarity with combat that allows you to successfully deal with combat situations. | |||
''This is a hidden skill.'' | |||
===Commando=== | |||
[[Image:PE Commando.png|Commando|left]] | |||
Commando is the ability to use extreme combat skills reserved for true combat veterans. | |||
''This is a hidden skill.'' | |||
===Handgun=== | |||
[[Image:PE Handgun.png|Handgun|left]] | |||
Handgun is the ability to use one-handed ranged weapons in combat. | |||
===Heavy Melee Weapons=== | |||
[[Image:PE Heavy Melee Weapons.png|Heavy Melee Weapons|left]] | |||
Heavy Melee Weapons is the ability to use heavy melee weapons in combat. | |||
===Heavy Weapons=== | |||
[[Image:PE Heavy Weapons.png|Heavy Weapons|left]] | |||
Heavy Weapons is the ability to use ranged heavy weapons in combat. | |||
===Inflict Melee Damage=== | |||
[[Image:PE Inflict Melee Damage.png|Inflict Melee Damage|left]] | |||
Inflict Melee Damage is the ability to effectively damage an opponent in close combat. | |||
===Inflict Ranged Damage=== | |||
[[Image:PE Inflict Ranged Damage.png|Inflict Ranged Damage|left]] | |||
Inflict Ranged Damage is the ability to effectively deal damage to a target in ranged combat. | |||
===Kill Strike=== | |||
[[Image:PE Kill Strike.png|Kill Strike|left]] | |||
Kill strike is a measure of the ability to deal a fatal blow. | |||
''This is a hidden skill.'' | |||
===Light Melee Weapons=== | |||
[[Image:PE Light Melee Weapons.png|Light Melee Weapons|left]] | |||
Light Melee Weapons is the ability to use light melee weapons in combat. | |||
===Longblades=== | |||
[[Image:PE Longblades.png|Longblades|left]] | |||
Longblades is the ability to use long-bladed weapons like swords in combat. | |||
===Marksmanship=== | |||
[[Image:PE Marksmanship.png|Marksmanship|left]] | |||
Marksmanship is a measure of skill and accuracy with ranged weapons. | |||
''This is a hidden skill.'' | |||
===Martial Arts=== | |||
[[Image:PE Martial Arts.png|Martial Arts|left]] | |||
Martial arts is a measure of the ability to use the martial arts. | |||
''This is a hidden skill.'' | |||
===Melee Combat=== | |||
[[Image:PE Melee Combat.png|Melee Combat|left]] | |||
Melee Combat is the ability to operate in fierce close combat. | |||
===Melee Damage Assessment=== | |||
[[Image:PE Melee Damage Assessment.png|Melee Damage Assessment|left]] | |||
This is the ability to assess how much damage can be dealt with a particular melee weapon. | |||
''This is a hidden skill.'' | |||
===Power Fist=== | |||
[[Image:PE Power Fist.png|Power Fist|left]] | |||
Power Fist is the ability to fight in hand-to-hand combat. | |||
===Ranged Damage Assessment=== | |||
[[Image:PE Ranged Damage Assessment.png|Ranged Damage Assessment|left]] | |||
This is the ability to assess how much damage can be dealt during ranged combat. | |||
''This is a hidden skill.'' | |||
===Rifle=== | |||
[[Image:PE Rifle.png|Rifle|left]] | |||
Rifle is the ability to use two-handed ranged weapons in combat. | |||
===Shortblades=== | |||
[[Image:PE Shortblades.png|Shortblades|left]] | |||
Shortblades is the ability to use short-bladed weapons like daggers in combat. | |||
===Support Weapon Systems=== | |||
[[Image:PE Support Weapons System.png|Support Weapon Systems|left]] | |||
This is the ability to efficiently operate different kinds of heavy hand-held, direct or indirect firing ranged weapons. | |||
===Weapons Handling=== | |||
[[Image:PE Weapons Handling.png|Weapons Handling|left]] | |||
Weapons handling is the ability to efficiently operate different kinds of hand-held direct-firing ranged weapons. | |||
===Whip=== | |||
[[Image:PE Whip.png|Whip|left]] | |||
The ability to use whips in combat. | |||
===Wounding=== | |||
[[Image:PE Wounding.png|Wounding|left]] | |||
This is a measure of the ability to efficiently wound other living things. | |||
''This is a hidden skill.'' | |||
==Defense== | |||
===Avoidance=== | |||
[[Image:PE Avoidance.png|Avoidance|left]] | |||
A measure of the ability to avoid some attacks. | |||
''This is a hidden skill.'' | |||
===Dispense Decoy=== | |||
[[Image:PE Dispense Decoy.png|Dispense Decoy|left]] | |||
