Cave Entrance[edit | edit source]
The game starts you off right outside Vault 13, the date is 05/DEC/2161 and the time is 0721, you have 150 days to retrieve the Water Chip.
The corpse next to where you start off has a Knife and 10mm x24. There are 20 Cave Rats, and they each yield 25 XP points for a total of 500. You can dispose of them with a melee attack to not waste ammo. You don't have to kill them, but it will take you halfway to the next level. When finished, exit the Cave Entrance.
Loot[edit | edit source]
- 10mm AP x24
- Knife
Leaving the Vault[edit | edit source]
Leave the Vault entrance, and head towards Vault 15. After traveling for a day, choose to either continue to Vault 15 or return to Vault 13 for a number of sidequests. Returning to the vault is best done at 8:00 in the morning, saving the water thief quest for last. Most of the vault dwellers will refuse to talk to you during the quest.
Supplies[edit | edit source]
In the first floor locker (near the big vault door), there are some flares. To get some extra weapons, go to the command center (third floor) and repeatedly tell the overseer that you haven't found the water chip. When he says "Please... tell me that you have found the chip..." tell him that you'll need weapons to complete the quest. He'll give you some 10mm JHP ammo and two stimpacks. Next, go to the armory and talk to the guard.
Ask him which people have access, then tell him "sounds like only people who have need can go in." Afterward, tell him that you have a need. He'll unlock the door for you, and you can get a shotgun and 40 shells alongside some other ammo. You can also go into the water storage room on the third floor to find a first aid kit, stimpacks, and some Mentats.
In the library (westernmost room on the third floor), there are two learning terminals that can be used. One is near the entrance, to its right. The other is on the northern end of the library. Use the science skill on each of the terminals to gain a total of 700 XP (350 per terminal).
Quelling Rebellion[edit | edit source]
On the second floor, to the northwest, find a red-haired vault dweller named Theresa. If you have high enough speech and intelligence skills, tell her the journey is going well, and she'll begin to say the Overseer is paranoid. Tell her the Overseer is trying to protect the Vault dwellers and you'll receive 750 XP (by telling her this, the rebel faction is calmed; an alternative method is to simply get into a rebel meeting and kill the rebels).
Water Thief[edit | edit source]
Go to the south end of the second floor and speak with Lyle and Cindy. Lyle is directly south of Theresa, and Cindy is the redhead to the southeast. If they don't talk about the water thief, rest up until 8:00 A.M., then head to the third floor. At this point, the water guard should be interested in talking about the water thief. If none of them talk at this point, the 30 day mark may have to pass before they'll discuss the matter.
Once someone informs you that someone is stealing the vault's water, hide in a corner on the third floor and wait until midnight. A Vault dweller will come up in the elevator. Wait for him to enter the storage room. When he leaves, talk to him, then tell him you are looking for the water thief. Threaten him if he resists, then search him. You'll receive 1000 XP.
Off to Vault 15[edit | edit source]
Finally, head toward Vault 15 and stop in the city enclosed in a green circle on the map.