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(→‎Early: Changed the description of the light spell to allow for differing opinions -- I, for one, find it useful until you gain access to Clairvoyance.)
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==Growing a character==
==Growing a character==
Money should be kept on hand to purchase spellbooks and '''Draughts of Gain Level'''. (More about these may be learned in [[Castle of the Winds/Items and the Inventory System|items and the inventory system]]). Each new level requires more than twice as much experience as the previous (see [[Castle of the Winds/Character Attributes#Experience and levels|experience and levels]]), so levels become very sparse beyond about 12. Using these items is the only way to learn all 30 spells in a reasonable amount of time. Attribute-increasing potions should also be purchased at every opportunity, as they are the only way to permanently gain an attribute. Note that they may push an attribute to 100 and make enchanted items redundant.
Money should be kept on hand to purchase spellbooks and '''Draughts of Gain Level'''. (More about these may be learned in [[Castle of the Winds/Items and the Inventory System|items and the inventory system]]). Each new level requires more than twice as much experience as the previous (see [[Castle of the Winds/Character Attributes#Experience and levels|experience and levels]]), so levels become very sparse beyond about 12. Using these items is the only way to learn all 30 spells in a reasonable amount of time. Attribute-increasing potions should also be purchased at every opportunity, as they are the only way to permanently gain an attribute. Note that they may push an attribute to 100 and make enchanted items redundant.
Consider buying and storing Draughts of Gain Level until you manually get your experience to Level 11 or 12 (or are tired of waiting).  Otherwise you are basically making it harder for you to raise your level via experience.  These Draughts are best used when you no longer intend to use experience to gain levels.  Other Draughts of Gain Strength/Intelligence/Constitution/Dexterity are also available.  Buy them if you have enough money (hopefully you'll always have at least 21,000 CP available for purchasing at least one).


Items casting Clone Monster should be used up on bosses, if the player is sufficiently over-leveled to handle the clones. This multiplies their tremendous value in experience and loot (although it does not clone unique items), and ball spells provide an economy of scale in killing them.
Items casting Clone Monster should be used up on bosses, if the player is sufficiently over-leveled to handle the clones. This multiplies their tremendous value in experience and loot (although it does not clone unique items), and ball spells provide an economy of scale in killing them.
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