Dispense Decoy is the ability to use a decoy defense system efficiently and throw stalking creatures off track. | |||
===Dodge=== | |||
[[Image:PE Dodge.png|Dodge|left]] | |||
Dodge is the ability to reflexively react to danger and to avoid injury when fired upon. | |||
===Evade=== | |||
[[Image:PE Evade.png|Evade|left]] | |||
Evade is the ability to reflexively react to danger and to avoid injury when attacked in close combat. | |||
==Medical== | |||
===Anatomy=== | |||
[[Image:PE Anatomy.png|Anatomy|left]] | |||
Anatomy is knowledge of the body, its composition and functions. | |||
===Diagnosis=== | |||
[[Image:PE Diagnosis.png|Diagnosis|left]] | |||
Diagnosis is the ability to spot various conditions from which a patient may suffer. | |||
===Doctor=== | |||
[[Image:PE Doctor.png|Doctor (missing Icon)|left]] | |||
A composite measure of the ability to combine and use different medical skills. | |||
''This is a hidden skill.'' | |||
===First Aid=== | |||
[[Image:PE First Aid.png|First Aid|left]] | |||
First Aid is the ability to treat bodily injuries, shock and pain in the field with limited resources. | |||
===Medical Therapy=== | |||
[[Image:PE Medical Therapy.png|Medical Therapy|left]] | |||
This is the ability to administer medical therapy as a form of healing. | |||
''This is a hidden skill.'' | |||
===Medicine=== | |||
[[Image:PE Medicine.png|Medicine|left]] | |||
This is a composite measure of all possessed medical skills. | |||
''This is a hidden skill.'' | |||
===Treatment=== | |||
[[Image:PE Treatment.png|Treatment|left]] | |||
This is a measure of the ability to administer medical treatment. | |||
''This is a hidden skill.'' | |||
==Science== | |||
===Analysis=== | |||
[[Image:PE Support Weapons System.png|Support Weapon Systems|left]] | |||
Analysis is a measure of how well seemingly unrelated information can be interpreted. | |||
===Animal Lore=== | |||
[[Image:PE Animal Lore.png|Animal Lore|left]] | |||
Description is missing | |||
===Animal Taming=== | |||
[[Image:PE Animal Taming.png|Animal Taming|left]] | |||
The ability to tame a creature. | |||
''This is a hidden skill.'' | |||
===Biology=== | |||
[[Image:PE Biology.png|Biology|left]] | |||
Biology is a measure of the ability to interpret biological information from the surroundings. | |||
===Botany=== | |||
[[Image:PE Botany.png|Botany|left]] | |||
Botany is the science or study of plants. | |||
===Computer=== | |||
[[Image:PE Computer.png|Computer|left]] | |||
Computer is the ability to use computer systems to perform desired actions. | |||
===Electronics=== | |||
[[Image:PE Electronics.png|Electronics|left]] | |||
Electronics is the knowledge of electronics and how to design systems that utilize different types of technology. | |||
===Engineering=== | |||
[[Image:PE Engineering.png|Engineering|left]] | |||
Engineering is the knowledge of how to design, build and invent technical items in a professional manner. | |||
===Genetics=== | |||
[[Image:PE Genetics.png|Genetics|left]] | |||
Genetics is a measure of the ability to process and use genetic information. | |||
===Mechanics=== | |||
[[Image:PE Mechanics.png|Mechanics|left]] | |||
Mechanics is the knowledge of mechanical parts and how to design mechanical systems where many parts must work together. | |||
===Robotology=== | |||
[[Image:PE Robotology.png|Robotology|left]] | |||
This is a measure of one's accumulated knowledge about robots. | |||
''This is a hidden skill.'' | |||
===Scientist=== | |||
[[Image:PE Scientist.png|Scientist|left]] | |||
This is a measure of one's accumulated scientific knowledge. | |||
''This is a hidden skill.'' | |||
===Xenobiology=== | |||
[[Image:PE Xenobiology.png|Xenobiology|left]] | |||
This is an indication of one's knowledge of Xenobiology and its relation to the entities of that class. | |||
''This is a hidden skill.'' | |||
===Zoology=== | |||
[[Image:PE Zoology.png|Zoology|left]] | |||
This is an indication of one's knowledge of the animal world in general. | |||
==Information== | |||
===Mentor=== | |||
[[Image:PE Mentor.png|Mentor|left]] | |||
