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m (/* Mirror exit *)
 
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=== Mirror exit ===
=== Mirror exit ===
* Room 28: talk to the old man and get a clue to one exit
* Room 28: talk to the old man and get a clue to one exit.
* Room ..: chase away the ghost (option D), then read the scroll for another clue; it requires a die roll against intelligence quotient, though.
* Room 2: chase away the ghost (option D), then read the scroll for another clue; it requires a die roll against intelligence quotient, though.
* Room 27: cast "Where Art Thou" or look for traps; the latter case involves a luck roll
* Room 27: cast "Where Art Thou" or look for traps; the latter case involves a luck roll.
* Room 13: use the item (option E). You will also get 50 points upon leaving the castle.
* Room 13: use the item (option E). You will also get 50 points upon leaving the castle.