Unreal Tournament 2004/Terminology: Difference between revisions

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You cannot translocate and carry the flag at the same time, attempting so would cause the flag to drop at the location you originally were.
You cannot translocate and carry the flag at the same time, attempting so would cause the flag to drop at the location you originally were.


===Ball===
===Bombing Run===
 
Similarly to CTF, this gamemode is featured on symmetrical maps. Each base is fitted with a goal. At the center of each map you can find a ball. Walking up to the ball causes the player to pick it up, automatically equipping the ball launcher, the player holding the ball can't hold any other weapon and is fully defenseless.
 
The primary fire of the ball launcher is to shoot the ball. The secondary fire targets a teammate. Shooting the ball after targeting will send it straight to the targeted teammate.
 
The objective of this mode is to carry the ball to the enemy goal. Jumping through the goal scores 7 points, while shooting the ball scores 3.
 
Jumping through your own goal causes you to die, and it does not give points to the enemy, nor it reduces yours,
 
The translocator also appears here. After launching the ball, the translocator is drained, preventing you from launching it far and instantly get it back.
 
If the ball falls into an instant kill area, or it is left idle for a longer period of time, it shall reset and appear at the center of the map.
 
===Spawn Point===
===Spawn Point===
==Assault==
==Assault==
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