The Mentor skill indicates the number of the mentor's disciples that successfully completed the training. | |||
===Probing=== | |||
[[Image:PE Probing.png|Probing|left]] | |||
Probing is the ability to successfully gather information from a distance. | |||
===Scan Animal=== | |||
[[Image:PE Scan Animal.png|Scan Animal|left]] | |||
Scan Animal is the ability to efficiently get an accurate reading about an animal using a scanner tool. | |||
===Scan Human=== | |||
[[Image:PE Scan Human.png|Scan Human|left]] | |||
Scan Human is the ability to efficiently get an accurate reading about a human using a scanner tool. | |||
===Scan Mutant=== | |||
[[Image:PE Scan Mutant.png|Scan Mutant|left]] | |||
Scan Mutant is the ability to efficiently get an accurate reading about a mutant using a scanner tool. | |||
===Scan Robot=== | |||
[[Image:PE Scan Robot.png|Scan Robot|left]] | |||
Scan Robot is the ability to efficiently get an accurate reading about a robot using a scanner tool. | |||
==Mining== | |||
===Calypso Ground Assessment=== | |||
[[Image:PE Calypso Ground Assessment.png|Calypso Ground Assessment|left]] | |||
Knowledge of the ground on Calypso. | |||
''This is a hidden skill.'' | |||
===Drilling=== | |||
[[Image:PE Drilling.png|Drilling|left]] | |||
Drilling is the ability to proficiently use drilling equipment to drill holes in the ground in order to gather resources. | |||
===Drilling Expertise=== | |||
[[Image:PE Drilling Expertise.png|Drilling Expertise|left]] | |||
A measure of drilling proficiency. | |||
''This is a hidden skill.'' | |||
===Extraction=== | |||
[[Image:PE Extraction.png|Extraction|left]] | |||
This is a measure of the ability to extract ore and energy matter successfully. | |||
''This is a hidden skill.'' | |||
===Geology=== | |||
[[Image:PE Geology.png|Geology|left]] | |||
Geology is the knowledge of various terrains and their topographies. | |||
===Metallurgy=== | |||
[[Image:PE Metallurgy.png|Metallurgy|left]] | |||
Metallurgy is the knowledge of metals and how to analyze their elemental structure, both pure samples, alloys and compounds. | |||
===Mining=== | |||
[[Image:PE Mining.png|Mining|left]] | |||
Mining is the ability to mine the ground for resources with the minimal waste possible. | |||
===Prospecting=== | |||
[[Image:PE Prospecting.png|Prospecting|left]] | |||
Prospecting is the ability to spot lucrative resources in the ground suitable for exploitation. | |||
===Surveying=== | |||
[[Image:PE Surveying.png|Surveying|left]] | |||
Surveying is the ability to discover valuable resources hidden in the ground, which may be used for development. | |||
==Construction== | |||
===Armor Technology=== | |||
[[Image:PE Armor Technology.png|Armor Technology|left]] | |||
Armor Technology is the knowledge of how body protection works and how to use this information. | |||
===Attachments Technology=== | |||
[[Image:PE Attachments Technology.png|Attachments Technology|left]] | |||
Attachments Technology is the knowledge of how weapons attachments function and how to use this information in a resourceful way. | |||
===BLP Weaponry Technology=== | |||
[[Image:PE BLP Weaponry Technology.png|BLP Weaponry Technology|left]] | |||
BLP Weaponry Technology is the knowledge and understand of how to utilize BLP weapon systems. | |||
===Blueprint Comprehension=== | |||
[[Image:PE Blueprint Comprehension.png|Blueprint Comprehension|left]] | |||
The ability to interpret blueprints. | |||
''This is a hidden skill.'' | |||
If you want to get your Blueprint skills up, the best strategy is to buy as many "cheap to click" blueprints as you can. | |||
===Carpentry=== | |||
[[Image:PE Carpentry.png|Carpentry|left]] | |||
Description will follow soon. | |||
===Equipment Methodology=== | |||
[[Image:PE Equipment Methodology.png|Equipment Methodology|left]] | |||
Measurement of overall metal, mechanical and electronic equipment knowledge. | |||
''This is a hidden skill.'' | |||
===Gauss Weaponry Technology=== | |||
[[Image:PE Gauss Weapon Technology.png|Gauss Weaponry Technology|left]] | |||
