Fallout/Vault 13: Difference between revisions

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{{Header Nav|game=Fallout}}
{{Header Nav|game=Fallout}}


{{sidebar|class=banner|width=50%|title=XP Table|contents=
* 500 XP  - Kill all 20 rats
* 750 XP  - Calm the rebel faction by talking with Theresa.
* 750 XP  - Access both of the learning terminals.
* 1000 XP  - Catch the Water Thief.
* 7500 XP  - Return the Water Chip to the Overseer.
}}


== Cave Entrance ==
== Cave Entrance ==
{{sidebar|class=banner|width=25%|title=Items|contents=* 10mm AP x24
* Knife}}
The game starts you off right outside Vault 13, the date is 05/DEC/2161 and the time is 0721, you have 150 days to retrieve the Water Chip.
The game starts you off right outside Vault 13, the date is 05/DEC/2161 and the time is 0721, you have 150 days to retrieve the Water Chip.


The corpse next to where you start off has a Knife and 10mm x24. There are 20 Cave Rats, and they each yield 25 XP points for a total of 500. You can dispose of them with a melee attack to not waste ammo. You don't have to kill them, but it will take you halfway to the next level. When finished, exit the Cave Entrance.
The corpse next to where you start off has a Knife and 10mm x24. There are 20 Cave Rats, and they each yield 25 XP points for a total of 500. You can dispose of them with a melee attack to not waste ammo. You don't have to kill them, but it will take you halfway to the next level. When finished, exit the Cave Entrance.
===Loot===
* 10mm AP x24
* Knife


==Leaving the Vault==
==Leaving the Vault==
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