Fallout/Vault 13: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
merged from appendices per cleanup template #cww
(minor typos, caps #cww) |
(merged from appendices per cleanup template #cww) |
||
Line 1: | Line 1: | ||
{{Header Nav|game=Fallout}} | {{Header Nav|game=Fallout}} | ||
{{sidebar|class=banner|width=50%|title=XP Table|contents= | |||
* 500 XP - Kill all 20 rats | |||
* 750 XP - Calm the rebel faction by talking with Theresa. | |||
* 750 XP - Access both of the learning terminals. | |||
* 1000 XP - Catch the Water Thief. | |||
* 7500 XP - Return the Water Chip to the Overseer. | |||
}} | |||
== Cave Entrance == | == Cave Entrance == | ||
The game starts you off right outside Vault 13, the date is 05/DEC/2161 and the time is 0721, you have 150 days to retrieve the Water Chip. | The game starts you off right outside Vault 13, the date is 05/DEC/2161 and the time is 0721, you have 150 days to retrieve the Water Chip. | ||
The corpse next to where you start off has a Knife and 10mm x24. There are 20 Cave Rats, and they each yield 25 XP points for a total of 500. You can dispose of them with a melee attack to not waste ammo. You don't have to kill them, but it will take you halfway to the next level. When finished, exit the Cave Entrance. | The corpse next to where you start off has a Knife and 10mm x24. There are 20 Cave Rats, and they each yield 25 XP points for a total of 500. You can dispose of them with a melee attack to not waste ammo. You don't have to kill them, but it will take you halfway to the next level. When finished, exit the Cave Entrance. | ||
===Loot=== | |||
* 10mm AP x24 | |||
* Knife | |||
==Leaving the Vault== | ==Leaving the Vault== |