Gauss Weaponry Technology is the knowledge and understanding of how to utilize Gauss weapon systems. | |||
===Industrialist=== | |||
[[Image:PE Industrialist.png|Industrialist|left]] | |||
A composite skill level reflecting overall knowledge of manufacturing and constructing. | |||
''This is a hidden skill.'' | |||
===Laser Weapon Technology=== | |||
[[Image:PE Laser Weapon Technology.png|Laser Weapon Technology|left]] | |||
Laser Weaponry Technology is the knowledge and understanding of how to utilize laser weapon systems. | |||
===Machinery=== | |||
[[Image:PE Machinery.png|Machinery|left]] | |||
Machinery is the ability to operate different kinds of machinery. | |||
===Manufacture Armor=== | |||
[[Image:PE Manufacture Armor.png|Manufacture Armor|left]] | |||
Manufacture Armor is the ability to manufacture body protection in an optimal way, using an appropriate machine and raw materials. | |||
===Manufacture Attachments=== | |||
[[Image:PE Manufacture Attachments.png|Manufacture Attachments|left]] | |||
Manufacture Attachments is the ability to manufacture weapons attachments like scopes and amplifiers in an optimal way, using an appropriate machine and raw materials. | |||
===Manufacture Electronical Equipment=== | |||
[[Image:PE Manufacture Electronical Equipment.png|Manufacture Electronical Equipment|left]] | |||
Manufacture Electronical Equipment is the ability to manufacture electronic equipment, like processors, in an optimal way, using the appropriate machine and raw materials. | |||
===Manufacture Mechanical Equipment=== | |||
[[Image:PE Manufacture Mechanical Equipment.png|Manufacture Mechanical Equipment|left]] | |||
Manufacture Mechanical Equipment is the ability to manufacture mechanical equipment, like engines, in an optimal way, using the appropriate machine and raw materials. | |||
===Manufacture Metal Equipment=== | |||
[[Image:PE Manufacture Metal Equipment.png|Manufacture Metal Equipment|left]] | |||
Manufacture Metal Equipment is the ability to manufacture metal equipment, like screws, in an optimal way, using the appropriate machine and raw materials. | |||
===Manufacture Tools=== | |||
[[Image:PE Manufacture Tools.png|Manufacture Tools|left]] | |||
Manufacture Tools is the ability to manufacture a variety of tools, like mining equipment, in an optimal way, using an appropriate machine and raw materials. | |||
===Manufacture Weapons=== | |||
[[Image:PE Manufacture Weapons.png|Manufacture Weapons|left]] | |||
Manufacture Weapons is the ability to manufacture various weapons, like rifles and swords, in an optimal way, using an appropriate machine and raw materials. | |||
===Manufacturing Methodology=== | |||
[[Image:PE Manufacturing Methodology.png|Manufacturing Methodology|left]] | |||
This is a measurment of your overal manufacturing skills | |||
''This is a hidden skill.'' | |||
===Particle Beamer Weaponry Technology=== | |||
[[Image:PE Particle Beamer Weaponry Technology.png|Particle Beamer Weaponry Technology|left]] | |||
Particle Beamer Weaponry Technology is the knowledge and understanding of how to utilize particle beamer weapon systems. | |||
===Plasma Weaponry Technology=== | |||
[[Image:PE Plasma Weaponry Technology.png|Plasma Weaponry Technology|left]] | |||
Plasma Weaponry Technology is the knowledge and understanding of how to utilize plasma weapon systems. | |||
===Tools Technology=== | |||
[[Image:PE Tools Technology.png|Tools Technology|left]] | |||
Tools Technology is the knowledge of how tools function and how to use this information in a resourceful way. | |||
===Weapon Technology=== | |||
[[Image:PE Weapon Technology.png|Weapons Technology|left]] | |||
Weapon Technology is the knowledge of how weapons function and how to use this information in a resourceful way. | |||
===Wood Carving=== | |||
[[Image:PE Wood carving.png|Wood Carving|left]] | |||
Description will follow soon. | |||
===Wood Processing=== | |||
[[Image:PE Wood Processing.png|Wood Processing|left]] | |||
Description will follow soon. | |||
==Tailoring== | |||
===Color Clothes=== | |||
[[Image:PE Color Clothes.png|Color Clothes|left]] | |||
A measure of the ability to color clothes. | |||
