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(NexTech at the time)
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{{Header Nav|game=Resident Evil: Code: Veronica|num=0}}
{{Header Nav|game=Resident Evil: Code: Veronica|num=0}}
{{infobox
{{Game
|title=Resident Evil: Code: Veronica
|title=Resident Evil: Code: Veronica
|image=RECVBoxArt.jpg
|image=RECVBoxArt.jpg
|developer=[[Capcom]], [[Nex Entertainment]]
|developer=[[Capcom]], [[NexTech]]
|publisher=[[Capcom]], [[Eidos Interactive]]
|publisher=[[Capcom]], [[Eidos Interactive]]
|distributor=[[Xbox Live Arcade]], [[PlayStation Network]]
|distributor=[[Xbox Live Arcade]], [[PlayStation Network]]
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}}
}}


'''Resident Evil: Code: Veronica''' is the fourth game in the Resident Evil series and is the unofficial sequel to [[Resident Evil 3: Nemesis]]. Developed by [[Capcom]] and [[Nex Entertainment]] (who did most of the developing under a contract deal; however, Capcom oversaw the game's overall progress) and released for the [[Sega Dreamcast]] in Japan on [[February 3]], [[2000]], the game focuses on Claire Redfield and her story after the events of [[Resident Evil 2]]. Code: Veronica is known for being a Resident Evil title originally released on a non-Sony platform (which the other three games were) and its highly-detailed three-dimensional graphics and backgrounds (a first in the Resident Evil series, as pre-rendered backgrounds were used in previous titles). The gameplay remained similar to Resident Evil 2, except for the inclusion of a quick-turn feature, dual-wieldable weapons, retries, and the ability to use a healing item when the player's inventory is full. Another version of the game, labeled '''Resident Evil: Code: Veronica X''', was released for the PlayStation 2 on [[March 22]], [[2001]] and the Xbox 360 and PlayStation 3 in [[2011]]. It features longer cutscenes (and adds the ones that were excluded) and mild graphic changes. The Xbox 360 and PlayStation 3 versions featured enhanced graphics.
'''Resident Evil: Code: Veronica''' is the fourth game in the Resident Evil series and is the unofficial sequel to [[Resident Evil 3: Nemesis]]. Developed by [[Capcom]] and [[NexTech]] (who did most of the developing under a contract deal; however, Capcom oversaw the game's overall progress) and released for the [[Sega Dreamcast]] in Japan on [[February 3]], [[2000]], the game focuses on Claire Redfield and her story after the events of [[Resident Evil 2]]. Code: Veronica is known for being a Resident Evil title originally released on a non-Sony platform (which the other three games were) and its highly-detailed three-dimensional graphics and backgrounds (a first in the Resident Evil series, as pre-rendered backgrounds were used in previous titles). The gameplay remained similar to Resident Evil 2, except for the inclusion of a quick-turn feature, dual-wieldable weapons, retries, and the ability to use a healing item when the player's inventory is full. Another version of the game, labeled '''Resident Evil: Code: Veronica X''', was released for the PlayStation 2 on [[March 22]], [[2001]] and the Xbox 360 and PlayStation 3 in [[2011]]. It features longer cutscenes (and adds the ones that were excluded) and mild graphic changes. The Xbox 360 and PlayStation 3 versions featured enhanced graphics.


{{Continue Nav}}
{{Continue Nav}}
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[[Category:Capcom]]
[[Category:Capcom]]
[[Category:Eidos Interactive]]
[[Category:Eidos Interactive]]
[[Category:Nex Entertainment]]
[[Category:NexTech]]
[[Category:Sega Dreamcast]]
[[Category:Sega Dreamcast]]
[[Category:PlayStation 2]]
[[Category:PlayStation 2]]