===Color Matching=== | |||
[[Image:PE Color Matching.png|Color Matching|left]] | |||
A measure of the ability to match different colors together. | |||
===Color Methodology=== | |||
[[Image:PE Color Methodology.png|Color Methodology|left]] | |||
A measure of overall clothes coloring knowledge. | |||
''This is a hidden skill.'' | |||
===Fashion Design=== | |||
[[Image:PE Fashion Design.png|Fashion Design|left]] | |||
Fashion design is a measure of the ability to creatively design clothes. | |||
''This is a hidden skill.'' | |||
===Glamor=== | |||
[[Image:PE Glamour.png|Glamor|left]] | |||
Glamor is a measure of the sense of beauty and manners. | |||
''This is a hidden skill.'' | |||
===Make Clothes=== | |||
[[Image:PE Make Clothes.png|Make Clothes|left]] | |||
Make Clothes is a measure of the ability to create clothes. | |||
===Tailoring=== | |||
[[Image:PE Tailoring.png|Tailoring|left]] | |||
This is a measure of the ability to successfully tailor clothing. | |||
==Mindforce== | |||
===Biotropy=== | |||
[[Image:PE Biotropy.png|Biotropy|left]] | |||
Biotropy is a Mindforce aspect dealing with powers regarding life. | |||
===Concentration=== | |||
[[Image:PE Concentration.png|Concentration|left]] | |||
Concentration is the basic ability to stay focused when using Mindforce, and to be able to successfully transform Mindforce Essence to the selected power usage. | |||
===Power Catalyst=== | |||
[[Image:PE Power Catalyst.png|Power Catalyst|left]] | |||
Power Catalyst shows the ability the Avatar has when collecting and transforming the Mindforce powers to suit his or her needs. | |||
''This is a hidden skill.'' | |||
===Psychotropy=== | |||
[[Image:PE Psychotropy.png|Psychotropy|left]] | |||
Psychotropy is a Mindforce aspect dealing with powers regarding the mind. | |||
===Pyrotropy=== | |||
[[Image:PE Pyrotropy.png|Pyrotropy|left]] | |||
Pyrotropy is a Mindforce aspect dealing with powers regarding fire. | |||
===Sweat Gatherer=== | |||
[[Image:PE Sweat Gatherer.png|Sweat Gatherer|left]] | |||
Sweat Gatherer is the essential talent for procuring Vibrant Sweat from native Calypso creatures, which is one of the ingredients in the process of making Mind Essence. | |||
==Beauty== | |||
===Body Sculpting=== | |||
[[Image:PE Body Sculpting.png|Body Sculpting|left]] | |||
Body Sculpting is the ability to alter and modify a person's body. A higher skill level allows for more options. | |||
===Face Sculpting=== | |||
[[Image:PE Face Sculpting.png|Face Sculpting|left]] | |||
Face Sculpting is the ability to alter and modify a person's face. A higher skill level allows for more options. | |||
===Hair Stylist=== | |||
[[Image:PE Hair Stylist.png|Hair Stylist|left]] | |||
Hair Stylist is the ability to alter and modify a person's hair. A higher skill level allows for more options. | |||
===Plastic Surgery=== | |||
[[Image:PE Plastic Surgery.png|Plastic Surgery|left]] | |||
Plastic Surgery is advanced knowledge about altering body parts and the physical appearance of an Avatar. | |||
{{Footer Nav|game=Entropia Universe|prevpage=Economy|nextpage=Professions}} |
Latest revision as of 16:22, 23 February 2010
Skills are important in Entropia Universe. There are many theories about how they work, and here you will find some facts that have been gathered from the community. An avatar in Entropia Universe is rated for his or her skill levels. Skill levels increase with experience.
Experience is gained when the skills are used and it is expressed in different Skillranks. There exist various categories for skills within Entropia Universe. Each skill has its own importance and counts in any action you do. In the beginning, some skills are hidden. They are unlocked with more experience in the basic skills.
Attributes[edit]
Agility[edit]
Agility is a basic attribute available to all Avatars. It influences almost every action where coordination, finesse and grace are involved.
Intelligence[edit]
Intelligence is a basic attribute available to all Avatars. It influences almost every action where the mind, memory and reasoning are involved.
Psyche[edit]
Psyche is a basic attribute available to all Avatars. It influences almost every action dealing with willpower, mental strength and mindforce.
Stamina[edit]
Stamina is a basic attribute available to all Avatars. It influences almost every action where bodily hardiness, constitution and physical toughness are involved.
Strength[edit]
Strength is a basic attribute available to all Avatars. It influences almost every action where raw muscle power, lifting capacity and brute force are involved.
Health[edit]
Health is the amount of punishment an Avatar can sustain until he or she dies.
General[edit]
Alertness[edit]
A measure of the ability to react to situations.
Athletics[edit]
Athletics is the ability to use one's body to the fullest degree in different physically challenging situations.
Bravado[edit]
Bravado is the ability to keep one's head cool in dangerous situations.
Coolness[edit]
Coolness is a measure of how well one performs while under duress.
This is a hidden skill.
Courage[edit]
Courage is the ability to challenge danger and perform under pressure.
Dexterity[edit]
Dexterity is a measure of the skill and grace of physical movements, especially those that are hand related.
Intuition[edit]
A measure of successfully making a correct choice with little information.
This is a hidden skill.
Perception[edit]
Perception is the ability to stay observant and aware of the surroundings.
Quickness[edit]
Quickness is the measure of reaction and movement speed.
This is a hidden skill.
Serendipity[edit]
A measure of how fortunate an Avatar is.
This is a hidden skill.
Combat[edit]
Aim[edit]
Aim is the ability to accurately hit a target with direct-fire ranged weapons.
Clubs[edit]
Clubs is the ability to use blunt weapons like a mace in combat.
Combat Reflexes[edit]
Combat Reflexes is the ability to efficiently function during intense combat situations.
Combat Sense[edit]
Combat Sense is a familiarity with combat that allows you to successfully deal with combat situations.
This is a hidden skill.
Commando[edit]
Commando is the ability to use extreme combat skills reserved for true combat veterans.
This is a hidden skill.
Handgun[edit]
Handgun is the ability to use one-handed ranged weapons in combat.
Heavy Melee Weapons[edit]
Heavy Melee Weapons is the ability to use heavy melee weapons in combat.
Heavy Weapons[edit]
Heavy Weapons is the ability to use ranged heavy weapons in combat.
Inflict Melee Damage[edit]
Inflict Melee Damage is the ability to effectively damage an opponent in close combat.
Inflict Ranged Damage[edit]
Inflict Ranged Damage is the ability to effectively deal damage to a target in ranged combat.
Kill Strike[edit]
Kill strike is a measure of the ability to deal a fatal blow.
This is a hidden skill.
Light Melee Weapons[edit]
Light Melee Weapons is the ability to use light melee weapons in combat.
Longblades[edit]
Longblades is the ability to use long-bladed weapons like swords in combat.
Marksmanship[edit]
Marksmanship is a measure of skill and accuracy with ranged weapons.
This is a hidden skill.
Martial Arts[edit]
Martial arts is a measure of the ability to use the martial arts.
This is a hidden skill.
Melee Combat[edit]
Melee Combat is the ability to operate in fierce close combat.
Melee Damage Assessment[edit]
This is the ability to assess how much damage can be dealt with a particular melee weapon.
This is a hidden skill.
Power Fist[edit]
Power Fist is the ability to fight in hand-to-hand combat.
Ranged Damage Assessment[edit]
This is the ability to assess how much damage can be dealt during ranged combat.
This is a hidden skill.
Rifle[edit]
Rifle is the ability to use two-handed ranged weapons in combat.
Shortblades[edit]
Shortblades is the ability to use short-bladed weapons like daggers in combat.
Support Weapon Systems[edit]
This is the ability to efficiently operate different kinds of heavy hand-held, direct or indirect firing ranged weapons.
Weapons Handling[edit]
Weapons handling is the ability to efficiently operate different kinds of hand-held direct-firing ranged weapons.
Whip[edit]
The ability to use whips in combat.
Wounding[edit]
This is a measure of the ability to efficiently wound other living things.
This is a hidden skill.
Defense[edit]
Avoidance[edit]
A measure of the ability to avoid some attacks.
This is a hidden skill.
Dispense Decoy[edit]
Dispense Decoy is the ability to use a decoy defense system efficiently and throw stalking creatures off track.
Dodge[edit]
Dodge is the ability to reflexively react to danger and to avoid injury when fired upon.
Evade[edit]
Evade is the ability to reflexively react to danger and to avoid injury when attacked in close combat.
Medical[edit]
Anatomy[edit]
Anatomy is knowledge of the body, its composition and functions.
Diagnosis[edit]
Diagnosis is the ability to spot various conditions from which a patient may suffer.
Doctor[edit]
A composite measure of the ability to combine and use different medical skills.
This is a hidden skill.
First Aid[edit]
First Aid is the ability to treat bodily injuries, shock and pain in the field with limited resources.
Medical Therapy[edit]
This is the ability to administer medical therapy as a form of healing.
This is a hidden skill.
Medicine[edit]
This is a composite measure of all possessed medical skills.
This is a hidden skill.
Treatment[edit]
This is a measure of the ability to administer medical treatment.
This is a hidden skill.
Science[edit]
Analysis[edit]
Analysis is a measure of how well seemingly unrelated information can be interpreted.
Animal Lore[edit]
Description is missing
Animal Taming[edit]
The ability to tame a creature.
This is a hidden skill.
Biology[edit]
Biology is a measure of the ability to interpret biological information from the surroundings.
Botany[edit]
Botany is the science or study of plants.
Computer[edit]
Computer is the ability to use computer systems to perform desired actions.
Electronics[edit]
Electronics is the knowledge of electronics and how to design systems that utilize different types of technology.
Engineering[edit]
Engineering is the knowledge of how to design, build and invent technical items in a professional manner.
Genetics[edit]
Genetics is a measure of the ability to process and use genetic information.
Mechanics[edit]
Mechanics is the knowledge of mechanical parts and how to design mechanical systems where many parts must work together.
Robotology[edit]
This is a measure of one's accumulated knowledge about robots.
This is a hidden skill.
Scientist[edit]
This is a measure of one's accumulated scientific knowledge.
This is a hidden skill.
Xenobiology[edit]
This is an indication of one's knowledge of Xenobiology and its relation to the entities of that class.
This is a hidden skill.
Zoology[edit]
This is an indication of one's knowledge of the animal world in general.
Information[edit]
Mentor[edit]
The Mentor skill indicates the number of the mentor's disciples that successfully completed the training.
Probing[edit]
Probing is the ability to successfully gather information from a distance.
Scan Animal[edit]
Scan Animal is the ability to efficiently get an accurate reading about an animal using a scanner tool.
Scan Human[edit]
Scan Human is the ability to efficiently get an accurate reading about a human using a scanner tool.
Scan Mutant[edit]
Scan Mutant is the ability to efficiently get an accurate reading about a mutant using a scanner tool.
Scan Robot[edit]
Scan Robot is the ability to efficiently get an accurate reading about a robot using a scanner tool.
Mining[edit]
Calypso Ground Assessment[edit]
Knowledge of the ground on Calypso.
This is a hidden skill.
Drilling[edit]
Drilling is the ability to proficiently use drilling equipment to drill holes in the ground in order to gather resources.
Drilling Expertise[edit]
A measure of drilling proficiency.
This is a hidden skill.
Extraction[edit]
This is a measure of the ability to extract ore and energy matter successfully.
This is a hidden skill.
Geology[edit]
Geology is the knowledge of various terrains and their topographies.
Metallurgy[edit]
Metallurgy is the knowledge of metals and how to analyze their elemental structure, both pure samples, alloys and compounds.
Mining[edit]
Mining is the ability to mine the ground for resources with the minimal waste possible.
Prospecting[edit]
Prospecting is the ability to spot lucrative resources in the ground suitable for exploitation.
Surveying[edit]
Surveying is the ability to discover valuable resources hidden in the ground, which may be used for development.
Construction[edit]
Armor Technology[edit]
Armor Technology is the knowledge of how body protection works and how to use this information.
Attachments Technology[edit]
Attachments Technology is the knowledge of how weapons attachments function and how to use this information in a resourceful way.
BLP Weaponry Technology[edit]
BLP Weaponry Technology is the knowledge and understand of how to utilize BLP weapon systems.
Blueprint Comprehension[edit]
The ability to interpret blueprints.
This is a hidden skill.
If you want to get your Blueprint skills up, the best strategy is to buy as many "cheap to click" blueprints as you can.
Carpentry[edit]
Description will follow soon.
Equipment Methodology[edit]
Measurement of overall metal, mechanical and electronic equipment knowledge.
This is a hidden skill.
Gauss Weaponry Technology[edit]
Gauss Weaponry Technology is the knowledge and understanding of how to utilize Gauss weapon systems.
Industrialist[edit]
A composite skill level reflecting overall knowledge of manufacturing and constructing.
This is a hidden skill.
Laser Weapon Technology[edit]
Laser Weaponry Technology is the knowledge and understanding of how to utilize laser weapon systems.
Machinery[edit]
Machinery is the ability to operate different kinds of machinery.
Manufacture Armor[edit]
Manufacture Armor is the ability to manufacture body protection in an optimal way, using an appropriate machine and raw materials.
Manufacture Attachments[edit]
Manufacture Attachments is the ability to manufacture weapons attachments like scopes and amplifiers in an optimal way, using an appropriate machine and raw materials.
Manufacture Electronical Equipment[edit]
Manufacture Electronical Equipment is the ability to manufacture electronic equipment, like processors, in an optimal way, using the appropriate machine and raw materials.
Manufacture Mechanical Equipment[edit]
Manufacture Mechanical Equipment is the ability to manufacture mechanical equipment, like engines, in an optimal way, using the appropriate machine and raw materials.
Manufacture Metal Equipment[edit]
Manufacture Metal Equipment is the ability to manufacture metal equipment, like screws, in an optimal way, using the appropriate machine and raw materials.
Manufacture Tools[edit]
Manufacture Tools is the ability to manufacture a variety of tools, like mining equipment, in an optimal way, using an appropriate machine and raw materials.
Manufacture Weapons[edit]
Manufacture Weapons is the ability to manufacture various weapons, like rifles and swords, in an optimal way, using an appropriate machine and raw materials.
Manufacturing Methodology[edit]
This is a measurment of your overal manufacturing skills
This is a hidden skill.
Particle Beamer Weaponry Technology[edit]
Particle Beamer Weaponry Technology is the knowledge and understanding of how to utilize particle beamer weapon systems.
Plasma Weaponry Technology[edit]
Plasma Weaponry Technology is the knowledge and understanding of how to utilize plasma weapon systems.
Tools Technology[edit]
Tools Technology is the knowledge of how tools function and how to use this information in a resourceful way.
Weapon Technology[edit]
Weapon Technology is the knowledge of how weapons function and how to use this information in a resourceful way.
Wood Carving[edit]
Description will follow soon.
Wood Processing[edit]
Description will follow soon.
Tailoring[edit]
Color Clothes[edit]
A measure of the ability to color clothes.
Color Matching[edit]
A measure of the ability to match different colors together.
Color Methodology[edit]
A measure of overall clothes coloring knowledge.
This is a hidden skill.
Fashion Design[edit]
Fashion design is a measure of the ability to creatively design clothes.
This is a hidden skill.
Glamor[edit]
Glamor is a measure of the sense of beauty and manners.
This is a hidden skill.
Make Clothes[edit]
Make Clothes is a measure of the ability to create clothes.
Tailoring[edit]
This is a measure of the ability to successfully tailor clothing.
Mindforce[edit]
Biotropy[edit]
Biotropy is a Mindforce aspect dealing with powers regarding life.
Concentration[edit]
Concentration is the basic ability to stay focused when using Mindforce, and to be able to successfully transform Mindforce Essence to the selected power usage.
Power Catalyst[edit]
Power Catalyst shows the ability the Avatar has when collecting and transforming the Mindforce powers to suit his or her needs.
This is a hidden skill.
Psychotropy[edit]
Psychotropy is a Mindforce aspect dealing with powers regarding the mind.
Pyrotropy[edit]
Pyrotropy is a Mindforce aspect dealing with powers regarding fire.
Sweat Gatherer[edit]
Sweat Gatherer is the essential talent for procuring Vibrant Sweat from native Calypso creatures, which is one of the ingredients in the process of making Mind Essence.
Beauty[edit]
Body Sculpting[edit]
Body Sculpting is the ability to alter and modify a person's body. A higher skill level allows for more options.
Face Sculpting[edit]
Face Sculpting is the ability to alter and modify a person's face. A higher skill level allows for more options.
Hair Stylist[edit]
Hair Stylist is the ability to alter and modify a person's hair. A higher skill level allows for more options.
Plastic Surgery[edit]
Plastic Surgery is advanced knowledge about altering body parts and the physical appearance of an Avatar.